benfry
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a21beebce7
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minor tweak
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2011-01-26 15:37:48 +00:00 |
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benfry
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f78996d5eb
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undo changes re: registered methods that were causing NPE on exit
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2010-12-18 19:42:38 +00:00 |
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codeanticode
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b495296781
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translate, scale and rotate methods in PShape3D renamed to translateVertices, scaleVertices and rotateVertices. Added root field to PShape
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2010-12-17 08:10:20 +00:00 |
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codeanticode
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0c12a699b7
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PShape3D.init() adds default child shape when there is none
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2010-12-16 12:20:21 +00:00 |
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codeanticode
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986628321e
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Added projection mode in A3D
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2010-12-15 02:34:26 +00:00 |
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codeanticode
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7ddb6545e3
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Clearing resource sets in deleteAllGLResources() method
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2010-12-13 09:41:55 +00:00 |
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codeanticode
|
f52fed20b3
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Simpler access to offscreen textures in A3D, minor PShape3D fixes
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2010-12-12 14:14:10 +00:00 |
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codeanticode
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ca72959074
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Added normals rotation to PShape3D.rotate()
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2010-12-11 07:21:42 +00:00 |
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codeanticode
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7ea9982090
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Closed issue 471 and added methods to control the sprite size in PShape3D
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2010-12-10 12:13:26 +00:00 |
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codeanticode
|
1ff02634f9
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Some fixes and optimizations in PShape3D
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2010-12-10 08:31:36 +00:00 |
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codeanticode
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33c0897d3f
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Scale, translate, rotate, and other methods in PShape3D can be safely called when the model is still being loaded from an OBJ file
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2010-12-09 03:24:36 +00:00 |
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codeanticode
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f2a47fc5c4
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Minor reworking of the texture binding/unbinding mechanism
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2010-12-08 07:23:49 +00:00 |
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codeanticode
|
bed5a3214c
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Manual mipmap generation now works. Simplified naming of texture filtering (sampling) constants: POINT, BILINEAR, TRILINEAR
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2010-12-07 11:46:28 +00:00 |
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codeanticode
|
298af137ad
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Fixed some texture binding issues
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2010-12-07 03:16:37 +00:00 |
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codeanticode
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a56e9b25de
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Restriction of uv values between 0 and 1 was removed to allow for REPEAT texturing mode.
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2010-12-06 09:47:14 +00:00 |
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codeanticode
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1ee85b993b
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OBJ recording in PShape3D is done in the drawGroup() method, so now asynchronous and threaded OBJ load is supported.
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2010-12-06 01:22:21 +00:00 |
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codeanticode
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7db97c742c
|
Added textureBlend() to the PApplet API
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2010-12-05 14:36:06 +00:00 |
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codeanticode
|
9ebbd9e3ba
|
OpenGL textures in PImage objects are created only when drawing the images (renderTriangles, drawGeometry, etc). This should take care of issue 465
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2010-12-05 13:33:40 +00:00 |
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codeanticode
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3e713faf77
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Fixed some issues when using point sprites in PShape3D, also added automatic child creation when needed. Implemented all remining multitexture blending modes with light and tint modulation
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2010-12-04 11:42:17 +00:00 |
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codeanticode
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a82eee35e3
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PImage methods like loadTexture() don't creat the texture object unless the width and height of the image is larger than zero. This partially solves the asynchronous load problem pointed out in issue 465
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2010-12-04 02:31:05 +00:00 |
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codeanticode
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08ca757d1f
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Using texture environment crossbar functionality to properly tint and light interpolated mulitextures (fixes issue 468)
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2010-12-04 01:57:01 +00:00 |
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codeanticode
|
1ba6a039d9
|
Removed debug printlns
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2010-12-03 07:07:18 +00:00 |
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codeanticode
|
80f8ab20bc
|
Some fixes and enhancements in the multitexturing logic
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2010-12-03 07:04:57 +00:00 |
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codeanticode
|
9fbdbc7d97
|
Just two minor fixes in PShape3D after some debugging
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2010-12-02 15:03:30 +00:00 |
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codeanticode
|
710484eb69
|
Better integration of PShape3D with parent PShape
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2010-12-02 13:37:08 +00:00 |
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codeanticode
|
010fca89d9
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PTexture.copyObject() deletes opengl resources of original texture
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2010-11-29 07:15:34 +00:00 |
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codeanticode
|
99a9b9ab2b
|
Very minor memory handling tweaks
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2010-11-29 07:06:37 +00:00 |
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codeanticode
|
ac4ff6f392
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Some tweaks in the OpenGL resource release
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2010-11-29 00:46:21 +00:00 |
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codeanticode
|
534edda53a
|
Fixed bug in the resize method of vertex buffers in A3D
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2010-11-28 13:06:43 +00:00 |
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codeanticode
|
0519f85069
|
Multitexture works in shape recording mode. Issue 344 closed.
