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if no 0 before decimal place in a number it breaks change plane to quad get new casey colors and buttons
392 lines
10 KiB
Plaintext
392 lines
10 KiB
Plaintext
ABOUT REV 0027
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- released on the floor of dis2002. welcome to london.
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- editor.buttons.bgcolor was having issues
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- plane is now quad, PLANE is now QUAD
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_ latest iteration of colors and buttons
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ABOUT REV 0026
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- fixed the situation where i'm a dork and forgot to
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actually update the pde.jar file, which had rendered the
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changes in rev 0025 irrelevant
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ABOUT REV 0025
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- 'rect' is now 'plane'
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- QUADS are now PLANES, QUAD_STRIP is PLANE_STRIP
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- curve() and bezier() now behave the same way
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- made all ui colors/fonts accessible from pde.properties
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- fixed long font names for the mac release
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ABOUT REV 0024
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- lighting was broken, but no longer
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- turned lights off by default
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ABOUT REV 0023
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- versions 21 through 23 dealt with getting the beast to work smoothly
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for the numer workshop
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ABOUT REV 0020
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major release, significant, code-destroying changes
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- largeish handful of api changes (see docs for update)
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- naming of api for BagelImage and others changed to BImage
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- ProcessingApplet is now BApplet
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- doesn't work on the mac due to update problem
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- new user interface (not all features work yet)
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- no longer need to use 'f' with floats
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in fact, don't ever use f with floats b/c you'll get an error
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ABOUT REV 0019
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noticeable changes:
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- many changes to names of functions in api
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- default background color is gray, size is 100x100
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internal changes:
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- single color function, colors properly clamped, MemoryImageSource
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moved into ProcessingApplet
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- rect() now affected by transforms more properly
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- long list of other tidbits in cvs
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ABOUT REV 0018
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bug fix:
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- i broke fonts in the last release. now they work again. my own fault
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for trying to improve things.
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feature:
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- projectSize(x, y, z, width, height, depth) is like projectPoint()
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but allows you to transform an object shape to screen space and puts
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the size into g.projX, g.projY, g.projZ
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ABOUT REV 0017
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features and tweaks:
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- setFont() now takes a font size
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- exporting to applets is slightly less buggy
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- hopefully lines are only a single pixel thick when they should be,
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in slightly more cases
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- added a 'hint' for smoothing of images and fonts. put
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hint(SMOOTH_IMAGES) in your code to enable smoother text and images,
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but at the risk of things running more slowly. use
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unhint(SMOOTH_IMAGES) to disable.
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- millis is a variable that always contains the number of milliseconds
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since your applet started as an int. before it was always zero. use
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it wisely.
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- loadImage, loadFont, and getStream are behaving better
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- no longer the random exception in graphics that would cause your
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programs to hang due to an ArrayIndexOutOfBoundsException. haven't
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fixed the bug, but it's at least being caught and worked around.
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known issues:
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- if you're using 'extends ProcessingApplet' in your code, you'll have
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to use that class name for anything that you export. otherwise incur
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the wrath of a bunch of spew at the dos prompt.
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- consistently thin lines are still erratic and not under control
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- the line highlighted for any particular error is often a joke
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- lots of other things, too numerous to list that make me wonder if
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this will ever be ready to go
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ABOUT REV 0016
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- disabled (by default) the sketchiness from the previous version. so
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the commportinuse trouble is back, unless you re-enable the hack
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in the pde.properties file and set 'play.external' to true
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- no actual code changes in this version, but just upped the rev
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number to avoid confusion
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ABOUT REV 0015
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known issues:
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- this version of processing is even more sketchy than many other
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ones. but maybe it fix two huge issues, so i'm releasing it
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anyways with this caveat. just go back to 14 or another one if this
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gives you too much trouble.
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features and tweaks:
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- includes a strange hack that fixes the CommPortInUseException that
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had been so annoying, forcing you to restart processing to run your
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apps. the downside is that the fix means that if there's an error in
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your app, you have to check the console (the msdos prompt) for the
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error line, because it won't get highlighted automatically
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- switch to the IBM's java virtual machine. it seems stabler than the
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sun one, and sun's stinks because of that nasty screen flickering
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bonanza that starts after you've been running processing for a bit.
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ABOUT REV 0014
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features and tweaks:
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- completely flat, unresized images are now significantly faster. this
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affects any time that you use image(img, x, y) and you haven't yet
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used translate/rotate/scale/etc.
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- thin, one pixel lines are much much faster, provided you aren't
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scaling them larger, by say scale(10) or something like that.
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- new version of java compiler (kjc) that hopefully sucks less.
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- bezierCurve() and catmullRomCurve() have reappeared
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bugs fixed:
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- way too many OutOfMemoryErrors and maybe that nasty flickery/jumpy
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thing.
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- 3D calls to vertex() weren't making things 3D unless a translate or
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a rotate was used
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known issues:
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- flickery/jumpy thing after the applet runs for a little while. this
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is a bug in sun's java virtual machine (i can't actually program the
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pyrotechnics you're seeing on your screen) but may have resurfaced
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due to low memory conditions because run.bat was screwed up. so the
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problem may be fixed. hopefully. maybe. hmm.
