codeanticode
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cddc162e3c
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switching back to float arrays to store the matrix stacks
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2012-06-21 19:18:21 +00:00 |
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codeanticode
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9ca0a4aa08
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re-enabling clearing of alpha channel for offscreen surfaces
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2012-06-21 18:13:19 +00:00 |
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codeanticode
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548e795cdf
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some minor fixes in the handling of FBOs
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2012-06-21 16:51:32 +00:00 |
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codeanticode
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80ac5f856c
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Recalculate projmodelview matrix at the end of flush.
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2012-06-21 14:17:36 +00:00 |
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codeanticode
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baecfffc7e
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moving alpha-clear up
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2012-06-21 13:58:59 +00:00 |
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codeanticode
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8502b34b5c
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release screen FBO first
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2012-06-21 13:49:58 +00:00 |
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codeanticode
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453316cd58
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making offscreen surfaces opaque
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2012-06-21 04:20:53 +00:00 |
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codeanticode
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d1fceedd9d
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now grouping glClear calls
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2012-06-20 20:47:27 +00:00 |
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codeanticode
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95a09b83a8
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added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
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fixed bug in tessellation of stroked arcs
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2012-06-19 21:36:28 +00:00 |
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codeanticode
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02093a8aa0
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z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
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Some reorganization in the shader classes
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2012-06-19 02:57:29 +00:00 |
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codeanticode
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7b19571fb6
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added note in the Toroid example
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2012-06-18 20:01:27 +00:00 |
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codeanticode
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7e30cc6e4c
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sync with android
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2012-06-18 19:52:47 +00:00 |
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codeanticode
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563553a154
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grabbing default quality setting from parent PApplet
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2012-06-18 19:25:33 +00:00 |
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codeanticode
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a593a85c19
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Fixed the bug in frustum() that resulted in texture blurriness.
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2012-06-18 16:19:22 +00:00 |
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codeanticode
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ff0ae29cb6
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Making PShapeOpenGL to work with the PApplet recorder
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2012-06-15 19:26:46 +00:00 |
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codeanticode
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aa94623ac2
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removed quality constants from Texture
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2012-06-14 18:29:53 +00:00 |
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codeanticode
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39bd4a3c8b
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removed som test code
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2012-06-14 15:32:56 +00:00 |
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codeanticode
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53652f2718
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Disabling perspective and camera methods in PGraphics2D, using orthographic projection as default
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2012-06-14 15:28:52 +00:00 |
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codeanticode
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130e8c6d55
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added drawing of rectangular textures
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2012-06-14 12:39:38 +00:00 |
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codeanticode
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b2515427b4
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video library updates
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2012-06-13 19:40:49 +00:00 |
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codeanticode
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f5c1b659a5
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Some work to have loadPixels working in GL, but commented out for now.
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2012-06-13 19:37:46 +00:00 |
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codeanticode
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43d97141ee
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looping over the glyphTexinfos array using correct limit
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2012-06-13 16:10:00 +00:00 |
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codeanticode
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aec914d973
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update capture example
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2012-06-04 18:26:15 +00:00 |
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codeanticode
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c6e051a818
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Prints available resolutions in error message...
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2012-06-04 18:26:00 +00:00 |
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codeanticode
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2a2759ccbe
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Unsupported capture resolution also results in an exception.
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2012-06-04 18:00:45 +00:00 |
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codeanticode
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5658c48eec
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Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps
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2012-06-04 17:49:22 +00:00 |
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codeanticode
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9da96940a1
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fixed typo
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2012-06-04 14:35:00 +00:00 |
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codeanticode
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30626be5eb
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renamed shader constants, again
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2012-06-04 14:21:00 +00:00 |
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codeanticode
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c7305b0af7
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put supported network protocols in static array
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2012-06-04 02:15:06 +00:00 |
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codeanticode
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38e86225dc
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cleanup shader constants, update examples
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2012-06-04 02:03:36 +00:00 |
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codeanticode
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4ee85f0e45
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add check to avoid setting the framerate again when the new fps is same as the old
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2012-06-04 01:02:01 +00:00 |
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codeanticode
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40716932a7
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fixed caps initialization in NEWT path
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2012-06-03 23:20:55 +00:00 |
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codeanticode
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65aa249ad6
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update tex cache when tessellating lines, points
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2012-06-03 22:31:45 +00:00 |
|
benfry
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2c3b444839
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cleaning up name space from GL mess
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2012-05-31 14:13:56 +00:00 |
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codeanticode
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9d84d97ffd
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Removed debug println
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2012-05-31 04:46:00 +00:00 |
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codeanticode
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bc88bf65a6
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Added OSX 10.7+ check
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2012-05-31 04:29:25 +00:00 |
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codeanticode
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10076317de
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Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
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8684479594
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make box and sphere edges disconnected
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2012-05-30 23:51:26 +00:00 |
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codeanticode
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cb94500418
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disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
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932b4e538a
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Updated shader examples on desktop
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2012-05-30 23:16:06 +00:00 |
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codeanticode
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7450a790e6
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ignore bevel triangles in raw output of lines
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2012-05-30 15:50:07 +00:00 |
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codeanticode
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98b5655213
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matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet.
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2012-05-30 15:31:10 +00:00 |
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codeanticode
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aaa4311049
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Add missing end condition in the calculation of polygon edges
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2012-05-30 14:33:00 +00:00 |
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codeanticode
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55674291a8
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simplifying the vertex count in the addLine2D/3D functions
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2012-05-30 13:07:57 +00:00 |
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codeanticode
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afcda5eb66
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shader renaming
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2012-05-30 12:45:47 +00:00 |
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codeanticode
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6630e55924
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disable mipmapping for offscreen color buffers
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2012-05-30 12:31:25 +00:00 |
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codeanticode
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408e32c11b
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Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting.
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2012-05-30 02:01:49 +00:00 |
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