// Attraction Array with Oscillating objects around each thing // Daniel Shiffman // Nature of Code, Spring 2009 class Oscillator { // Because we are going to oscillate along the x and y axis we can use PVector for two angles, amplitudes, etc.! float theta; float amplitude; Oscillator(float r) { // Initialize randomly theta = 0; amplitude = r; } // Update theta and offset void update(float thetaVel) { theta += thetaVel; } // Display based on a location void display(PVector loc) { float x = map(cos(theta),-1,1,0,amplitude); stroke(0); fill(50); line(0,0,x,0); ellipse(x,0,8,8); } }