import processing.core.*; import java.applet.*; import java.awt.*; import java.awt.image.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.text.*; import java.util.*; import java.util.zip.*; import java.util.regex.*; public class Directional extends PApplet { /** * Directional. * * Move the mouse the change the direction of the light. * Directional light comes from one direction and is stronger * when hitting a surface squarely and weaker if it hits at a * a gentle angle. After hitting a surface, a directional lights * scatters in all directions. */ public void setup() { size(640, 360, P3D); noStroke(); fill(204); } public void draw() { noStroke(); background(0); float dirY = (mouseY / PApplet.parseFloat(height) - 0.5f) * 2; float dirX = (mouseX / PApplet.parseFloat(width) - 0.5f) * 2; directionalLight(204, 204, 204, -dirX, -dirY, -1); translate(width/2 - 100, height/2, 0); sphere(80); translate(200, 0, 0); sphere(80); } static public void main(String args[]) { PApplet.main(new String[] { "Directional" }); } }