PImage img; int level = 2; public void setup() { size(200, 200, P3D); frameRate(90); smooth(level); img = loadImage("milan_rubbish.jpg"); } public void draw () { background(0); tint(255, 150); image(img, 0, 0, width, height); fill(255); text("current smooth: " + level, mouseX, mouseY); } void keyPressed() { level = 4; smooth(level); }