Commit Graph

442 Commits

Author SHA1 Message Date
codeanticode
dddc508ec7 Moving sphere generation into InGeometry 2012-04-13 20:47:24 +00:00
codeanticode
81ead7a627 Added mode to PShape, reworked tessellation, update in PShape3D, release of cache and tess objects when STATIC mode is used. 2012-04-13 18:57:27 +00:00
codeanticode
87bd18576d Moved javaToNativeARGB() to PGL, fixed color update in PShape3D. 2012-04-12 13:33:30 +00:00
codeanticode
b0cddd5afe Some optimizations into geometric transformations in PShape3D 2012-04-12 12:58:30 +00:00
codeanticode
5d29c7d6aa Using float constants in the shaders to avoid errors by the GLSL compiler on Mac. 2012-04-12 11:17:33 +00:00
codeanticode
e4dbc6fd9c Removed center() method, added getCenter(), updated examples 2012-04-11 22:27:21 +00:00
codeanticode
611ac827e6 Updated a couple of examples. 2012-04-11 22:08:30 +00:00
codeanticode
8f9baa43b7 Better handling of geometric transformations in PShape3D. 2012-04-11 21:27:37 +00:00
codeanticode
22c71c712f Added normal inversion in lighting shaders. 2012-04-10 22:24:30 +00:00
codeanticode
a018d78c2f Fixed lighting issues, added Patch example. 2012-04-10 21:03:47 +00:00
codeanticode
3727ed2b52 Cleaning up PConstants 2012-04-09 22:23:18 +00:00
codeanticode
c5838c950f fill() also sets the ambient color (as the old P3D used to do) 2012-04-09 19:55:01 +00:00
benfry
e849ab8ee5 tweaks for listeners 2012-04-05 04:19:20 +00:00
benfry
68e5c87617 more normalizing parameters, remove textX/Y/Z, remove text(x, y, w, h) with z-coordinate 2012-04-03 22:43:19 +00:00
benfry
f0c2ef79b6 new size() parsing, change how P2D/P3D are handled, onward... 2012-04-03 14:57:13 +00:00
benfry
4b3d7d14d6 formatting updates and todo notes 2012-04-02 21:03:08 +00:00
codeanticode
22cd976a12 Correct width/height calculation in updateTexture() 2012-04-02 13:18:54 +00:00
codeanticode
ce64c2e5ff Fixed context and edge init in PShape3D 2012-03-31 19:42:16 +00:00
codeanticode
d49a72aba7 All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed. 2012-03-31 19:01:22 +00:00
codeanticode
5e76cb4b01 Fixed popMatrix condition in PShape3D.draw() 2012-03-31 18:48:11 +00:00
codeanticode
b3e1894109 Can use TRIANGLE and QUAD in createShape(type) 2012-03-31 18:41:32 +00:00
codeanticode
ba51f5715b Added new OpenGL examples for desktop 2012-03-31 18:28:33 +00:00
codeanticode
67c0d5e9e4 Using short indices on android and desktop 2012-03-31 15:16:27 +00:00
codeanticode
f90faeb184 Using protected versions of invTranslate, invRotate and invScale. 2012-03-30 21:21:19 +00:00
codeanticode
2d778a9bbb Fixed issue 1041, renamed screenOp to pixelsOp. 2012-03-30 14:27:02 +00:00
codeanticode
82478d06cb Cleaned up pixel set/get logic 2012-03-29 21:14:39 +00:00
codeanticode
1df01edee5 Pixel get/set working for offscreen PGraphics objects as well. 2012-03-29 17:49:02 +00:00
codeanticode
c47839ca35 Overriding shape() methods in PGraphicsOpenGL 2012-03-29 05:30:56 +00:00
codeanticode
7fac90bf9b Added precision preprocessor ifdefs to the source code of the fragment shaders 2012-03-29 05:12:56 +00:00
codeanticode
bdfcd8e16e Faster pixel get/set in P3D 2012-03-29 05:05:07 +00:00
codeanticode
edf64a99fb Added drawRectangle() to PGL, reimplemented set(x, y, color) method. 2012-03-27 20:52:13 +00:00
codeanticode
f7b301ace9 Better capabilities setting, using GL2ES2 interface, removed stencil bits hack 2012-03-27 15:04:06 +00:00
benfry
07a446f0f5 remove warning 2012-03-26 01:47:03 +00:00
codeanticode
656a82dc98 Temporary hack for stencil bits query 2012-03-23 21:51:46 +00:00
codeanticode
7f0a8dd3be Sync P3D changes 2012-03-23 21:22:13 +00:00
codeanticode
1d0eb978e8 Added setRenderer() method to inner shader classes, flushMode is not static anymore 2012-03-23 14:20:58 +00:00
codeanticode
9ca741bedd Fixed calculation of texture matrix, some tweaks in beginDraw() 2012-03-22 20:48:40 +00:00
codeanticode
e0c085413d Revised clear-buffer logic 2012-03-22 17:56:22 +00:00
codeanticode
f1338a4472 FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities. 2012-03-22 17:30:36 +00:00
benfry
7874c54f5d settings/indent tweak 2012-03-22 02:50:48 +00:00
benfry
5ae3563010 settings/indent tweak 2012-03-22 02:50:38 +00:00
codeanticode
4e428ecc61 Improved shader error log 2012-03-21 16:26:48 +00:00
codeanticode
eea9814d03 Some cleanup 2012-03-20 21:15:20 +00:00
codeanticode
9e71ae0f05 Sync P3D on Android 2012-03-20 14:35:03 +00:00
codeanticode
2cd80747d9 Added offscreen test 2012-03-19 19:53:21 +00:00
codeanticode
d044f04d63 Recreate framebuffer objects when opengl context changes 2012-03-19 19:52:47 +00:00
codeanticode
49eeb26cc6 Added check for maximum samples when calling smooth() 2012-03-19 19:28:59 +00:00
codeanticode
ceaa2f10e4 Debugged offscreen rendering 2012-03-19 18:10:52 +00:00
codeanticode
1e80d898a6 Added restart test 2012-03-19 14:26:14 +00:00
codeanticode
cd996f5fcf Removed lwjgl renderer from trunk 2012-03-19 14:07:54 +00:00