Ben Fry
9f72810b80
set default display, rather than SPAN
2015-06-06 19:36:18 -04:00
Ben Fry
4807f3f0b8
better note here
2015-06-06 19:14:32 -04:00
Ben Fry
9c73bf00ce
fix broken merge (but losing docs?)
2015-06-06 19:10:48 -04:00
REAS
cfcbc85b8a
Corrections to Reference for new 3.0 API
2015-06-06 15:26:58 -07:00
REAS
c86f17fd2e
Move location of smooth() and noSmooth() in the Reference to Environment
2015-06-06 15:10:42 -07:00
Ben Fry
6ae240a038
rename primarySurface to primaryGraphics since surface means something else nowadays
2015-06-06 16:11:25 -04:00
Ben Fry
9bb8a6ab19
change up how smoothing is handled (see #3357 )
2015-06-06 16:09:12 -04:00
REAS
0b8e3c7ba8
Remove displayWidth and displayHeight from the reference generation
2015-06-05 21:13:52 -07:00
REAS
1f56806f0d
Add settings() and fullScreen() Reference data to PApplet.java
2015-06-05 20:55:31 -07:00
Ben Fry
88968262af
Merge branch 'master' of github.com:processing/processing
2015-06-05 22:21:04 -04:00
Ben Fry
6622e3dfa7
rounding out fullScreen()
2015-06-05 22:10:47 -04:00
Ben Fry
8f6cb453fe
cleaning up param docs
2015-06-05 21:45:13 -04:00
Ben Fry
3558f7959e
to span displays, use the fullScreen() method
2015-06-05 21:41:47 -04:00
Ben Fry
eda15abce9
sorting out multi-display, fullScreen(), param passing with surface...
2015-06-05 21:24:28 -04:00
codeanticode
7ecabd8a34
init shader in shader() call
2015-06-05 18:57:17 -04:00
codeanticode
f62bbdfb0c
use pixelWidth/Height throughout
2015-06-05 10:48:39 -04:00
codeanticode
bd9931149d
don't call graphics.setSize() in initFrame to avoid setting wrong
...
pixelWidth/Height
2015-06-05 09:59:25 -04:00
Ben Fry
2a0142cec0
Merge branch 'master' of github.com:processing/processing
2015-06-04 15:22:40 -05:00
codeanticode
1d105b4e14
properly identify CMD key as VK_META
2015-06-04 15:54:59 -04:00
Ben Fry
d0400306a1
change up the warnings with size()
2015-06-04 13:37:12 -05:00
Ben Fry
20926bd8a2
set frame icon images for Java2D (dock and cmd-tab)
2015-06-03 17:03:49 -05:00
Ben Fry
00bfda4998
update embedded default image icons
2015-06-03 16:20:10 -05:00
codeanticode
055682cdb5
use length of sizes array
2015-06-03 17:12:46 -04:00
codeanticode
a769e59bec
use NEWT's API for icon loading
2015-06-03 16:20:42 -04:00
codeanticode
be78cb2cc4
The 2X renderers in OpenGL subclass PGraphics2D/3D
2015-06-03 10:33:50 -04:00
codeanticode
f553782cd0
duplicate stroke vertices when they fall in separate cache blocks
2015-06-03 08:55:43 -04:00
codeanticode
cdf6342517
added code to handle window icons, non-functional though as GLWindow
...
seems to lack icon-setting API
2015-06-03 07:21:22 -04:00
codeanticode
6f8700731d
bounds of orthographics projection region are relative to viewport
...
center, so it follows gluOrtho()
2015-06-02 15:27:08 -04:00
codeanticode
2015fd095e
moved window destroy-notify code into the NEWTWindowListener
2015-06-02 12:32:04 -04:00
codeanticode
52788cdf6d
special handling for backspace, tab
2015-06-02 09:55:12 -04:00
Jakub Valtar
7d8c388a58
Add new depth sorter
...
- In P3D, use ENABLE_DEPTH_SORT and DISABLE_DEPTH_SORT hints to switch
between sorted and unsorted mode. Raw output is affected as well.
- Enabling or disabling sorting will flush before making the change.
- You can first draw geometry which does not need sorting, then enable
sorted mode mid-frame and draw transparent geometry, then switch back.
The only cost for switching is flush.
2015-06-01 22:56:55 +02:00
codeanticode
e1efbea925
use texture point sampling when user requests noSmooth()
2015-06-01 12:50:18 -04:00
Jakub Valtar
5b1e9e1378
Remove old sorting code
2015-06-01 16:44:07 +02:00
codeanticode
8aa9a31149
simpler mipmap, sampling settimg logic
2015-06-01 00:21:50 -04:00
Ben Fry
20ee4bded6
retain original java.awt.Frame when it's in use
2015-05-31 20:16:23 -04:00
codeanticode
d3a14b67e1
more efficient implementation of setImpl()
2015-05-31 19:57:39 -04:00
codeanticode
247690b142
inits pixelWidth, pixelHeight
2015-05-31 18:44:59 -04:00
codeanticode
0340afee00
collect child attributes in root
2015-05-31 18:06:24 -04:00
codeanticode
3d8732dafa
don't query window's surface scale if graphics are not retina
2015-05-30 20:27:41 -04:00
codeanticode
7cf5d676a2
add isPowerOfTwo check
2015-05-30 17:58:19 -04:00
codeanticode
aed0224154
some cleaning up, handle edges
2015-05-30 13:45:40 -04:00
codeanticode
8d0ae882f2
fixed case in name of TexLight shader
2015-05-29 07:52:29 -04:00
codeanticode
c7dc28b518
initialize attribs in right place
2015-05-24 09:40:29 -04:00
codeanticode
55fee051a8
normalize attributes in tessellator's combine
2015-05-24 09:14:48 -04:00
codeanticode
9f3bc33337
replace vertex attribs with augmented array
2015-05-24 08:20:33 -04:00
codeanticode
8bb398d5bb
moved shaders to separate package
2015-05-19 23:48:05 -04:00
Ben Fry
80f83d218e
seems to be fixing some redraw problems
2015-05-19 20:03:45 -04:00
codeanticode
29f790a3b5
renamed texture shaders
2015-05-19 18:11:29 -04:00
Ben Fry
c0e76d92dd
set displayWidth/Height before settings() ( fixes #3295 )
2015-05-19 17:56:25 -04:00
codeanticode
723cc642be
don't post mouse events if the cursor is outside the sketch canvas in
...
present mode
2015-05-19 17:50:58 -04:00