mirror of
https://github.com/processing/processing4.git
synced 2026-02-11 09:39:19 +01:00
640 lines
28 KiB
Plaintext
640 lines
28 KiB
Plaintext
0083 core
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X fix double key events
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X fix mrj.version security error on the pc
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X set() fixes for PGraphics2 and setImpl inside PGraphics
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X remove angleMode (also from PMatrix classes)
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X remove/rename postSetup() stuff from PGraphics/PApplet
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X camera(), perspective(), ortho()
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X matrix set by the camera on each beginFrame
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X push/pop are now pushMatrix/popMatrix
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o get PGraphics.java engine working again
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lighting stuff
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X make fill() cover ambient and diffuse
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X provide separate call for ambient to shut it off
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o why does diffuse just mirror fill()?
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o seems to cover just diffuse, not ambient_and_diffuse like fill
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o maybe fill() should set diffuse, and sep call to ambient() sets ambient?
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X removed it
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X move dot() to the bottom w/ the other math
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already done
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X remove PMethods as actual class, use recordFrame(PGraphics)
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X size(200, 200, "processing.illustrator.PGraphicsAI");
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api questions
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o image(String name) and textFont(String name)
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o do we change to font(arial, 12) ?
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X remove angleMode() ?
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X be consistent about getXxx() methods
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X just use the variable names.. don't do overkill on fillR et al
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X or just what functions are actually made public
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X is fillRi needed? it's pretty goofy..
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X how to handle full screen (opengl especially) or no screen (for scripts)
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tweaking up simong light code
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o what's up with resetLights?
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o add PLight object to avoid method overflow
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o preApplyMatrix, invApplyMatrix?
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o applyMatrixPre and applyMatrixIn
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o rotateXInv is ugly..
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o irotateX?, papplyMatrix?
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wednesday evening
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X expose api to launch files, folders, URLs
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X use with/in place of link()
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X call it open()
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X what to call firstMouse
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X implement rightMouse?
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X yes, mouseButton = LEFT, CENTER, or RIGHT
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X error when running on 1.1...
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X You need to install Java 1.3 or later to view this content.
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X Click here to visit java.com and install.
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X make inverseCamera into cameraInv
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X fix messages referring to depth()
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X route all of them through a single function rather than current waste
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X fix bezierVertex() in P3D for newer api
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wednesday late
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X track loadImage() with filenames that are inconsistent
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X really a problem with the ves61r kids
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X i.e. mixed case filename in sketch is different in windows
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X but when uploaded to a unix server causes a serious problem
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X use canonicalPath to flag possible problems
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X http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1096508877;start=5
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o fix shapes in P3D (line loop, polygons, etc)
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o should we include a from and to for the directional light?
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X no, cuz it doesn't do much really..
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X fromX-toX etc is all that's different
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thursday day
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X set modelview to camera on endCamera
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X add ortho() and perspective() to PGraphics.java
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thursday evening
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o textMode(ALIGN_LEFT) etc, should make sure that left/center/right not used
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X though since have to change to LEFT, should be easy to switch
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friday night
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o should toInt('5') return the ascii or the char?
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X since (int) '5' returns the ascii, that's what it does
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X made a note in the PApplet reference
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text api
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X textMode ALIGN_CENTER _LEFT _RIGHT -> CENTER, LEFT, RIGHT ?
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X use built-in font if available? yes
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o text() with \n is semi-broken
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X does the font or PApplet control the size? (the font, ala java)
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X without setting the font, SCREEN_SPACE comes out weird
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o move SCREEN_SPACE into ScreenFont() class?
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o probably not, casey thinks screen space text is prolly more useful
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o that way can clear up some of the general confusion in the code
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X textFont with a named font can use the renderer/os font
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X illustrator api can get the ps name from the java font name
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X since it's associated with the font file.. wee!
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X for postscript, can grab the real font
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o altho problem here is that really the fonts just need a name
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o since needs to render to screen as well
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o font has to be installed to get psname
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X fine because why would you embed a ps font that you don't have?
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o need to resolve SCREEN_SPACE vs OBJECT_SPACE
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o can this be auto-detected with noDepth()?
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o how does rotated text work?
