codeanticode
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aa90bbc42e
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Using white as the default ambient material property
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2012-09-03 16:35:53 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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codeanticode
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45930bda63
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android sync
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2012-09-03 01:48:59 +00:00 |
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benfry
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3fa1dcfc06
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just a little note
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2012-09-03 01:48:52 +00:00 |
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benfry
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662fec53e6
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moving font cache inside PGraphicsOpenGL
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2012-09-02 20:07:26 +00:00 |
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codeanticode
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720d1ef25c
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hintEnabled is a utility protected method in PGraphicsOpenGL
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2012-09-02 15:59:25 +00:00 |
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benfry
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3c9ac9fe93
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add annotations, update with GL changes from desktop, new image caching scheme
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2012-09-02 01:15:21 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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880f62bcb4
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performance improvement for PVector.limit() (issue #1122)
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2012-09-01 20:59:08 +00:00 |
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benfry
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fbdca0632d
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more cleanups
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2012-09-01 18:44:56 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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bd09d8f081
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Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs.
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2012-08-20 20:16:17 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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036a80cd25
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generates mouse released event along the swipe event.
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2012-08-19 19:19:32 +00:00 |
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codeanticode
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b00dedca58
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added resetShader() w/out argument
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2012-08-16 03:31:23 +00:00 |
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codeanticode
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661c80d16b
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removed old cruft
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2012-08-15 04:33:20 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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592b4a0653
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small fix when setting sampling uniform
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2012-08-08 23:23:53 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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codeanticode
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90c070e759
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createGraphics() correctly handles JAVA2D, P2D and P3D values for irenderer
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2012-07-29 18:56:29 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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3e4b2c0aae
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Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
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2012-07-29 00:10:26 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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codeanticode
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14526420f6
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added loadShape() to PGraphicsAndroid2D
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2012-07-28 20:37:00 +00:00 |
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benfry
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53dff0de63
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several XML fixes
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2012-07-28 19:30:43 +00:00 |
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benfry
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9be93a219d
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missing method from desktop version
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2012-07-28 14:59:36 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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511780e6e1
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on android as well
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2012-07-27 15:16:05 +00:00 |
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codeanticode
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638a04ab1f
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android sync
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2012-07-26 19:51:58 +00:00 |
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codeanticode
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3a0374b542
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add creation of packed depth+stencil buffer in PGL android
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2012-07-22 12:56:57 +00:00 |
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benfry
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26593bbf2f
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more with method naming, add XML hasChildren() method
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2012-07-22 00:20:16 +00:00 |
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benfry
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bc61904227
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clean things up for PShader API
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2012-07-21 21:43:23 +00:00 |
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benfry
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f7752ae687
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fix methods setup so that android also auto-adds methods from PGraphics/PImage
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2012-07-21 15:05:08 +00:00 |
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codeanticode
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083ab11af9
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fixed texture unbind error
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2012-07-20 18:00:32 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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ea77f538c4
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renamed setUniform() to set()
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2012-07-16 19:29:35 +00:00 |
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codeanticode
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d5c4bb2b31
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handle parent == null in PImage.loadPixels()
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2012-07-16 19:29:08 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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d4816e537b
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remove debug printlns
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2012-07-16 06:37:00 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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