import processing.core.*; import java.applet.*; import java.awt.*; import java.awt.image.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.text.*; import java.util.*; import java.util.zip.*; import java.util.regex.*; public class Reach1 extends PApplet { /** * Reach 1. * Based on code from Keith Peters (www.bit-101.com) * * The arm follows the position of the mouse by * calculating the angles with atan2(). */ float x = 100; float y = 100; float x2 = 100; float y2 = 100; float segLength = 30; public void setup() { size(200, 200); smooth(); strokeWeight(20.0f); stroke(0, 100); } public void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; float angle1 = atan2(dy, dx); float tx = mouseX - cos(angle1) * segLength; float ty = mouseY - sin(angle1) * segLength; dx = tx - x2; dy = ty - y2; float angle2 = atan2(dy, dx); x = x2 + cos(angle2) * segLength; y = y2 + sin(angle2) * segLength; segment(x, y, angle1); segment(x2, y2, angle2); } public void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); } static public void main(String args[]) { PApplet.main(new String[] { "Reach1" }); } }