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o PFont.rotate(180) rotate(PI)
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o or can this be detected from the matrix?
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X don't use pixels to do screen space text inside PFont
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X add a function in PGraphics for direct pixel image impl
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X store the font name in the vlw font file (at the end)
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o could include multiple names for multi platforms
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X get text impl stuff working properly
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o look into fixing the texture mapping to not squash fonts
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o NEW_GRAPHICS totally smashes everything
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friday postgame
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X implement createFont()
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X with a .ttf does a create font internally (1.3+ only)
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X although the images aren't populated
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X until a P2D/P3D/OPENGL tries to draw them, which triggers it
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X but if PGraphics2, just uses the built-in font
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X also works for font names and just creating them
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X if font name doesn't end with otf or ttf, then tries to create it
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X change objectX/Y/Z to modelX/Y/Z
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X PFont.list() to return string list of all the available fonts
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X probably not a mode of use that we really want to encourage
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X actually important because the whole graphicsdevice crap is silly
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X and we need a 1.1 versus 1.3/1.4 version
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X implement printarr() as println() ?
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X actually deal with all the array types.. oy
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_ rename video.Camera to video.Video ?
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_ VideoInput VideoOutput, SoundInput, SoundOutput or AudioInput/AudioOutput
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_ should nf() handle commas as well?
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_ yes, and add nf(int what) so that non-padded version works
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_ but don't put commas into the zero-padded version
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_ make nf/nfs/nfp not so weird
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_ nf(PLUS, ...) nf(PAD, ...) nfc(PLUS, ...)
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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NOT COMPLETELY NECESSARY BEFORE BETA
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_ fix the flicker in java2d mode
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_ not clear what's happening here
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_ appears to be much worse (unfinished drawing) on macosx
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_ try turning off hw accel on the mac to see if that's the problem
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_ post() method to send a bunch of crap to a web url?
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_ or an example that does this?
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_ bit shifting in opengl, get down to 2 ops by using other image modes
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_ i.e. ABGR_EXT might allow for just two shifts instead of 4
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_ allow access to native pixel buffer in opengl and power of 2
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_ so that no need to copy/update everything
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_ make the 1.4 code in PApplet load via reflection
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_ doesn't appear necessary with 1.3 applets
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_ noCursor seems to be broken on the mac?
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_ make get/getImpl for PGraphics/PGraphics2
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_ make sure there's a loadPixels/updatePixels in PGraphics2
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_ rewrite getImpl/setImpl inside opengl
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_ make screen space fonts use get/set as well?
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_ too much to debug on their own
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_ unfortunately tint not set with setImpl, but...
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_ get/set doesn't use tint at all
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_ (meaning that it's not so good for fonts)
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_ apply tint() to textures as well
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_ otherwise no good way to color textures
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_ textMode(SCREEN) having issues
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_ set(x, y, image)
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_ x, y not setting with processing
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_ y reversed in openGL
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_ gl alpha on images when flipped around backwards
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_ will sorting based on depth help this? also ask simon for ideas
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_ cellular automata examples broken
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_ gl smoothing.. how to disable polygon but keep line enabled
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_ or at least make a note of this?
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_ leave smooth off, get the gl object, then enable line smooth
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_ gl points not working again
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_ implement full screen mode.. this takes over the screen as best it can
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_ size(screen.width, screen.height, OPENGL);
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_ if size is screen.width and screen.height, does its best
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_ needs to get the size of the main screen
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_ make illustrator lib
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_ move really general things out of PConstants (X, Y, Z..)
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sound
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_ duration as an internal param, not a function
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_ When a sound is finished playing, it should return to 0 so it can play again
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_ Putting sound.loop() in draw() seemed to spawn multiple sounds threads?
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_ After a sound is paused, it will only play from where it was paused
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_ to its end and will not loop again
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_ The ref in PSound2 says volume accepts vals from 0...1
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_ but values larger than one increase the volume.
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_ SoundEvent // is sound finished?? Can't access now.
