Commit Graph

150 Commits

Author SHA1 Message Date
codeanticode
e2e2b148f4 Fixed bug in font texturing (setting wrong texture id) 2010-05-30 11:37:26 +00:00
codeanticode
8de949f24f Glyph.image.pixels is used to initialize the font texture 2010-05-30 11:23:55 +00:00
codeanticode
7da961e5e0 Running code for opengl fonts 2010-05-29 10:43:24 +00:00
codeanticode
92f187a1c0 Removed beginText/endText 2010-05-27 00:23:08 +00:00
codeanticode
c2df38a814 Some more opengl fonts work, overall structure is pretty much in place 2010-05-26 05:11:34 +00:00
codeanticode
98bbc83c58 Starting with OpenGL fonts 2010-05-25 12:04:20 +00:00
codeanticode
247e44799c Some tweaks in the extension detection mechanism 2010-05-25 10:27:08 +00:00
codeanticode
8b328cac70 Color setup is saved and restored when loading OBJ/MTL files 2010-05-10 04:53:33 +00:00
codeanticode
50c188f6bb Fixed texturing and coloring in OBJ loading (PShape3D) 2010-05-09 03:41:03 +00:00
codeanticode
db24df36ab Enabling/disabling of depth mask in PShape3D 2010-05-08 08:05:44 +00:00
codeanticode
041e3d9b4c Point sprites in PShape3D work: fixed potential memory leak (ported from GLGraphics), added some convenience methods 2010-05-07 09:26:55 +00:00
codeanticode
4a8525333f Improved configChooser and context creation in A3D. Added EGL2 support. 2010-05-06 05:38:01 +00:00
codeanticode
837fdb33d0 Added VBO detection for Droid/Motoroi 2010-04-25 03:14:34 +00:00
codeanticode
2fbdfeafb9 Added support for GL11ExtensionPack (FBOs, etc) in A3D. 2010-04-22 02:05:21 +00:00
codeanticode
ba5d008073 noClear method partially working in A3D. 2010-04-18 05:34:02 +00:00
codeanticode
80f0da63e6 some comments and minor changes in A3D 2010-04-17 02:56:43 +00:00
codeanticode
7776abfdaf Vertex group optimization in PShape3D. 2010-04-16 22:31:26 +00:00
codeanticode
ae3ab2113c some more optimizations in A3D 2010-04-16 11:28:40 +00:00
benfry
c101532b7b fix pfont bug with createFont() and charsets 2010-04-16 00:24:17 +00:00
codeanticode
a51114a815 vertexcount variable for debugging 2010-04-14 15:52:23 +00:00
codeanticode
169d7e2e58 added backing arrays to copy data to vertex buffers in A3D 2010-04-14 15:40:14 +00:00
codeanticode
c2cd17fa58 texture coordinate transformations added in PShape3D 2010-04-14 09:33:56 +00:00
benfry
6a4771c1c0 add boolean result to saveStream() 2010-04-13 22:47:16 +00:00
codeanticode
9b7df0d345 Small fixes in A3D after testing on N1 2010-04-13 14:17:29 +00:00
benfry
0d9c95f8a2 include caching for match(), change how core.zip is built 2010-04-12 21:55:18 +00:00
codeanticode
09259f4e22 obj loading in a3d now works 2010-04-10 02:07:44 +00:00
codeanticode
fa9d513164 finished coding obj parsing 2010-04-09 15:14:18 +00:00
codeanticode
c4f31e52eb some minor tweaks in PShape3D and PGraphicsAndroidA3D 2010-04-09 13:50:38 +00:00
codeanticode
4c59a112ad some more obj parsing coded in... 2010-04-09 09:37:54 +00:00
codeanticode
87435f6f46 obj loading partially implemented 2010-04-09 08:54:05 +00:00
codeanticode
edef85ba0b GLTexture renamed to PTexture 2010-04-08 08:59:41 +00:00
codeanticode
e778f89e36 Added translate, rotate and scale methods to PShape3D 2010-04-08 08:56:36 +00:00
codeanticode
bc59745393 GLModel renamed to PShape3D 2010-04-08 07:34:49 +00:00
codeanticode
d05ccb9e39 GLConstants removed 2010-04-08 07:26:12 +00:00
codeanticode
f6706b067b Shape drawing methods updated to incorporate 3D 2010-04-08 07:18:36 +00:00
codeanticode
602c7b373e PShapeSVG to GLModel tesselation is working 2010-04-08 06:40:45 +00:00
codeanticode
43ba60238e glmodel recording feature debugged 2010-03-29 08:35:01 +00:00
benfry
a7a488b9d6 PImage.copy problem (bug #1174) 2010-03-28 18:15:47 +00:00
codeanticode
17cd469d83 algorithm for line grouping fixed 2010-03-28 00:17:46 +00:00
codeanticode
c96ef8e1fb finished implementing glmodel recording 2010-03-28 00:05:23 +00:00
codeanticode
d18a78f27d started glmodel recorder feature 2010-03-26 10:17:20 +00:00
benfry
992bbaffa6 added skewX/Y (bug #1448) and fixed bugs in its implementation 2010-03-23 18:23:39 +00:00
codeanticode
1007988d85 flickering issue in A3D solved 2010-03-22 12:37:31 +00:00
codeanticode
858b92cf80 partially succesful method to eliminate flickering in A3D sketches without screen clearing 2010-03-21 09:41:13 +00:00
codeanticode
506de58a99 glmodel memory problems corrected 2010-03-18 09:35:06 +00:00
benfry
b58721f531 adding support for default font in android core 2010-03-14 17:11:47 +00:00
benfry
136659ebbc add implicit path commands to svg (bug #1503) 2010-03-14 17:05:31 +00:00
codeanticode
6b7b64421c Fixed buffer expansion bug in A3D 2010-03-14 00:18:37 +00:00
codeanticode
9d6f2ae958 GLModel is now subclass of PShape 2010-03-12 06:53:39 +00:00
codeanticode
2d63eff8b4 GLTexture not subclassed from PImage anymore 2010-03-06 06:59:59 +00:00