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processing4/java/examples/Topics/Simulate/MultipleParticleSystems/ParticleSystem.pde

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// An ArrayList is used to manage the list of Particles
// An Iterator is used to remove "dead" particles while iterating over the list
import java.util.Iterator;
class ParticleSystem {
ArrayList<Particle> particles; // An arraylist for all the particles
PVector origin; // An origin point for where particles are birthed
ParticleSystem(int num, PVector v) {
particles = new ArrayList<Particle>(); // Initialize the arraylist
origin = v.get(); // Store the origin point
for (int i = 0; i < num; i++) {
particles.add(new Particle(origin)); // Add "num" amount of particles to the arraylist
}
}
void run() {
// Cycle through the ArrayList using Iterator, because we are deleting while iterating
Iterator<Particle> it = particles.iterator();
while (it.hasNext()) {
Particle p = it.next();
p.run();
if (p.isDead()) {
it.remove();
}
}
}
void addParticle() {
Particle p;
// Add either a Particle or CrazyParticle to the system
if (int(random(0, 2)) == 0) {
p = new Particle(origin);
} else {
p = new CrazyParticle(origin);
}
particles.add(p);
}
void addParticle(Particle p) {
particles.add(p);
}
// A method to test if the particle system still has particles
boolean dead() {
return particles.isEmpty();
}
}