/* delayExample is an example of using the Delay UGen in a continuous sound example. Use the mouse to control the delay time and the amount of feedback in the delay unit. author: Anderson Mills Anderson Mills's work was supported by numediart (www.numediart.org) */ // import everything necessary to make sound. import ddf.minim.*; import ddf.minim.ugens.*; // create all of the variables that will need to be accessed in // more than one methods (setup(), draw(), stop()). Minim minim; AudioOutput out; Delay myDelay1; // setup is run once at the beginning void setup() { // initialize the drawing window size( 512, 200, P2D ); // initialize the minim and out objects minim = new Minim(this); out = minim.getLineOut( Minim.MONO, 2048 ); // initialize myDelay1 with continual feedback and no audio passthrough myDelay1 = new Delay( 0.6, 0.9, true, false ); // create the Blip that will be used Oscil myBlip = new Oscil( 245.0, 0.3, Waves.saw( 15 ) ); // create an LFO to be used for an amplitude envelope Oscil myLFO = new Oscil( 0.5, 0.3, Waves.square( 0.005 ) ); // our LFO will operate on a base amplitude Constant baseAmp = new Constant(0.3); // we get the final amplitude by summing the two Summer ampSum = new Summer(); Summer sum = new Summer(); // patch everything together // the LFO is patched into a summer along with a constant value // and that sum is used to drive the amplitude of myBlip baseAmp.patch( ampSum ); myLFO.patch( ampSum ); ampSum.patch( myBlip.amplitude ); // the Blip is patched directly into the sum myBlip.patch( sum ); // and the Blip is patched through the delay into the sum. myBlip.patch( myDelay1 ).patch( sum ); // patch the sum into the output sum.patch( out ); } // draw is run many times void draw() { // erase the window to dark grey background( 64 ); // draw using a light gray stroke stroke( 192 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } } // when the mouse is moved, change the delay parameters void mouseMoved() { // set the delay time by the horizontal location float delayTime = map( mouseX, 0, width, 0.0001, 0.5 ); myDelay1.setDelTime( delayTime ); // set the feedback factor by the vertical location float feedbackFactor = map( mouseY, 0, height, 0.0, 0.99 ); myDelay1.setDelAmp( feedbackFactor ); }