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42 lines
859 B
Plaintext
42 lines
859 B
Plaintext
/**
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* ParticleSystemPShape
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*
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* A particle system optimized for drawing using PShape
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*/
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// Particle System object
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ParticleSystem ps;
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// A PImage for particle's texture
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PImage sprite;
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void setup() {
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size(640, 360, P2D);
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// Load the image
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sprite = loadImage("sprite.png");
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// A new particle system with 10,000 particles
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ps = new ParticleSystem(10000);
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// Writing to the depth buffer is disabled to avoid rendering
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// artifacts due to the fact that the particles are semi-transparent
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// but not z-sorted.
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hint(DISABLE_DEPTH_MASK);
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}
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void draw () {
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background(0);
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// Update and display system
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ps.update();
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ps.display();
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// Set the particle system's emitter location to the mouse
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ps.setEmitter(mouseX,mouseY);
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// Display frame rate
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fill(255);
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textSize(16);
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text("Frame rate: " + int(frameRate),10,20);
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}
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