Files
processing4/java/examples/3D/Transform/Birds/applet/Birds.java
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

173 lines
3.7 KiB
Java

import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Birds extends PApplet {
/**
* Crazy Flocking 3D Birds
* by Ira Greenberg.
*
* Simulates a flock of birds using a Bird class and nested
* pushMatrix() / popMatrix() functions.
* Trigonometry functions handle the flapping and sinuous movement.
*/
// Flock array
int birdCount = 200;
Bird[]birds = new Bird[birdCount];
float[]x = new float[birdCount];
float[]y = new float[birdCount];
float[]z = new float[birdCount];
float[]rx = new float[birdCount];
float[]ry = new float[birdCount];
float[]rz = new float[birdCount];
float[]spd = new float[birdCount];
float[]rot = new float[birdCount];
public void setup() {
size(640, 360, P3D);
noStroke();
// Initialize arrays with random values
for (int i = 0; i < birdCount; i++){
birds[i] = new Bird(random(-300, 300), random(-300, 300),
random(-500, -2500), random(5, 30), random(5, 30));
x[i] = random(20, 340);
y[i] = random(30, 350);
z[i] = random(1000, 4800);
rx[i] = random(-160, 160);
ry[i] = random(-55, 55);
rz[i] = random(-20, 20);
spd[i] = random(.1f, 3.75f);
rot[i] = random(.025f, .15f);
}
}
public void draw() {
background(0);
lights();
for (int i = 0; i < birdCount; i++){
birds[i].setFlight(x[i], y[i], z[i], rx[i], ry[i], rz[i]);
birds[i].setWingSpeed(spd[i]);
birds[i].setRotSpeed(rot[i]);
birds[i].fly();
}
}
class Bird {
// Properties
float offsetX, offsetY, offsetZ;
float w, h;
int bodyFill;
int wingFill;
float ang = 0, ang2 = 0, ang3 = 0, ang4 = 0;
float radiusX = 120, radiusY = 200, radiusZ = 700;
float rotX = 15, rotY = 10, rotZ = 5;
float flapSpeed = 0.4f;
float rotSpeed = 0.1f;
// Constructors
Bird(){
this(0, 0, 0, 60, 80);
}
Bird(float offsetX, float offsetY, float offsetZ,
float w, float h){
this.offsetX = offsetX;
this.offsetY = offsetY;
this.offsetZ = offsetZ;
this.h = h;
this.w = w;
bodyFill = color(153);
wingFill = color(204);
}
public void setFlight(float radiusX, float radiusY, float radiusZ,
float rotX, float rotY, float rotZ){
this.radiusX = radiusX;
this.radiusY = radiusY;
this.radiusZ = radiusZ;
this.rotX = rotX;
this.rotY = rotY;
this.rotZ = rotZ;
}
public void setWingSpeed(float flapSpeed){
this.flapSpeed = flapSpeed;
}
public void setRotSpeed(float rotSpeed){
this.rotSpeed = rotSpeed;
}
public void fly() {
pushMatrix();
float px, py, pz;
// Flight
px = sin(radians(ang3)) * radiusX;
py = cos(radians(ang3)) * radiusY;
pz = sin(radians(ang4)) * radiusZ;
translate(width/2 + offsetX + px, height/2 + offsetY+py, -700 + offsetZ+pz);
rotateX(sin(radians(ang2)) * rotX);
rotateY(sin(radians(ang2)) * rotY);
rotateZ(sin(radians(ang2)) * rotZ);
// Body
fill(bodyFill);
box(w/5, h, w/5);
// Left wing
fill(wingFill);
pushMatrix();
rotateY(sin(radians(ang)) * 20);
rect(0, -h/2, w, h);
popMatrix();
// Right wing
pushMatrix();
rotateY(sin(radians(ang)) * -20);
rect(-w, -h/2, w, h);
popMatrix();
// Wing flap
ang += flapSpeed;
if (ang > 3) {
flapSpeed*=-1;
}
if (ang < -3) {
flapSpeed*=-1;
}
// Ang's run trig functions
ang2 += rotSpeed;
ang3 += 1.25f;
ang4 += 0.55f;
popMatrix();
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "Birds" });
}
}