/** * Run-Amuck * By Ira Greenberg
* Processing for Flash Developers, * Friends of ED, 2009 */ int count = 250; Legs[] legs = new Legs[count]; void setup() { size(640, 360, P3D); noStroke(); for (int i = 0; i < legs.length; i++) { legs[i] = new Legs(random(-10, 10), random(-50, 150), random(.5, 5), random(.5, 5), color(random(255), random(255), random(255))); } } void draw() { background(0); translate(width/2, height/2); noStroke(); fill(35); // Draw ground plane beginShape(); vertex(-width*2, 0, -1000); vertex(width*2, 0, -1000); vertex(width/2, height/2, 400); vertex(-width/2, height/2, 400); endShape(CLOSE); // Update and draw the legs for (int i = 0; i < legs.length; i++) { legs[i].create(); // Set foot step rate legs[i].step(random(10, 50)); // Move legs along x, y, z axes // z-movement dependent upon step rate legs[i].move(); } }