/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* Part of the Processing project - http://processing.org Copyright (c) 2004-05 Ben Fry and Casey Reas Copyright (c) 2001-04 Massachusetts Institute of Technology This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package processing.core; import java.awt.Cursor; import java.awt.event.KeyEvent; /** * Numbers shared throughout processing.core. *
* An attempt is made to keep the constants as short/non-verbose * as possible. For instance, the constant is TIFF instead of * FILE_TYPE_TIFF. We'll do this as long as we can get away with it. */ public interface PConstants { // renderers known to processing.core static final String P2D = "processing.core.PGraphics"; static final String P3D = "processing.core.PGraphics3"; static final String JAVA2D = "processing.core.PGraphics2"; static final String OPENGL = "processing.opengl.PGraphicsGL"; // platform IDs for PApplet.platform static final int WINDOWS = 1; static final int MACOS9 = 2; static final int MACOSX = 3; static final int LINUX = 4; static final int OTHER = 0; // for better parity between c++ version (at no speed cost) static final float EPSILON = 0.0001f; static final float TWO = 2.0f; static final float ONE = 1.0f; static final float HALF = 0.5f; static final float TFF = 255.0f; static final float MAX_FLOAT = Float.MAX_VALUE; // useful goodness static final float PI = (float) Math.PI; static final float HALF_PI = PI / 2.0f; static final float THIRD_PI = PI / 3.0f; static final float QUARTER_PI = PI / 4.0f; static final float TWO_PI = PI * 2.0f; static final float DEG_TO_RAD = PI/180.0f; static final float RAD_TO_DEG = 180.0f/PI; // angle modes static final int RADIANS = 0; static final int DEGREES = 1; // used by split, all the standard whitespace chars // (uncludes unicode nbsp, that little bostage) static final String WHITESPACE = " \t\n\r\f\u00A0"; // for colors and/or images static final int RGB = 1; // image & color static final int ARGB = 2; // image static final int HSB = 3; // color static final int ALPHA = 4; // image // image file types static final int TIFF = 0; static final int TARGA = 1; static final int JPEG = 2; static final int GIF = 3; // filter/convert types static final int BLUR = 11; static final int GRAY = 12; static final int INVERT = 13; static final int OPAQUE = 14; static final int POSTERIZE = 15; static final int THRESHOLD = 16; // blend mode keyword definitions public final static int REPLACE = 0; public final static int BLEND = 1 << 0; public final static int ADD = 1 << 1; public final static int SUBTRACT = 1 << 2; public final static int LIGHTEST = 1 << 3; public final static int DARKEST = 1 << 4; // incomplete, slated for beta public final static int DIFFERENCE = 1 << 5; public final static int MULTIPLY = 1 << 6; public final static int SCREEN = 1 << 7; public final static int OVERLAY = 1 << 8; public final static int HARD_LIGHT = 1 << 9; public final static int SOFT_LIGHT = 1 << 10; // colour component bitmasks public static final int ALPHA_MASK = 0xff000000; public static final int RED_MASK = 0x00ff0000; public static final int GREEN_MASK = 0x0000ff00; public static final int BLUE_MASK = 0x000000ff; // for messages static final int CHATTER = 0; static final int COMPLAINT = 1; static final int PROBLEM = 2; // types of projection matrices static final int CUSTOM = 0; // user-specified fanciness static final int ORTHOGRAPHIC = 2; // 2D isometric projection static final int PERSPECTIVE = 3; // perspective matrix // rendering settings static final float PIXEL_CENTER = 0.5f; // for polygon aa // shapes // the low four bits set the variety, // higher bits set the specific shape type static final int POINTS = (1 << 4) | 0; static final int LINES = (1 << 5) | 0; static final int LINE_STRIP = (1 << 5) | 1; static final int LINE_LOOP = (1 << 5) | 2; static final int TRIANGLES = (1 << 6) | 0; static final int TRIANGLE_STRIP = (1 << 6) | 1; static final int TRIANGLE_FAN = (1 << 6) | 2; static final int QUADS = (1 << 7) | 0; static final int QUAD_STRIP = (1 << 7) | 1; static final int POLYGON = (1 << 8) | 0; //static final int CONCAVE_POLYGON = (1 << 8) | 1; //static final int CONVEX_POLYGON = (1 << 8) | 2; // shape modes static final int CORNER = 0; static final int CORNERS = 1; static final int CENTER_RADIUS = 2; static final int CENTER = 3; // former CENTER_DIAMETER // uv texture orientation modes static final int NORMALIZED = 1; //_SPACE = 0; // 0..1 static final int IMAGE = 2; // text placement modes //static final int SCREEN = 4; // var SCREEN exists elsewhere static final int MODEL = 3; // text alignment modes // are inherited from LEFT, CENTER, RIGHT // stroke modes static final int SQUARE = 1 << 0; static final int ROUND = 1 << 1; static final int PROJECT = 1 << 2; //static final int CAP_MASK = SQUARE | ROUND | PROJECT; static final int MITER = 1 << 3; //static