codeanticode
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f2c730b58f
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continues the removal of static references
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2014-01-20 12:14:35 -05:00 |
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codeanticode
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a8a15d112e
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making pgl non-static member of PGraphicsOpenGL
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2014-01-19 01:56:55 -05:00 |
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codeanticode
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8981790c21
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set prevTexImage in setLastTexIndex, fix #2205
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2014-01-04 16:09:05 -05:00 |
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codeanticode
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4f186536bf
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move drawElements() call to PShader.draw()
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2013-10-27 23:49:13 -04:00 |
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codeanticode
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b372046e44
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comments for issues #1844 and #2125, added some warnings, fixed #2034
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2013-10-25 12:38:33 -04:00 |
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codeanticode
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093bc6cde6
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complete scaling/translations when the shape is 3D
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2013-10-20 00:51:41 -04:00 |
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codeanticode
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f33ca59c5f
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removed shader inner-classes in PGraphicsOpenGL, now everything is in
PShader
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2013-10-19 09:29:44 -04:00 |
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codeanticode
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0e6dc98dc1
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update PShape tessellation when requesting vertex codes
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2013-10-18 21:09:38 -04:00 |
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codeanticode
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30ce02d0ec
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reset curveVertexCount when tessellating a polygon PShape
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2013-10-18 16:15:32 -04:00 |
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codeanticode
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bb4da2575e
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removed some old code
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2013-10-18 15:06:47 -04:00 |
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codeanticode
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31b9f385f5
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finished implementing new path tessellation using vertex codes
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2013-10-18 11:44:20 -04:00 |
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codeanticode
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3231d63fbd
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fixed handling of breaks
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2013-10-17 18:55:24 -04:00 |
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codeanticode
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92755a2b1a
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a few more
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2013-10-16 00:14:12 -04:00 |
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codeanticode
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62f07ec9ce
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a couple of tweaks
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2013-10-16 00:13:51 -04:00 |
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codeanticode
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626bc8f70c
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removed first,last vertex and count from InGeometry, implementing vertex
codes
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2013-10-15 23:41:42 -04:00 |
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codeanticode
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40198890bb
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solved some issues in PShader, better handling of gl buffers when using
built-in shaders
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2013-10-07 00:30:15 -04:00 |
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codeanticode
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023a3b21ef
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using CORNER for rectMode and ellipseMode by default in PShapeOpenGL,
fix #2086
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2013-10-06 17:51:14 -04:00 |
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codeanticode
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1604cfd001
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fix #2097
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2013-10-06 15:27:46 -04:00 |
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codeanticode
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2a7d4ffba2
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create PMatrix2D or 3D in PShapeOpenGL depending on value of is3D
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2013-10-05 13:39:29 -04:00 |
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codeanticode
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c41c53f931
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some debugging
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2013-10-04 18:54:31 -04:00 |
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codeanticode
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cae8269fbd
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fixed error in flushPolys()/renderPolys()
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2013-09-04 20:13:42 -04:00 |
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codeanticode
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6cf649a0ce
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cleanup inner shader classes, and minor tweaks
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2013-09-04 19:04:43 -04:00 |
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codeanticode
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c34696353d
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fixed handling of rect parametrers in PShape
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2013-09-03 15:12:39 -04:00 |
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codeanticode
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7fd1455061
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fix #1990
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2013-09-03 14:40:34 -04:00 |
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codeanticode
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8d2b69b0c5
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fix #2061
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2013-09-03 12:07:54 -04:00 |
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codeanticode
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bb518933b0
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PShapeOpenGL uses close field from parent PShape, this takes care of
#2035
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2013-09-03 11:51:04 -04:00 |
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codeanticode
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6bd22196b7
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save the sphere detail from the renderer when creating a PShape (or pass
it as a parameter to createShape)
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2013-08-25 13:54:12 -04:00 |
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codeanticode
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28e2501a11
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added MAX_POINT_ACCURACY constant to cap number of segments used when
drawing an ellipse
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2013-08-20 18:41:35 -04:00 |
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Ben Fry
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3d256d8574
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basic implementation of getShape() for PFont
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2013-06-27 16:41:22 -04:00 |
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codeanticode
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ae8b59d7b8
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update tessellation for path shapes as well
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2013-06-03 11:43:02 -04:00 |
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codeanticode
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f3491cbc2c
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address regression reported in #1846
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2013-06-03 11:23:04 -04:00 |
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codeanticode
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aa2ac0600b
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PShapeOpenGL.setTexture() calls setTexture() on children shapes.
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2013-05-28 10:37:55 -04:00 |
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codeanticode
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1a20adae8c
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updateTessellation() removed PShapeOpenGL.getVertexCount()
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2013-05-25 10:00:13 -04:00 |
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codeanticode
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36f92607c3
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Removed some commented-out code
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2013-05-25 02:24:11 -04:00 |
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codeanticode
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de9cbc0dbd
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markForTessellation shouldn't be public
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2013-05-25 02:11:49 -04:00 |
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codeanticode
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cce3972900
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Don't recreate VBOs in PShapeOpenGL, unless there is a new GL context
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2013-05-25 02:10:28 -04:00 |
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codeanticode
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8ed4286657
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Remove uv clamping
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2013-05-23 17:37:29 -04:00 |
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codeanticode
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c5017babaa
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Fixes issues #1805 and #1806
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2013-05-22 14:48:01 -04:00 |
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codeanticode
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7c82286fe8
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Fixes issue #1771
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2013-05-18 19:45:34 -04:00 |
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codeanticode
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2d3db38cb8
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Address issue #1758
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2013-05-18 06:49:54 -04:00 |
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codeanticode
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2f2f2454e6
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renamed release() as dispose() in all GL classes for consistency with
PGraphics.dispose()
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2013-04-24 16:02:04 -04:00 |
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codeanticode
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1831d33183
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Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
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2013-04-21 09:33:17 -04:00 |
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codeanticode
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1eedcab149
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Fix #1671
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2013-03-25 09:27:37 -04:00 |
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codeanticode
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6ed2b23a9c
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Fixes issue #1659
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2013-03-25 09:15:28 -04:00 |
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codeanticode
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4ff80b42ee
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Fixes #1641
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2013-02-22 15:22:30 -05:00 |
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codeanticode
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39a8ac7a04
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getVertexCount() updates tessellation if needed
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2013-02-20 11:27:01 -05:00 |
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codeanticode
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eef67d2c7c
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last name change in the shaders: endpoint to direction in line shader
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2013-02-19 10:35:48 -05:00 |
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codeanticode
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444ed9bd78
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variable renaming (Texcoord -> TexCoord)
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2013-02-18 12:11:37 -05:00 |
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codeanticode
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e6989c6be0
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Fixes #1498
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2013-02-17 14:35:15 -05:00 |
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codeanticode
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b52563aed2
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added mode to primitive PShape of type ARC
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2013-02-16 19:32:01 -05:00 |
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