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_ don't grab pixels of java2d images unless asked
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_ this is the difference between a lot of loadPixels() and not
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_ so important to have it in before beta if that's the change
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_ if (modified) don't loadPixels again, just ignore it
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_ make a note that updatePixels() only sets a flag in PImage
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_ (but not PGraphics, which does it immediately)
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_ make vertexCount etc properly accessible in PGraphics3
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_ so that people can do things like the dxf renderer
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_ add something to PApplet to have constants for the platform
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_ needed for error messages (don't talk about winvdig on mac)
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_ and also useful for programs
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PApplet
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_ check for what else inside PApplet should be static
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_ maybe catch RuntimeExceptions in the called sub-functions
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_ that way more stuff can be static w/o losing useful error handling
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_ (emitting errors when closest to source.. i.e. w/ the filename)
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PGraphics3
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_ error message saying that strokeCap and strokeJoin don't work
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_ PPolygon no longer in use and PLine is a mess
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_ also have a simple way to hook in triangle leeches to PGraphics3
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_ this exists, but needs to be documented, or have accessors
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to be fixed with new lighting
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_ The PushPop example in Transformations is not working
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_ with lights() callled
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_ The transparency of the Rotate3D example in Translformations
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_ is not as expected
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_ lighting totally sucks (both PGraphics3 and PGraphicsGL)
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_ bring in materials for opengl as well?
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_ don't include a class, just make it similar to the light functions
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_ sphere() and box() should set normals and take textures
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_ background color seems to be wrong?
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_ check this once lighting actually works
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_ don't let users on < 1.3 load JAVA2D, or < 1.4 load OPENGL
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PApplet
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_ printarr() of null array crashes without an error
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_ actually, errors from many crashes not coming through on the mac?
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_ allow save(), saveFrame() et al to properly pass in absolute paths
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_ (so that it doesn't always save to the applet folder)
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_ could require that save() takes an absolute path?
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_ size() inside draw is missing a new call to cameraMode, etc
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PGraphics
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_ new PGraphics(PImage)
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PGraphics2
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_ textSpace(SCREEN_SPACE) needs to be faster
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_ need flat image implementation that takes no transforms
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_ along with 90, 180 and 270 versions of it as well
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_ tie to glDrawPixels.. how to clear matrix properly for that?
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_ gradient-painted lines
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Color c = new Color(0x00FFFF00, true);
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GradientPaint gradient =
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new GradientPaint(0,0,Color.red,100,100,c);
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GeneralPath gp = new GeneralPath();
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gp.moveTo(10, 10);
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gp.lineTo(100, 90);
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gp.lineTo(20, 50);
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gp.closePath();
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Graphics2D g2 = ((PGraphics2)g).g2;
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g2.setPaint(gradient);
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g2.draw(gp);
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PGraphics3
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_ fix tint() for PGraphics3 (what could be wrong?)
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_ tint() honoring alpha but not colored tint
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_ maybe not setting fill color when drawing textures
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_ guessing it's an implementation issue in sami's renderer
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_ check with the a_Displaying example and tint(255, 0, 0, 100);
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_ Stroking a rect() leaves the upper right pixel off.
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_ might be able to do a typed expand()
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public Object growArray(Object array, int size) {
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Class type = array.getClass().getComponentType();
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Object grown = Array.newInstance(type, size);
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System.arraycopy(array, 0, grown, 0,
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Math.min(Array.getLength(array), size));
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return grown;
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}
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_ beginShape()
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_ don't allow you to draw stroked items unless stroke() is called
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_ don't allow beginShape() if shape is already set
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_ (otherwise will cause some very strange errors)
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_ image loading bug is huge
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_ figure out how to handle cached images, multiple images
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_ MediaTracker blocking is prolly making jar download really slow
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_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
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_ also threaded images
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_ 404 error because first searches applet directory on zipdecode
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//
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opengl
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_ fix non-bound textures from mangling everything else
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_ fix enable/disable textures for some objects
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_ fix endian ordering issues so that things work properly
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_ figure out min/max texture sizes when binding to avoid problems
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_ minimum texture size may be 64x64
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_ might need to enforce it as a minimum
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_ what should the update image function be called?
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_ box and sphere are broken in gl
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_ metaballs example dies when using box()
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_ long string of exceptions, which are also missing their newlines
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_ get loop, noLoop, redraw, and framerate all working in opengl
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_ needs custom animator thread..
