Commit Graph

910 Commits

Author SHA1 Message Date
codeanticode aa90bbc42e Using white as the default ambient material property 2012-09-03 16:35:53 +00:00
codeanticode 4bf7bc727b validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes 2012-09-03 13:48:34 +00:00
codeanticode 45930bda63 android sync 2012-09-03 01:48:59 +00:00
benfry 3fa1dcfc06 just a little note 2012-09-03 01:48:52 +00:00
benfry 662fec53e6 moving font cache inside PGraphicsOpenGL 2012-09-02 20:07:26 +00:00
codeanticode 720d1ef25c hintEnabled is a utility protected method in PGraphicsOpenGL 2012-09-02 15:59:25 +00:00
benfry 3c9ac9fe93 add annotations, update with GL changes from desktop, new image caching scheme 2012-09-02 01:15:21 +00:00
codeanticode 754eb380db Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146 2012-09-01 21:34:21 +00:00
benfry 880f62bcb4 performance improvement for PVector.limit() (issue #1122) 2012-09-01 20:59:08 +00:00
benfry 7bbb24f401 starting revision 0209 2012-09-01 19:34:16 +00:00
benfry fbdca0632d more cleanups 2012-09-01 18:44:56 +00:00
benfry 309b1d0147 write release notes for 2.0a9 2012-09-01 18:40:25 +00:00
benfry 232390c02c move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions 2012-09-01 18:05:24 +00:00
benfry b61f3c26b6 add annotations for overrides... starting cleanup of shape 2012-09-01 09:26:38 +00:00
codeanticode 0a1c1ff2c5 android sync 2012-08-31 20:21:19 +00:00
codeanticode 309efbadd2 Takes care of issue 1156 2012-08-23 20:45:48 +00:00
codeanticode 9ff4fa8a4d Updated LowLevelGL example 2012-08-21 20:05:44 +00:00
codeanticode 4d3879e6fe Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL 2012-08-21 19:48:15 +00:00
codeanticode bd09d8f081 Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs. 2012-08-20 20:16:17 +00:00
codeanticode d3e0785fc8 Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode 2012-08-20 01:17:24 +00:00
codeanticode 036a80cd25 generates mouse released event along the swipe event. 2012-08-19 19:19:32 +00:00
codeanticode b00dedca58 added resetShader() w/out argument 2012-08-16 03:31:23 +00:00
codeanticode 661c80d16b removed old cruft 2012-08-15 04:33:20 +00:00
codeanticode 7e7f741976 added texture wrapping to the API 2012-08-14 21:17:27 +00:00
codeanticode 6f2c17b188 throws exceptions if required extensions are not available 2012-08-14 18:25:39 +00:00
codeanticode dd8045298f PGL update in android 2012-08-14 17:39:33 +00:00
codeanticode 592b4a0653 small fix when setting sampling uniform 2012-08-08 23:23:53 +00:00
codeanticode 7cff2660c4 PShader.set(string, PImage) to bind textures to sampler uniforms 2012-08-08 21:53:42 +00:00
codeanticode 801a8f0579 recalculate mipmaps in Texture.setNative() 2012-08-08 18:10:43 +00:00
codeanticode fa1dcabf69 Fix issue 1166 2012-08-07 21:49:32 +00:00
benfry 1f64ba4817 starting revision 0208 (beta 1?) 2012-08-05 15:08:40 +00:00
benfry 1d67724450 mark release as 2.0a8 2012-08-05 14:41:23 +00:00
benfry 8c5b1fc44e wrapping up alpha 8 2012-08-05 14:40:01 +00:00
benfry 9e742a0805 lots of todo list cleanup, remove dev.processing.org references 2012-08-05 13:51:09 +00:00
benfry 434951ccd1 lots of cleanup in the todo files 2012-08-05 01:30:17 +00:00
benfry 02f0df5859 switch to java.awt.Desktop methods in platform, other post-applet updates 2012-08-01 09:35:50 +00:00
benfry 762c645895 starting 0207, probably beta 1 of 2.0 2012-07-29 22:44:36 +00:00
benfry 35258468dd still another that was already fixed 2012-07-29 22:19:30 +00:00
benfry 21603fe0bb more build notes 2012-07-29 22:16:04 +00:00
benfry 6e07c3b372 additional todo notes, late changes 2012-07-29 21:36:21 +00:00
codeanticode e35de7e21b removed note from Robot1_Draw example 2012-07-29 19:55:29 +00:00
codeanticode 2acc1fac60 updates to the shader examples in android 2012-07-29 19:43:25 +00:00
codeanticode 90c070e759 createGraphics() correctly handles JAVA2D, P2D and P3D values for irenderer 2012-07-29 18:56:29 +00:00
codeanticode 866aae5d8e slightly reworked the logic for screen FBO in android 2012-07-29 18:22:00 +00:00
codeanticode 905c143afc Updated OpenGL examples on Android 2012-07-29 00:40:36 +00:00
codeanticode 3e4b2c0aae Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android 2012-07-29 00:10:26 +00:00
codeanticode 205b67a529 better condition to catch offscreen-within-offscreen drawing 2012-07-28 22:57:12 +00:00
codeanticode e187335bdc force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android 2012-07-28 22:10:42 +00:00
codeanticode 14526420f6 added loadShape() to PGraphicsAndroid2D 2012-07-28 20:37:00 +00:00
benfry 53dff0de63 several XML fixes 2012-07-28 19:30:43 +00:00