Commit Graph

818 Commits

Author SHA1 Message Date
codeanticode
2e77214547 added new Capture constructor that takes the output of list() as argument, additional validity checks (available devices, supported resolutions, etc) 2012-08-15 21:11:18 +00:00
codeanticode
42ee90895e Renamed Video.setPath() to Video.setGStreamerPath(), fixed logic in Capture.addResFromStructure() 2012-08-15 18:35:35 +00:00
codeanticode
683166a783 Reworking list() functionality in Capture class 2012-08-15 17:04:55 +00:00
codeanticode
b52b193a43 Cleaned-up Video interface 2012-08-15 05:16:28 +00:00
codeanticode
a2801bdd60 jump to multiple of framerate 2012-08-15 04:54:24 +00:00
codeanticode
15749d072c Updated Movie examples 2012-08-15 04:34:41 +00:00
codeanticode
426af4f5ea Cleaned-up Movie class API 2012-08-15 04:33:47 +00:00
benfry
4bf692c0c8 remove/hide several video functions that were not approved 2012-08-06 13:41:01 +00:00
benfry
e85b1c7496 throw an exception when /var/lock does not exist.. otherwise too subtle 2012-08-05 14:37:33 +00:00
benfry
02b4e738f5 fix problem with bufferUntil() not properly handling values over 127 (issue #1079) 2012-08-04 19:57:29 +00:00
benfry
c5db8dbb16 add 64-bit version of OS X serial, also add warning about lock files 2012-08-04 19:30:44 +00:00
benfry
7a7b856385 making further progress on build process 2012-07-20 23:21:24 +00:00
benfry
6b522f31ce finish removing OpenGL as a separate library 2012-07-20 20:29:02 +00:00
benfry
b4587fdfbc moving the location of the OpenGL library JARs 2012-07-20 20:27:44 +00:00
benfry
40ecd562e3 moving the OpenGL examples to the core 2012-07-20 20:24:58 +00:00
benfry
b30328bb66 moving opengl into the core 2012-07-20 20:18:20 +00:00
codeanticode
083ab11af9 fixed texture unbind error 2012-07-20 18:00:32 +00:00
codeanticode
92cdd9221f Added BlurFilter and EdgeFilter examples 2012-07-20 17:40:33 +00:00
codeanticode
6aab3afd58 add filter(PShader) function 2012-07-20 17:07:29 +00:00
codeanticode
629e7a6dbb Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces. 2012-07-19 17:37:04 +00:00
codeanticode
309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
codeanticode
87b57b9258 handling of lack of packed depth+stencil extension for screen FBO 2012-07-16 20:24:11 +00:00
codeanticode
ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode
9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode
0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode
03beee8abc Added new shader examples 2012-07-12 03:14:36 +00:00
codeanticode
209de03dbb Updates in the PShader API 2012-07-12 03:00:57 +00:00
codeanticode
dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode
b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode
37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode
e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode
d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode
f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode
370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode
d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
codeanticode
a671e5eb38 Restoring clip configuration when drawing starts/ends. 2012-06-29 18:52:42 +00:00
codeanticode
47b597889b AWT again... 2012-06-29 15:07:04 +00:00
codeanticode
65c8c60fe6 cleaning up PShader methods some more 2012-06-29 15:04:48 +00:00
codeanticode
b84e2cc3f0 testing NEWT 2012-06-29 13:25:19 +00:00
codeanticode
ba57434e3c simpler API for setting uniform values in PShader 2012-06-28 21:14:22 +00:00
codeanticode
fed3562cc7 added missing glUniformNi functions to PGL 2012-06-28 17:28:13 +00:00
codeanticode
9ccaa0d9f5 don't call releaseScreenFBO 2012-06-25 21:10:51 +00:00
codeanticode
c18cfb233b using screen FBO also when quality < 2 2012-06-25 20:25:40 +00:00
codeanticode
d048ff78d1 Renamed the smooth hack variables 2012-06-25 19:11:00 +00:00
codeanticode
d6984326d0 calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D 2012-06-25 18:56:49 +00:00
codeanticode
4c23a2576f blit multiFBO into colorFBO in bindPrimaryColorFBO(), can use smooth hack in any version of OSX, as it also solves screen flickering when calling glReadPixels 2012-06-25 18:55:29 +00:00
codeanticode
016047d337 disable depth test in PGL.drawTexture method 2012-06-25 15:55:53 +00:00
codeanticode
9ad3fdd351 added check for continuous use of smooth/noSmooth 2012-06-25 14:02:10 +00:00
codeanticode
583a40bfba some cleanup of color conversion methods in PGL 2012-06-23 19:57:00 +00:00
codeanticode
8d3c01495a resize pixels in setSize() if they are being used 2012-06-22 18:30:39 +00:00