/** * Smoke Particle System * by Daniel Shiffman. * * A basic smoke effect using a particle system. * Each particle is rendered as an alpha masked image. */ ParticleSystem ps; Random generator; void setup() { size(640, 200); colorMode(RGB, 255, 255, 255, 100); // Using a Java random number generator for Gaussian random numbers generator = new Random(); // Create an alpha masked image to be applied as the particle's texture PImage msk = loadImage("texture.gif"); PImage img = new PImage(msk.width,msk.height); for (int i = 0; i < img.pixels.length; i++) img.pixels[i] = color(255); img.mask(msk); ps = new ParticleSystem(0,new Vector3D(width/2,height-20),img); smooth(); } void draw() { background(75); // Calculate a "wind" force based on mouse horizontal position float dx = (mouseX - width/2) / 1000.0; Vector3D wind = new Vector3D(dx,0,0); wind.display(width/2,50,500); ps.add_force(wind); ps.run(); for (int i = 0; i < 2; i++) { ps.addParticle(); } }