/**
* This sketch demonstrates how to monitor the currently active audio input
* of the computer using an AudioInput. What you will actually
* be monitoring depends on the current settings of the machine the sketch is running on.
* Typically, you will be monitoring the built-in microphone, but if running on a desktop
* its feasible that the user may have the actual audio output of the computer
* as the active audio input, or something else entirely.
*
* When you run your sketch as an applet you will need to sign it in order to get an input. */ import ddf.minim.*; Minim minim; AudioInput in; void setup() { size(512, 200, P3D); minim = new Minim(this); // use the getLineIn method of the Minim object to get an AudioInput in = minim.getLineIn(); // uncomment this line to *hear* what is being monitored, in addition to seeing it in.enableMonitoring(); } void draw() { background(0); stroke(255); // draw the waveforms so we can see what we are monitoring for(int i = 0; i < in.bufferSize() - 1; i++) { line( i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50 ); line( i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50 ); } }