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processing4/java/examples/Books/Nature of Code/chp3_oscillation/ExtraOscillatingBody/Attractor.pde

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// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com
// A class for a draggable attractive body in our world
class Attractor {
float mass; // Mass, tied to size
float G; // Gravitational Constant
PVector location; // Location
boolean dragging = false; // Is the object being dragged?
boolean rollover = false; // Is the mouse over the ellipse?
PVector dragOffset; // holds the offset for when object is clicked on
Attractor() {
location = new PVector(width/2,height/2);
mass = 20;
G = 1;
dragOffset = new PVector(0.0,0.0);
}
PVector attract(Mover m) {
PVector force = PVector.sub(location,m.location); // Calculate direction of force
float d = force.mag(); // Distance between objects
d = constrain(d,5.0,25.0); // Limiting the distance to eliminate "extreme" results for very close or very far objects
force.normalize(); // Normalize vector (distance doesn't matter here, we just want this vector for direction)
float strength = (G * mass * m.mass) / (d * d); // Calculate gravitional force magnitude
force.mult(strength); // Get force vector --> magnitude * direction
return force;
}
// Method to display
void display() {
ellipseMode(CENTER);
strokeWeight(4);
stroke(0);
if (dragging) fill (50);
else if (rollover) fill(100);
else fill(175,200);
ellipse(location.x,location.y,mass*2,mass*2);
}
// The methods below are for mouse interaction
void clicked(int mx, int my) {
float d = dist(mx,my,location.x,location.y);
if (d < mass) {
dragging = true;
dragOffset.x = location.x-mx;
dragOffset.y = location.y-my;
}
}
void hover(int mx, int my) {
float d = dist(mx,my,location.x,location.y);
if (d < mass) {
rollover = true;
}
else {
rollover = false;
}
}
void stopDragging() {
dragging = false;
}
void drag() {
if (dragging) {
location.x = mouseX + dragOffset.x;
location.y = mouseY + dragOffset.y;
}
}
}