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processing4/java/examples/Basics/Input/Easing/Easing.pde
Casey Reas 5b0214704c
2011-09-18 06:31:29 +00:00

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745 B
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/**
* Easing.
*
* Move the mouse across the screen and the symbol will follow.
* Between drawing each frame of the animation, the program
* calculates the difference between the position of the
* symbol and the cursor. If the distance is larger than
* 1 pixel, the symbol moves part of the distance (0.05) from its
* current position toward the cursor.
*/
float x;
float y;
float targetX, targetY;
float easing = 0.05;
void setup()
{
size(640, 360);
noStroke();
}
void draw()
{
background(51);
targetX = mouseX;
float dx = targetX - x;
if(abs(dx) > 1) {
x += dx * easing;
}
targetY = mouseY;
float dy = targetY - y;
if(abs(dy) > 1) {
y += dy * easing;
}
ellipse(x, y, 66, 66);
}