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_ depth() shouldn't be needed for opengl unless actually 3D
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_ right now the camera doesn't get set up unless you call depth()
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_ resolve ARGB versus RGBA versus just A issues for fonts
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_ make sure that current scenario works identically on mac
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_ if so, just switch the image code to expect alpha in the high bits
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_ fonts probably need to be RGBA, not ALPHA style images
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_ there's nothing really ALPHA about them?
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//
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_ should image i/o and sound i/o be moved into PImage and PSound?
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_ how to load external encoders/decoders
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scripting
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_ on exceptions, use die to just kill the applet
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_ make the file i/o stuff work more cleanly
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_ if people want to use their own file i/o they can do that too
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_ how to make a long setup() sleep so that things don't lock way up
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_ this could also be contributing to the hanging bug
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_ make properly exit after things are finished
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_ static applets need to be able to resize themselves on 'play'
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_ figure out what to do with static apps exported as application
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_ needs to just hang there
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_ scripts (w/ no graphics) will need to call exit() explicitly
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_ actually.. just override the default draw() to say exit()
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_ may need a fileOutput() and fileInput() function
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_ to take care of exception handling
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_ or maybe scripts are just handled with a different method? (yech)
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_ or maybe setup() can actually throw and Exception?
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_ but that's inserted by the parser, and hidden from the user?
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_ implement size(0, 0) -> just doesn't bother doing a frame.show();
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_ too abstract, just have draw() call exit by default
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_ so if nothing inside draw, just quits
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_ need to make sure that components can be resized properly via size()
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_ or that it properly responds to a setBounds() call
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_ also when drawing an image, sense whether drawn rotated
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_ specifically, if drawn rotated 90 in either direction, or 180
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_ if just rotate/translate, then can use SCREEN_SPACE for fonts
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_ bring screen space and font size settings back in to PGraphics
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_ causing too much trouble to be stuck down in PFont
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random tasks
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_ someone to figure out a good model for adaptive sizing of circles
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_ also goes for arcs, though will be weighted based on arc size
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_ figure out why tiff images won't open with after effects
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_ open with photoshop, resave, see which tags change
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_ particularly of those that are included in the original image
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_ perhaps something gets corrected?
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_ need timer in as part of the api
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_ or at least include an example that uses it
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_ depth testing of lines vs text is problematic
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_ probably need to patch in an older version of the line code
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_ use depth()/noDepth() to handle depth test
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_ y2 position of rectangles not same as y2 position of lines
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_ happens when the rectangle is flipped on the x or y axis
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_ probably a hack that draws the "last" point differently
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_ fishwick bug with text() and shapes
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_ ellipses no longer completed when g.dimensions = 2 or 3,
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_ or not even drawn.. what a mess.
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_ break apart functions into local (placement) and override (blitting)
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_ just have a "thin_flat_line" option in opengl code
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_ go through and figure out what stuff to make public
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_ how does ftgl handle tesselation? will our tesselator just work?
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_ main code is in FTVectoriser
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_ uses gluTessBeginContour and gluTessEndContour
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_ and then does 5 step sizes for each curveto
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_ illustrator export / rendering mode
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_ also postscript or pdf export?
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_ update illustrator code to use core api
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_ even if not actually working properly.. just in naming of things
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_ sorting of polygons/lines on simple painters algorithm
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_ better lighting model to show darkness at various depths
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_ maybe just ultra-high res bitmaps from gl
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o version of BApplet that replaces g. with ai. or pdf.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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GRAPHICS LIBRARY
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A hybrid of OpenGL (3D Graphics) and some aspects of Postscript (Fill, Stroke)
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The graphics library was formerly called Bagel.
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CORE / PApplet
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CORE / PImage
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b _ dynamically load code for png and others on loadImage/saveFrame?
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b _ updated png encoder
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083792994
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b _ more image file i/o.. more advanced in newer java
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b _ read uncompressed tiff, read uncompressed tga files.
