// Cubic QTVR effect, by Robert Hodgin (flight404) // // Elves Chasm Colorado River QTVR source images by Taylor Harnisch and Gene Cooper // From www.panoramas.dk // Please do not reuse this QTVR source image. It is included for example purposes only. // // Original Arcball code is by Ariel and V3ga. // // Android port by Andres Colubri: // * Locked in landscape mode // * Tap in the center of the screen to go inside/outside of the cube int xMid, yMid; int counter = 0; int totalDevices = 4; Arcball arcball; POV pov; VRCube vr; boolean outside = true; void setup() { size(800, 480, P3D); orientation(LANDSCAPE); xMid = width/2; yMid = height/2; arcball = new Arcball(float(xMid), float(yMid), height); // arbitrary distance for PointOfView camera. if you change the // dimensions of the applet, you will need to tweak this number pov = new POV(400.0); vr = new VRCube("coloradoCube-quarter.jpg"); frameRate(30); } void draw() { background(20); noStroke(); pov.exist(); arcball.run(); vr.exist(); } void mousePressed(){ if (dist(mouseX, mouseY, width/2, height/2) < 100) { outside = !outside; } else { arcball.mousePressed(); } } void mouseDragged(){ arcball.mouseDragged(); }