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60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
// Box2D Particle System
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// <http://www.shiffman.net/teaching/nature>
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// Spring 2010
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// A class to describe a group of Particles
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// An ArrayList is used to manage the list of Particles
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class ParticleSystem {
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ArrayList<Particle> particles; // An ArrayList for all the particles
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PVector origin; // An origin point for where particles are birthed
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ParticleSystem(int num, PVector v) {
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particles = new ArrayList<Particle>(); // Initialize the ArrayList
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origin = v.get(); // Store the origin point
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for (int i = 0; i < num; i++) {
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particles.add(new Particle(origin.x,origin.y)); // Add "num" amount of particles to the ArrayList
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}
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}
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void run() {
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// Display all the particles
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for (Particle p: particles) {
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p.display();
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}
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// Particles that leave the screen, we delete them
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// (note they have to be deleted from both the box2d world and our list
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for (int i = particles.size()-1; i >= 0; i--) {
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Particle p = particles.get(i);
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if (p.done()) {
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particles.remove(i);
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}
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}
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}
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void addParticles(int n) {
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for (int i = 0; i < n; i++) {
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particles.add(new Particle(origin.x,origin.y));
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}
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}
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// A method to test if the particle system still has particles
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boolean dead() {
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if (particles.isEmpty()) {
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return true;
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}
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else {
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return false;
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}
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}
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}
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