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1081190619
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1066742994;start=15
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b _ loadImage() seems to be caching everything from the jar
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b _ make a note of how to disable this
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1078795681#8
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b _ get loadImage() to work properly with data folder
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b _ should probably use the code from loadStream
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b _ and the url stuff should be an alternate method altogether
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b _ alpha not set on saveFrame, so can't be used in photoshop as a layer
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623;start=0
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b _ expose function to write tiff header in PImage (advanced)
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b _ helps with writing enormous images
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1 _ loadImage must be used inside or after setup
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1 _ either document this and/or provide a better error message
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1060879468;start=0
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b _ more blend() modes (the five listed on the thread below?)
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1082056702
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b _ figure out what the modes should actually be:
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b _ photoshop: normal, dissolve; darken, multiply, color burn,
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b _ linear burn; lighten, screen, color dodge, linear
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b _ dodge; overlay, soft light, hard light, vivid light,
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b _ linear light, pin light, hard mix; difference,
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b _ exclusion; hue, saturation, color, luminosity
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b _ illustrator: normal; darken, multiply, color burn; lighten,
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b _ screen, color dodge; overlay, soft light, hard light;
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b _ difference, exclusion; hue, sat, color, luminosity
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b _ director: Copy, Transparent, Reverse, Ghost, Not copy,
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b _ Not transparent, Not reverse, Not ghost, Matte, Mask;
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b _ (below seems more useful:
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b _ Blend, Add pin, Add, Subtract pin, Background transparent,
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b _ Lightest, Subtract, Darkest, Lighten, Darken
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b _ flash:
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b _ DIFFERENCE: C = abs(A-B);
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b _ MULTIPLY: C = (A * B ) / 255
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b _ SCREEN: C= 255 - ( (255-A) * (255-B) / 255 )
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b _ OVERLAY: C = B < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ HARD_LIGHT: C = A < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ SOFT_LIGHT: C = B < 128 ? 2*((A>>1)+64)*B/255 : 255-(2*(255-((A>>1)+64))*(255-B)/255)
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CORE / PGraphics
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b _ lines
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b _ z value hack for lines is causing trouble for 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089737928;start=0
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b _ rewrite line and stroke code, it's a buggy mess
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b _ lines become 2 pixels thick after a 3D transform
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b _ better handling of single-pixel special case
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b _ flat_line_retribution is a hack, can go away
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b _ lines are conflicting with type in 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1094174791;start=0
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b _ mgorbet stroke transparency problem
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076383048;start=0
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b _ make sure line() commands don't try to have a fill
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b _ box is not opaque
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b _ problem is that lines are drawn second
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b _ one pixel lines have no z value.. argh
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b _ bug re: 3d depth sorting on lines
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
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b _ translate(58, 48, 0);
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b _ rotateY(0.5);
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b _ box(40);
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b _ line endcaps and line joins. strokeMode()
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b _ lower priority, but at least leave room
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b _ strokeWeight is still broken
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b _ setting stroke width on circle makes odd patterns
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077013848;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080347160
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b _ more weirdness with stroke on rect, prolly not alpha
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1085799526
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b _ rect is not getting it's stroke color set
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073582391;start=0
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b _ weird problem with drawing/filling squares
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077226984
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1 _ alpha of zero still draws boogers on screen
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073329613;start=0
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080342288;start=0
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1 _ color
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1 _ rounding errors on color conversion
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1 _ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1)));
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1 _ will return 127, instead of 128.
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1 _ curves
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1 _ non-homogenous coloring for curve vertices
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1 _ implement curveTangent
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1 _ fix-up the curve_init() and the rest to use matrices
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1 _ and not have ugly names (i.e. just g.curveDetail is good)
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1 _ ellipse problems
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1 _ weird ellipse bug with an alpha line in same image
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083221401;start=0
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|
1 _ scaled ellipse showing up as a hexagon
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083674213
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1084652597;start=0
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|
1 _ problem with the fill
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077834735
|
|
1 _ z values not set properly on ellipses?
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1068752615
|
|
1 _ ellipses are just plain ugly
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073409011;start=0
|
|
1 _ toxi ellipses don't adapt properly with transformations
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|
|
b _ texture mapping
|
|
b _ very odd, "doom era" stuff
|
|
b _ would it be possible to have a 'slow but accurate' mode?
