// A simple Particle class class Particle { PVector location; PVector velocity; PVector acceleration; float lifespan; Particle(PVector l) { acceleration = new PVector(0,0.05); velocity = new PVector(random(-1,1),random(-2,0)); location = l.get(); lifespan = 255.0; } void run() { update(); display(); } // Method to update location void update() { velocity.add(acceleration); location.add(velocity); lifespan -= 2.0; } // Method to display void display() { stroke(255,lifespan); fill(255,lifespan); ellipse(location.x,location.y,8,8); } // Is the particle still useful? boolean isDead() { return (lifespan < 0.0); } }