import processing.core.*; import java.applet.*; import java.awt.*; import java.awt.image.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.text.*; import java.util.*; import java.util.zip.*; import java.util.regex.*; public class Animator extends PApplet { /** * Animator. * * Click and drag to draw and start the program. * * A simple animation tool that displays a continuous cycle of * twenty-four images. Each image is displayed for 30 milliseconds * to create animation. While each image is displayed, it\u2019s possible * to draw directly into it by pressing the mouse and moving the cursor. * */ int currentFrame = 0; PImage[] frames = new PImage[24]; int lastTime = 0; public void setup() { size(640, 200); strokeWeight(12); smooth(); background(204); for (int i = 0; i < frames.length; i++) { frames[i] = get(); // Create a blank frame } } public void draw() { int currentTime = millis(); if (currentTime > lastTime+30) { nextFrame(); lastTime = currentTime; } if (mousePressed == true) { line(pmouseX, pmouseY, mouseX, mouseY); } } public void nextFrame() { frames[currentFrame] = get(); // Get the display window currentFrame++; // Increment to next frame if (currentFrame >= frames.length) { currentFrame = 0; } image(frames[currentFrame], 0, 0); } static public void main(String args[]) { PApplet.main(new String[] { "Animator" }); } }