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|
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b _ clipping planes
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1058491568;start=0
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1095170607;start=0
|
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b _ things are flying into the camera and halting apps
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
|
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b _ NullPointerException apparently when things way offscreen
|
|
b _ i.e. glyphrot with scale set to 4
|
|
b _ or at least that things get ridiculously slow
|
|
b _ clipping issues here.. but also something in scan converter
|
|
b _ not clipping areas from offscreen
|
|
b _ huge geometry slows things way down
|
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|
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1 _ points
|
|
1 _ point() being funneled through beginShape is terribly slow
|
|
1 _ go the other way 'round
|
|
|
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1 _ add option to sort triangles back to front so alpha works
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076660476;start=0
|
|
|
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|
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CORE / PFont
|
|
|
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1 _ optimize textMode(OBJECT) with textMode(SCREEN)
|
|
1 _ in PGraphics and PGraphics3, check to see if matrix is within epsilon
|
|
1 _ of one of the rotation matrices (many fewer steps)
|
|
1 _ if identity, or just translate, or a rotate, make OBJECT into SCREEN
|
|
1 _ optimize fonts by using native fonts in PGraphics2
|
|
1 _ especially textMode(SCREEN) which is disastrously slow
|
|
1 _ in java2d, can quickly blit the image itself
|
|
1 _ this way, can isolate it for gl too, which will use glBitmap
|
|
1 _ danger of this setup is that it may run much nicer for the author
|
|
1 _ i.e. with the font installed, and then super slow for their users
|
|
? _ not having kerning really blows
|
|
? _ could this be pulled from the OpenType font stuff?
|
|
? _ it could be placed at the end of the file
|
|
|
|
|
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CORE / PSound
|
|
|
|
1 _ make java 1.1 version of PSound work properly
|
|
1 _ merge PSound and PSound2 via reflection?
|
|
1 _ once debugged, merge these back together and use reflection
|
|
1 _ (unless it's a messy disaster)
|
|
|
|
|
|
CORE / PApplet
|
|
|
|
1 _ framerate(30) is still flickery and jumpy..
|
|
1 _ fix param() to use a sketch.properties file when run as an app
|
|
1 _ make this also be used in generating the html file
|
|
1 _ fix link() to handle relative URLs
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081710684;start=0
|
|
1 _ put SecurityException things around file i/o for applets
|
|
1 _ rather than checking online(), since applets might be signed
|
|
1 _ saveFrame() at the end of a draw mode program is problematic
|
|
1 _ app might exit before the file has finished writing to disk
|
|
1 _ need to block other activity inside screenGrab until finished
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081706752
|
|
1 _ problems with defining fill(255) vs fill(0xff808080)
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609;start=0
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891;start=2
|
|
1 _ too many push() will silently stop the applet inside a loop
|
|
1 _ test winding polygons in different directions
|
|
1 _ test lighting to see how it compares with gl
|
|
1 _ better lockout inside beginShape() to keep other things from happening
|
|
1 _ is quad strip broken or not behaving as expected?
|
|
1 _ may be correct, it worked for nik
|
|
1 _ inside draw() mode, delay() does nothing
|
|
1 _ delay might be a good way to signal drawing to the screen/updating
|
|
1 _ catch security exceptions around applet i/o calls
|
|
1 _ not just for saving files, but provide better error msgs when
|
|
1 _ attempting to download from another server
|
|
1 _ array utilities on Object[] are worthless.. fix it with reflection?
|
|
1 _ see if reflection will allow expand for all class types
|
|
1 _ ed's thread re: fullscreen strategies
|
|
1 _ could add a new BApplet that uses BufferStrategy?
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1081335361;start=15
|
|
|
|
|
|
CORE / Documentation
|
|
|
|
1 _ write documentation on general use of processing.core
|
|
1 _ along with how to download from sourceforge (anonpass is blank)
|
|
1 _ note that applet is itself a Component
|
|
|
|
|
|
CORE / Mac OS X
|
|
|
|
b _ still some weirdness with thread flickering on the mac
|
|
b _ and frenetic display updates on the pc
|
|
b _ little window showing up on macosx when running
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081284410
|
|
b _ flicker happening on osx java 1.4, but not 1.3:
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083184297;start=0
|
|
b _ cursor() broken in applets on macosx?
|
|
b _ or is it a java 1.4 versus java 1.3 problem?
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081645955
|