Commit Graph

378 Commits

Author SHA1 Message Date
Jakub Valtar
d4f2392edc Move collecting vertex attributes into a function 2015-07-21 14:20:50 -04:00
Jakub Valtar
8d942ad8b1 Fix curves (properly this time) 2015-07-21 10:39:06 -04:00
Jakub Valtar
aeb8f54230 Remove duplicate curve vertex
Fixes #2937
2015-07-20 16:35:04 -04:00
Jakub Valtar
bb9b82a42e Sorter: Fix out of bounds exceptions
Fixes #3476

1) Arrays were not resized
2) There was a wrong index when rotating right
2015-07-17 10:13:10 -04:00
codeanticode
54a3c55590 finished implementing attrib API 2015-07-13 01:30:29 -04:00
codeanticode
48e136bb79 implementing new gl resource disposal method based on WeakReferences 2015-06-23 16:49:14 -04:00
codeanticode
ed573d10e2 tessellator is no longer static 2015-06-21 08:58:17 -04:00
Jakub Valtar
d9295c5f51 Fix NullPointerException in DepthSorter 2015-06-20 12:05:21 +02:00
codeanticode
0c6acb9025 Merge pull request #3372 from JakubValtar/feature-depth-sort-integration
Feature depth sort integration
2015-06-10 11:08:12 -04:00
Jakub Valtar
ca508802db Fix sorter buffer size 2015-06-09 18:36:29 +02:00
codeanticode
dee0e73d12 don't disable multisampling if smooth is 1 2015-06-09 11:39:00 -04:00
Ben Fry
a4a87f8633 moving to pixelDensity() 2015-06-08 12:00:33 -04:00
Ben Fry
6ae240a038 rename primarySurface to primaryGraphics since surface means something else nowadays 2015-06-06 16:11:25 -04:00
Ben Fry
9bb8a6ab19 change up how smoothing is handled (see #3357) 2015-06-06 16:09:12 -04:00
Ben Fry
88968262af Merge branch 'master' of github.com:processing/processing 2015-06-05 22:21:04 -04:00
Ben Fry
eda15abce9 sorting out multi-display, fullScreen(), param passing with surface... 2015-06-05 21:24:28 -04:00
codeanticode
7ecabd8a34 init shader in shader() call 2015-06-05 18:57:17 -04:00
codeanticode
f62bbdfb0c use pixelWidth/Height throughout 2015-06-05 10:48:39 -04:00
codeanticode
f553782cd0 duplicate stroke vertices when they fall in separate cache blocks 2015-06-03 08:55:43 -04:00
codeanticode
6f8700731d bounds of orthographics projection region are relative to viewport
center, so it follows gluOrtho()
2015-06-02 15:27:08 -04:00
Jakub Valtar
7d8c388a58 Add new depth sorter
- In P3D, use ENABLE_DEPTH_SORT and DISABLE_DEPTH_SORT hints to switch
between sorted and unsorted mode. Raw output is affected as well.
- Enabling or disabling sorting will flush before making the change.
- You can first draw geometry which does not need sorting, then enable
sorted mode mid-frame and draw transparent geometry, then switch back.
The only cost for switching is flush.
2015-06-01 22:56:55 +02:00
codeanticode
e1efbea925 use texture point sampling when user requests noSmooth() 2015-06-01 12:50:18 -04:00
Jakub Valtar
5b1e9e1378 Remove old sorting code 2015-06-01 16:44:07 +02:00
codeanticode
d3a14b67e1 more efficient implementation of setImpl() 2015-05-31 19:57:39 -04:00
codeanticode
247690b142 inits pixelWidth, pixelHeight 2015-05-31 18:44:59 -04:00
codeanticode
0340afee00 collect child attributes in root 2015-05-31 18:06:24 -04:00
codeanticode
8d0ae882f2 fixed case in name of TexLight shader 2015-05-29 07:52:29 -04:00
codeanticode
c7dc28b518 initialize attribs in right place 2015-05-24 09:40:29 -04:00
codeanticode
55fee051a8 normalize attributes in tessellator's combine 2015-05-24 09:14:48 -04:00
codeanticode
9f3bc33337 replace vertex attribs with augmented array 2015-05-24 08:20:33 -04:00
codeanticode
8bb398d5bb moved shaders to separate package 2015-05-19 23:48:05 -04:00
codeanticode
29f790a3b5 renamed texture shaders 2015-05-19 18:11:29 -04:00
codeanticode
1f7e61d601 make surfaceJOGL static to take care of
https://github.com/processing/processing/issues/3292
2015-05-17 21:08:10 -04:00
codeanticode
474dddf704 get current pixel scale from GLWindow 2015-05-17 09:14:22 -04:00
codeanticode
c0514c3d35 put JOGL back in 2015-05-14 18:20:03 -04:00
Ben Fry
11849e272b cleanup 2015-05-13 22:39:56 -04:00
Ben Fry
631cb4276d rewrite createShape() handling to clean up the mess 2015-04-28 12:42:53 -04:00
Jakub Valtar
b20fe4601a Fixed extra edges in sphere tesselation
Fixes #3193
2015-04-25 00:26:20 +02:00
codeanticode
76651a4671 a few tweaks to active 2015-03-31 16:13:17 -04:00
codeanticode
b29fc259fe correctly detect if the attribute is active 2015-03-31 16:05:14 -04:00
codeanticode
840a04fc66 fixed index issue 2015-03-31 15:48:52 -04:00
codeanticode
fcff028cf3 check if attribute is active 2015-03-31 15:39:46 -04:00
codeanticode
8ac36534d6 fixed index argument 2015-03-31 15:19:47 -04:00
codeanticode
c226badf22 added bind and unbind to VertexAttribute class 2015-03-31 15:09:22 -04:00
codeanticode
4e7f76ceb3 more work in PShape, same renaming 2015-03-31 12:04:33 -04:00
codeanticode
828cafa44a attrib bits in PShape 2015-03-31 11:45:51 -04:00
codeanticode
c95f64df26 init attrib arrays 2015-03-30 22:27:00 -04:00
codeanticode
fd00bfdc73 added geometric transformations 2015-03-30 22:12:57 -04:00
codeanticode
efdbc0ae52 some attrib tweaks 2015-03-30 21:56:28 -04:00
codeanticode
c3b0b69eda attrib functionality (theoretically) done 2015-03-30 21:27:06 -04:00