final int ROUND = 1 << 4; static final int BEVEL = 1 << 5; //static final int JOIN_MASK = MITERED | ROUND | BEVELED; // lighting static final int AMBIENT = 0; static final int DIRECTIONAL = 1; static final int POINT = 2; static final int SPOT = 3; // net //static final int CLIENT = 0; //static final int SERVER = 1; // key constants // only including the most-used of these guys // if people need more esoteric keys, they can learn about // the esoteric java KeyEvent api and of virtual keys // both key and keyCode will equal these values static final int BACKSPACE = 8; static final int TAB = 9; static final int ENTER = 10; static final int RETURN = 13; static final int ESC = 27; static final int DELETE = 127; // i.e. if ((key == CODED) && (keyCode == UP)) static final int CODED = 0xffff; // key will be CODED and keyCode will be this value static final int UP = KeyEvent.VK_UP; static final int DOWN = KeyEvent.VK_DOWN; static final int LEFT = KeyEvent.VK_LEFT; static final int RIGHT = KeyEvent.VK_RIGHT; // key will be CODED and keyCode will be this value static final int ALT = KeyEvent.VK_ALT; static final int CONTROL = KeyEvent.VK_CONTROL; static final int SHIFT = KeyEvent.VK_SHIFT; // cursor types static final int ARROW = Cursor.DEFAULT_CURSOR; static final int CROSS = Cursor.CROSSHAIR_CURSOR; static final int HAND = Cursor.HAND_CURSOR; static final int MOVE = Cursor.MOVE_CURSOR; static final int TEXT = Cursor.TEXT_CURSOR; static final int WAIT = Cursor.WAIT_CURSOR; // hints static final int SCALE_STROKE_WIDTH = 0; static final int LIGHTING_AFFECTS_STROKE = 1; //static final int NEW_GRAPHICS = 2; static final int DISABLE_TEXT_SMOOTH = 3; static final int DISABLE_SMOOTH_HACK = 4; static final int NO_DEPTH_TEST = 5; static final int NO_FLYING_POO = 6; static final int DEPTH_SORT = 7; static final int HINT_COUNT = 8; ////////////////////////////////////////////////////////////// // FIELDS // transformed values // (to be used in rendering) static final int X = 0; // transformed xyzw static final int Y = 1; // formerly SX SY SZ static final int Z = 2; static final int R = 3; // actual rgb, after lighting static final int G = 4; // fill stored here, transform in place static final int B = 5; static final int A = 6; // values that need no transformation // but will be used in rendering static final int U = 7; // texture static final int V = 8; // incoming values, raw and untransformed // (won't be used in rendering) static final int MX = 9; // model coords xyz static final int MY = 10; static final int MZ = 11; static final int SR = 12; // stroke colors static final int SG = 13; static final int SB = 14; static final int SA = 15; static final int SW = 16; // stroke weight // not used in rendering // only used for calculating colors static final int NX = 17; // normal static final int NY = 18; static final int NZ = 19; static final int VX = 20; // view space coords static final int VY = 21; static final int VZ = 22; static final int VW = 23; // Ambient color (usually to be kept the same as diffuse) // fill(_) sets both ambient and diffuse. static final int AR = 24; static final int AG = 25; static final int AB = 26; // Diffuse is shared with fill. static final int DR = 3; static final int DG = 4; static final int DB = 5; static final int DA = 6; //specular (by default kept white) static final int SPR = 27; static final int SPG = 28; static final int SPB = 29; //GL doesn't use a separate specular alpha, but we do (we're better) static final int SPA = 30; static final int SHINE = 31; //emissive (by default kept black) static final int ER = 32; static final int EG = 33; static final int EB = 34; //has this vertex been lit yet static final int BEEN_LIT = 35; static final int VERTEX_FIELD_COUNT = 36; // line & triangle fields (note how these overlap) static final int INDEX = 0; // shape index static final int VERTEX1 = 1; static final int VERTEX2 = 2; static final int VERTEX3 = 3; // (triangles only) static final int TEXTURE_INDEX = 4; // (triangles only) static final int STROKE_MODE = 3; // (lines only) static final int STROKE_WEIGHT = 4; // (lines only) static final int LINE_FIELD_COUNT = 5; static final int TRIANGLE_FIELD_COUNT = 5; static final int TRI_DIFFUSE_R = 0; static final int TRI_DIFFUSE_G = 1; static final int TRI_DIFFUSE_B = 2; static final int TRI_DIFFUSE_A = 3; static final int TRI_SPECULAR_R = 4; static final int TRI_SPECULAR_G = 5; static final int TRI_SPECULAR_B = 6; static final int TRI_SPECULAR_A = 7; static final int TRIANGLE_COLOR_COUNT = 8; // normal modes for lighting, these have the uglier naming // because the constants are never seen by users /// normal calculated per triangle static final int AUTO_NORMAL = 0; /// one normal manually specified per shape static final int MANUAL_SHAPE_NORMAL = 1; /// normals specified for each shape vertex static final int MANUAL_VERTEX_NORMAL = 2; }