PShape cube; void setup() { size(400, 400, P3D); smooth(); cube = createShape(BOX, 100); } void draw() { background(120); lights(); translate(mouseX, mouseY); rotateX(frameCount * 0.01f); rotateY(frameCount * 0.01f); shape(cube); } void keyPressed() { // Changing the smooth configuration restarts the OpenGL surface. // Automatically recreates all the current GL resources. noSmooth(); }