class Particle { float x, y; // X-coordinate, y-coordinate float vx, vy; // X velocity, y velocity float radius; // Particle radius float gravity = 0.1; Particle(int xpos, int ypos, float velx, float vely, float r) { x = xpos; y = ypos; vx = velx; vy = vely; radius = r; } void update() { vy = vy + gravity; y += vy; x += vx; } void display() { ellipse(x, y, radius*2, radius*2); } }