benfry
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f0c2ef79b6
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new size() parsing, change how P2D/P3D are handled, onward...
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2012-04-03 14:57:13 +00:00 |
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benfry
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4b3d7d14d6
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formatting updates and todo notes
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2012-04-02 21:03:08 +00:00 |
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codeanticode
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22cd976a12
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Correct width/height calculation in updateTexture()
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2012-04-02 13:18:54 +00:00 |
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codeanticode
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ce64c2e5ff
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Fixed context and edge init in PShape3D
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2012-03-31 19:42:16 +00:00 |
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codeanticode
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d49a72aba7
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All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed.
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2012-03-31 19:01:22 +00:00 |
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codeanticode
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5e76cb4b01
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Fixed popMatrix condition in PShape3D.draw()
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2012-03-31 18:48:11 +00:00 |
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codeanticode
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b3e1894109
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Can use TRIANGLE and QUAD in createShape(type)
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2012-03-31 18:41:32 +00:00 |
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codeanticode
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ba51f5715b
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Added new OpenGL examples for desktop
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2012-03-31 18:28:33 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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f90faeb184
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Using protected versions of invTranslate, invRotate and invScale.
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2012-03-30 21:21:19 +00:00 |
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codeanticode
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2d778a9bbb
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Fixed issue 1041, renamed screenOp to pixelsOp.
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2012-03-30 14:27:02 +00:00 |
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codeanticode
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82478d06cb
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Cleaned up pixel set/get logic
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2012-03-29 21:14:39 +00:00 |
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codeanticode
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1df01edee5
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Pixel get/set working for offscreen PGraphics objects as well.
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2012-03-29 17:49:02 +00:00 |
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codeanticode
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c47839ca35
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Overriding shape() methods in PGraphicsOpenGL
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2012-03-29 05:30:56 +00:00 |
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codeanticode
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7fac90bf9b
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Added precision preprocessor ifdefs to the source code of the fragment shaders
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2012-03-29 05:12:56 +00:00 |
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codeanticode
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bdfcd8e16e
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Faster pixel get/set in P3D
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2012-03-29 05:05:07 +00:00 |
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codeanticode
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edf64a99fb
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Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
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2012-03-27 20:52:13 +00:00 |
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codeanticode
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f7b301ace9
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Better capabilities setting, using GL2ES2 interface, removed stencil bits hack
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2012-03-27 15:04:06 +00:00 |
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benfry
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07a446f0f5
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remove warning
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2012-03-26 01:47:03 +00:00 |
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codeanticode
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656a82dc98
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Temporary hack for stencil bits query
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2012-03-23 21:51:46 +00:00 |
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codeanticode
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7f0a8dd3be
|
Sync P3D changes
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2012-03-23 21:22:13 +00:00 |
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codeanticode
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1d0eb978e8
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Added setRenderer() method to inner shader classes, flushMode is not static anymore
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2012-03-23 14:20:58 +00:00 |
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codeanticode
|
9ca741bedd
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Fixed calculation of texture matrix, some tweaks in beginDraw()
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2012-03-22 20:48:40 +00:00 |
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codeanticode
|
e0c085413d
|
Revised clear-buffer logic
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2012-03-22 17:56:22 +00:00 |
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codeanticode
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f1338a4472
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FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities.
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2012-03-22 17:30:36 +00:00 |
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benfry
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7874c54f5d
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settings/indent tweak
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2012-03-22 02:50:48 +00:00 |
|
benfry
|
5ae3563010
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settings/indent tweak
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2012-03-22 02:50:38 +00:00 |
|
codeanticode
|
4e428ecc61
|
Improved shader error log
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2012-03-21 16:26:48 +00:00 |
|
codeanticode
|
eea9814d03
|
Some cleanup
|
2012-03-20 21:15:20 +00:00 |
|
codeanticode
|
9e71ae0f05
|
Sync P3D on Android
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2012-03-20 14:35:03 +00:00 |
|
codeanticode
|
2cd80747d9
|
Added offscreen test
|
2012-03-19 19:53:21 +00:00 |
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codeanticode
|
d044f04d63
|
Recreate framebuffer objects when opengl context changes
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2012-03-19 19:52:47 +00:00 |
|
codeanticode
|
49eeb26cc6
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Added check for maximum samples when calling smooth()
|
2012-03-19 19:28:59 +00:00 |
|
codeanticode
|
ceaa2f10e4
|
Debugged offscreen rendering
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2012-03-19 18:10:52 +00:00 |
|
codeanticode
|
1e80d898a6
|
Added restart test
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2012-03-19 14:26:14 +00:00 |
|
codeanticode
|
cd996f5fcf
|
Removed lwjgl renderer from trunk
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2012-03-19 14:07:54 +00:00 |
|
codeanticode
|
ccb0cbe615
|
Update to latest JOGL
|
2012-03-19 13:52:09 +00:00 |
|
codeanticode
|
355a49d9d1
|
correct size value for line/point indices
|
2012-03-15 02:17:15 +00:00 |
|
codeanticode
|
6ba65dc2e3
|
Using buffers instead of arrays in P3D library as well
|
2012-03-14 20:24:03 +00:00 |
|
codeanticode
|
1119292e42
|
Buffer handling in PShape3D, a few more fixes
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2012-03-14 15:50:33 +00:00 |
|
codeanticode
|
108d2a2180
|
Another fix in tessellator
|
2012-03-13 22:19:01 +00:00 |
|
codeanticode
|
5a33ba37c4
|
Some more buffer fixes
|
2012-03-13 21:51:31 +00:00 |
|
codeanticode
|
272b9c489a
|
another typo in classpath
|
2012-03-13 21:07:52 +00:00 |
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codeanticode
|
54941f7f18
|
Fixed glsl copy in ant build file, removed ref to source files in classpath
|
2012-03-13 20:55:23 +00:00 |
|
codeanticode
|
83c5146040
|
Fixed canvas placement
|
2012-03-13 18:46:22 +00:00 |
|
codeanticode
|
3e6ba863ae
|
More buffer handling
|
2012-03-13 15:33:55 +00:00 |
|
codeanticode
|
67a6584b99
|
Testing LWJGL renderer
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2012-03-12 22:21:56 +00:00 |
|
codeanticode
|
1956c0ed4a
|
disable vsync on windows
|
2012-02-24 23:33:25 +00:00 |
|
codeanticode
|
ac1659c93c
|
And update opengl build file
|
2012-02-24 21:41:30 +00:00 |
|
codeanticode
|
6af8d9d58b
|
Put nativewindow.all.jar back in build path
|
2012-02-24 21:06:50 +00:00 |
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