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- i've tweaked a bunch of stuff in this release but haven't had a lot
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of time to test. things look like they're doing much better. but as
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is the case with any release, you can always go back to a previous
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version if the new one gives you too much trouble.
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ABOUT REV 0013
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features and tweaks:
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- you can set the background color to be used when your applet is
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in full screen mode. in lib/pde.properties change the line
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fullscreen.bgcolor=#0080ff
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to include whatever color you want. the syntax is the same as web
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pages, although you aren't limited to the web palette.
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- screenGrab() functionality! get happy.
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add screenGrab() at the end of your loop() function to produce
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a series of numbered tiff-format images that can be imported
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into a video editing app. or call screenGrab() when the mouse is
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pressed to take quick snapshots.
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- colorcube applet is updated to the current release.
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it is also now included in the sketchbook/examples directory.
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- for the technically inclined or curious, the source code for
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ProcessingApplet is included in the sketchbook/standard directory.
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it's not particularly pretty, since it's continually changing, but
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can be useful if you're wondering about how things work.
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bugs fixed:
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- the fix for rev 12 wasn't actually included in rev 12. grr.
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this implies 1) i'm an idiot, and 2) rev 11 and 12 are the same.
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- ellipse was drawing opposite the direction of the origin.
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- default program now actually works--replaced colorScale()
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- editor was selecting the wrong line for errors.
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ABOUT REV 0012
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this was a simple fix for a big problem... programs that included
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'extends ProcessingApplet' didn't work and gave a cryptic error
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message. other than that, no new features.
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ABOUT REV 0011
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i've changed (broken) enough things in this new release that i'm
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writing down a list of changes. your programs may run a little funny
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in rev 11, but it's all for the better in the long run. let me know if
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you have trouble getting things to work. and of course, keep a copy of
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rev 9 around in case things go wrong.
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that said, rev 11 should be a much happier place to work. due to the
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harrassment of your classmates, i've completed (simple) font support,
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among other things.
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[for those who missed rev 10, it only existed for 15 minutes, because a
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bug was found as i was preparing to send it out.]
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FONTS are working. a simple example:
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void setup() {
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size(300, 300);
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setFont(loadFont("fonts/Univers76.vlw.gz"));
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fill(200, 200, 00);
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background(10, 70, 200);
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}
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void loop() {
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rect(10, 10, 100, 100);
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translate(mouseX, mouseY);
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scale(20, 20);
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text("I'm a little typeface short and stout", 0, 0);
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}
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the 0, 0 part at the end of 'text' is the x, y location to put it.
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the scale(20, 20) means 20 point font (fonts are 1 pixel high).
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(note that with the scale() in there, the x, y coords for text() will
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also be multiplied by 20x.)
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bunch of cheezy fonts are included in a 'fonts' directory. not
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sure if i'll include these in the future, but at least it's a start.
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IMAGES are working. a simple example:
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BagelImage b;
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void setup() {
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size(300, 300);
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fill(100);
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b = loadImage("max_van_kleek.gif");
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}
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void loop() {
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image(b, mouseX, mouseY);
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}
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this drags poor max around the screen with the mouse position. the
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image should be in the same directory as run.bat. jpeg images can be
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used too.
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RANDOM() functions, more random than ever
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// get a float between 0 and 40, or [0..40) for math weenies
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float a = random(40);
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// get a float between -1 and 1
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float b = random(-1, 1);
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// get an int between 0 and 9
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int c = (int) random(10);
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PIXELS... you want them
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pixels[] is an int array that contains all of the image data from the
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screen, in ARGB format (packed into ints). play away.
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if you don't know what that means and would like to use the pixel
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array directly, let me know.
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FIXED WIDTH FONTS
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make-your-own-fixed-width-fonts-in-photoshop are supported.
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but i'm not gonna bother documenting them unless someone asks.
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ALTERCATIONS
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+ rect(x, y, width, height) instead of rect(x1, y1, x2, y2)
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+ ellipse(x, y, width, height) instead of oval
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+ box(size) instead of cube()
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+ box(width, height, depth) instead of box(x1, y1, z1, x2, y2, z2)
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+ sphere(size) stays the same
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+ image() instead of imageRect()
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+ translate(x, y) in addition to translate(x, y, z)
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+ scale(size) and scale(x, y) in addition to scale(x, y, z)
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+ rotate(angle) rotates by angle in 2D
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+ rotateX, rotateY, rotateZ (angle) each rotate by angle
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around their respective axes
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+ transform( .. 16 floats here .. ) if you think you're matrix math
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genius and wanna play with your own transformations
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LESS ANNOYANCE
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+ no longer write software backwards! new shapes being drawn actually
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replace older shapes, even when using flat, 2D surfaces.
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+ no need to use 'extends KjcProcessingApplet' anymore, just use
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'extends ProcessingApplet', and processing will figure out whether
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the 'Kjc' part is relevant or not.
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PROBABLY NEVER NOTICED
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+ colorScale() no longer exists. use colorMode(RGB, ...)
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instead, where ... is whatever you would've put inside colorScale()
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+ included run95.bat for people who are using 95/98/ME. you can use
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this .bat if run.bat opens a dos window and closes it quickly
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without starting processing. just put processing at the base of your
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c: drive in a folder called 'processing'.
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