import processing.core.*; package agg; public class agg_arc { float m_x; float m_y; float m_rx; float m_ry; float m_angle; float m_start; float m_end; float m_scale; float m_da; boolean m_ccw; boolean m_initialized; int m_path_cmd; // un public agg_arc() { m_scale = 1.0; m_initialized = false; } /* public arc(float x, float y, float rx, float ry, float a1, float a2) { init(x, y, rx, ry, a1, a2, true); } */ public agg_arc(float x, float y, float rx, float ry, float a1, float a2, boolean ccw) { init(x, y, rx, ry, a1, a2, ccw); } /* public void init(float x, float y, float rx, float ry, float a1, float a2) { init(x, y, rx, ry, a1, a2, true); } */ public void init(float x, float y, float rx, float ry, float a1, float a2, boolean ccw) { m_x = x; m_y = y; m_rx = rx; m_ry = ry; m_scale = 1.0f; normalize(a1, a2, ccw); } public void approximation_scale(float s) { m_scale = s; if (m_initialized) { normalize(m_start, m_end, m_ccw); } } public void rewind() { m_path_cmd = path_cmd_move_to; m_angle = m_start; } int vertex(float x[], float y[], int offset) { // un if (is_stop(m_path_cmd)) return path_cmd_stop; if ((m_angle < m_end - m_da/4) != m_ccw) { x[offset] = m_x + cos(m_end) * m_rx; y[offset] = m_y + sin(m_end) * m_ry; m_path_cmd = path_cmd_stop; return path_cmd_line_to; } x[offset] = m_x + (float)Math.cos(m_angle) * m_rx; y[offset] = m_y + (float)Math.sin(m_angle) * m_ry; m_angle += m_da; int pf = m_path_cmd; // un m_path_cmd = path_cmd_line_to; return pf; } protected void normalize(float a1, float a2, boolean ccw) { float ra = (Math.abs(m_rx) + Math.abs(m_ry)) / 2; m_da = (float) Math.acos(ra / (ra + 0.125f / m_scale)) * 2; if (ccw) { while (a2 < a1) a2 += PConstants.PI * 2.0f; } else { while (a1 < a2) a1 += PConstants.PI * 2.0f; m_da = -m_da; } m_ccw = ccw; m_start = a1; m_end = a2; m_initialized = true; } }