codeanticode
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b84e2cc3f0
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testing NEWT
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2012-06-29 13:25:19 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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fed3562cc7
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added missing glUniformNi functions to PGL
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2012-06-28 17:28:13 +00:00 |
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codeanticode
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9ccaa0d9f5
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don't call releaseScreenFBO
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2012-06-25 21:10:51 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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d048ff78d1
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Renamed the smooth hack variables
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2012-06-25 19:11:00 +00:00 |
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codeanticode
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d6984326d0
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calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D
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2012-06-25 18:56:49 +00:00 |
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codeanticode
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4c23a2576f
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blit multiFBO into colorFBO in bindPrimaryColorFBO(), can use smooth hack in any version of OSX, as it also solves screen flickering when calling glReadPixels
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2012-06-25 18:55:29 +00:00 |
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codeanticode
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016047d337
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disable depth test in PGL.drawTexture method
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2012-06-25 15:55:53 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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583a40bfba
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some cleanup of color conversion methods in PGL
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2012-06-23 19:57:00 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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codeanticode
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7e39482aff
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handle frame resize when using the Lion hack for antialiasing
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2012-06-21 22:30:40 +00:00 |
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codeanticode
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ef2181839d
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Removed references to P3D in warning, error messages
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2012-06-21 20:52:09 +00:00 |
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codeanticode
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1710965a7c
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adjusted size initialization in font textures
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2012-06-21 20:37:05 +00:00 |
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codeanticode
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56b4b47236
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clear buffers in screen FBO, some minor tweaks
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2012-06-21 20:15:17 +00:00 |
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codeanticode
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bdacb6cfae
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framebuffer stack made into an array as well
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2012-06-21 19:30:20 +00:00 |
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codeanticode
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cddc162e3c
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switching back to float arrays to store the matrix stacks
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2012-06-21 19:18:21 +00:00 |
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codeanticode
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9ca0a4aa08
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re-enabling clearing of alpha channel for offscreen surfaces
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2012-06-21 18:13:19 +00:00 |
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codeanticode
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548e795cdf
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some minor fixes in the handling of FBOs
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2012-06-21 16:51:32 +00:00 |
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codeanticode
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80ac5f856c
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Recalculate projmodelview matrix at the end of flush.
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2012-06-21 14:17:36 +00:00 |
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codeanticode
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baecfffc7e
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moving alpha-clear up
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2012-06-21 13:58:59 +00:00 |
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codeanticode
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8502b34b5c
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release screen FBO first
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2012-06-21 13:49:58 +00:00 |
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codeanticode
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453316cd58
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making offscreen surfaces opaque
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2012-06-21 04:20:53 +00:00 |
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codeanticode
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d1fceedd9d
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now grouping glClear calls
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2012-06-20 20:47:27 +00:00 |
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codeanticode
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95a09b83a8
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added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
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fixed bug in tessellation of stroked arcs
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2012-06-19 21:36:28 +00:00 |
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codeanticode
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02093a8aa0
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z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
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Some reorganization in the shader classes
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2012-06-19 02:57:29 +00:00 |
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codeanticode
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7b19571fb6
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added note in the Toroid example
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2012-06-18 20:01:27 +00:00 |
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codeanticode
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7e30cc6e4c
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sync with android
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2012-06-18 19:52:47 +00:00 |
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codeanticode
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563553a154
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grabbing default quality setting from parent PApplet
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2012-06-18 19:25:33 +00:00 |
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codeanticode
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a593a85c19
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Fixed the bug in frustum() that resulted in texture blurriness.
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2012-06-18 16:19:22 +00:00 |
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codeanticode
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ff0ae29cb6
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Making PShapeOpenGL to work with the PApplet recorder
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2012-06-15 19:26:46 +00:00 |
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codeanticode
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aa94623ac2
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removed quality constants from Texture
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2012-06-14 18:29:53 +00:00 |
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codeanticode
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39bd4a3c8b
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removed som test code
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2012-06-14 15:32:56 +00:00 |
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codeanticode
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53652f2718
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Disabling perspective and camera methods in PGraphics2D, using orthographic projection as default
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2012-06-14 15:28:52 +00:00 |
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codeanticode
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130e8c6d55
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added drawing of rectangular textures
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2012-06-14 12:39:38 +00:00 |
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codeanticode
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b2515427b4
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video library updates
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2012-06-13 19:40:49 +00:00 |
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codeanticode
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f5c1b659a5
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Some work to have loadPixels working in GL, but commented out for now.
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2012-06-13 19:37:46 +00:00 |
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codeanticode
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43d97141ee
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looping over the glyphTexinfos array using correct limit
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2012-06-13 16:10:00 +00:00 |
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codeanticode
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aec914d973
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update capture example
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2012-06-04 18:26:15 +00:00 |
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codeanticode
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c6e051a818
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Prints available resolutions in error message...
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2012-06-04 18:26:00 +00:00 |
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codeanticode
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2a2759ccbe
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Unsupported capture resolution also results in an exception.
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2012-06-04 18:00:45 +00:00 |
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codeanticode
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5658c48eec
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Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps
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2012-06-04 17:49:22 +00:00 |
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codeanticode
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9da96940a1
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fixed typo
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2012-06-04 14:35:00 +00:00 |
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codeanticode
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30626be5eb
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renamed shader constants, again
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2012-06-04 14:21:00 +00:00 |
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