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2010-11-27 14:02:13 +00:00 |
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codeanticode
|
0f3b58dd74
|
vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled
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2010-11-27 10:59:28 +00:00 |
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codeanticode
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49ac887ca5
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Implemented replace, blend, multiply, add and subtract modes for multitexture blending
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2010-11-27 10:10:10 +00:00 |
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codeanticode
|
81ece7e4f1
|
New OpenGL resource creation/deletion method in A3D. Takes care of issue 456
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2010-11-27 04:17:53 +00:00 |
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codeanticode
|
d07eb4e954
|
Several changes and fixes in A3D for multitexturing
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2010-11-26 13:58:35 +00:00 |
|
benfry
|
0f15b0baae
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todo items and subsetting stuff into android as well
|
2010-11-24 15:58:22 +00:00 |
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codeanticode
|
fb1f0f1219
|
Auto normal selection method
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2010-11-24 09:18:49 +00:00 |
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codeanticode
|
760e1578b9
|
Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes.
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2010-11-24 00:19:07 +00:00 |
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codeanticode
|
2c646d3b0b
|
Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline)
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2010-11-23 16:47:48 +00:00 |
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codeanticode
|
128bc69b45
|
A few more texture setting methods added to PShape3D
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2010-11-23 16:08:53 +00:00 |
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codeanticode
|
ff18518542
|
Implemented PGraphicsAndroid3D.addTextureBuffers().
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2010-11-23 15:25:52 +00:00 |
|
codeanticode
|
a469f254be
|
Multitexturing API reworked a bit.
|
2010-11-23 15:04:33 +00:00 |
|
codeanticode
|
b21cd7fd10
|
Finished multitexturing API
|
2010-11-21 03:52:04 +00:00 |
|
codeanticode
|
0a6013cc3b
|
Multitexturing implemented in PShape3D
|
2010-11-19 12:19:30 +00:00 |
|
codeanticode
|
7ed95e009e
|
Some preliminary changes to implement multitexturing in PShape3D
|
2010-11-18 13:29:11 +00:00 |
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codeanticode
|
ad276c22aa
|
Added maxTextureUnits static variable to PGraphicsAndroid3D
|
2010-11-18 02:50:06 +00:00 |
|
codeanticode
|
8ed10cedb6
|
Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290)
|
2010-11-18 01:56:53 +00:00 |
|
benfry
|
aa0407e6e4
|
minor edits
|
2010-11-16 18:51:05 +00:00 |
|
codeanticode
|
bb3cfdf78a
|
Normal modes are AUTO/MANUAL now
|
2010-11-16 14:48:20 +00:00 |
|
codeanticode
|
e66a1fbc19
|
Added PShape3d.centerAt() method. Automatically called after loading an OBJ file
|
2010-11-16 12:43:18 +00:00 |
|
codeanticode
|
41f5c96c37
|
Implemented automatic normal calculation in A3D (this closes issue 345)
|
2010-11-16 11:48:31 +00:00 |
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