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445 lines
12 KiB
Java
445 lines
12 KiB
Java
/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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PClient - basic network client implementation
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Part of the Processing project - http://processing.org
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Copyright (c) 2004 Ben Fry
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The previous version of this code was developed by Hernando Barragan
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.net;
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import processing.core.*;
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import java.awt.event.*;
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import java.util.*;
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import java.awt.*;
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import java.io.*;
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import java.lang.reflect.*;
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import java.net.*;
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public class Client implements Runnable {
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PApplet parent;
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Method clientEventMethod;
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Thread thread;
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Socket socket;
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String ip;
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int port;
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String host;
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// read buffer and streams
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InputStream input;
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OutputStream output;
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byte buffer[] = new byte[32768];
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int bufferIndex;
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int bufferLast;
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public Client(PApplet parent, String host, int port) {
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this.parent = parent;
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this.host = host;
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this.port = port;
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//parent.attach(this);
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try {
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socket = new Socket(this.host, this.port);
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input = socket.getInputStream();
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output = socket.getOutputStream();
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thread = new Thread(this);
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thread.start();
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parent.registerDispose(this);
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// reflection to check whether host applet has a call for
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// public void serialEvent(processing.serial.Serial)
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// which would be called each time an event comes in
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try {
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clientEventMethod =
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parent.getClass().getMethod("clientEvent",
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new Class[] { Client.class });
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} catch (Exception e) {
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// no such method, or an error.. which is fine, just ignore
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}
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} catch (IOException e) {
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errorMessage("<init>", e);
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}
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}
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public Client(PApplet parent, Socket socket) throws IOException {
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this.socket = socket;
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input = socket.getInputStream();
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output = socket.getOutputStream();
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thread = new Thread(this);
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thread.start();
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}
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/**
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* Disconnect from the server.
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* <P>
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* Use this to shut the connection if you're finished with it
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* while your applet is still running. Otherwise, it will be
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* automatically be shut down by the host PApplet
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* (using dispose, which is identical)
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*/
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public void stop() {
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dispose();
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}
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/**
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* Disconnect from the server: internal use only.
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* <P>
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* This should only be called by the internal functions in PApplet,
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* use stop() instead from within your own applets.
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*/
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public void dispose() {
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try {
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// do io streams need to be closed first?
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if (input != null) input.close();
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if (output != null) output.close();
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} catch (Exception e) {
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e.printStackTrace();
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}
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thread = null;
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input = null;
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output = null;
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try {
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if (socket != null) socket.close();
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} catch (Exception e) {
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e.printStackTrace();
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}
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socket = null;
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}
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public void run() {
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while (Thread.currentThread() == thread) {
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try {
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while ((input != null) &&
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(input.available() > 0)) { // this will block
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synchronized (buffer) {
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if (bufferLast == buffer.length) {
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byte temp[] = new byte[bufferLast << 1];
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System.arraycopy(buffer, 0, temp, 0, bufferLast);
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buffer = temp;
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}
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buffer[bufferLast++] = (byte) input.read();
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}
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}
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// now post an event
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if (clientEventMethod != null) {
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try {
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clientEventMethod.invoke(parent, new Object[] { this });
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} catch (Exception e) {
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System.err.println("error, disabling clientEvent() for " + host);
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e.printStackTrace();
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clientEventMethod = null;
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}
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}
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try {
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// uhh.. not sure what's best here.. since blocking,
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// do we need to worry about sleeping much? or is this
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// gonna try to slurp cpu away from the main applet?
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Thread.sleep(10);
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} catch (InterruptedException ex) { }
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} catch (IOException e) {
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errorMessage("run", e);
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}
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}
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}
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/**
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* Returns the ip address of this feller as a String.
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*/
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public String ip() {
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return socket.getInetAddress().getHostAddress();
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}
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/**
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* Returns the number of bytes that have been read from serial
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* and are waiting to be dealt with by the user.
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*/
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public int available() {
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return (bufferLast - bufferIndex);
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}
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/**
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* Ignore all the bytes read so far and empty the buffer.
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*/
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public void clear() {
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bufferLast = 0;
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bufferIndex = 0;
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}
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/**
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* Returns a number between 0 and 255 for the next byte that's
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* waiting in the buffer.
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* Returns -1 if there was no byte (although the user should
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* first check available() to see if things are ready to avoid this)
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*/
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public int read() {
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if (bufferIndex == bufferLast) return -1;
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synchronized (buffer) {
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int outgoing = buffer[bufferIndex++] & 0xff;
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if (bufferIndex == bufferLast) { // rewind
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bufferIndex = 0;
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bufferLast = 0;
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}
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return outgoing;
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}
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}
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/**
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* Returns the next byte in the buffer as a char.
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* Returns -1, or 0xffff, if nothing is there.
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*/
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public char readChar() {
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if (bufferIndex == bufferLast) return (char)(-1);
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return (char) read();
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}
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/**
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* Return a byte array of anything that's in the serial buffer.
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* Not particularly memory/speed efficient, because it creates
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* a byte array on each read, but it's easier to use than
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* readBytes(byte b[]) (see below).
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*/
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public byte[] readBytes() {
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if (bufferIndex == bufferLast) return null;
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synchronized (buffer) {
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int length = bufferLast - bufferIndex;
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byte outgoing[] = new byte[length];
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System.arraycopy(buffer, bufferIndex, outgoing, 0, length);
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bufferIndex = 0; // rewind
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bufferLast = 0;
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return outgoing;
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}
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}
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/**
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* Grab whatever is in the serial buffer, and stuff it into a
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* byte buffer passed in by the user. This is more memory/time
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* efficient than readBytes() returning a byte[] array.
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*
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* Returns an int for how many bytes were read. If more bytes
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* are available than can fit into the byte array, only those
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* that will fit are read.
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*/
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public int readBytes(byte outgoing[]) {
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if (bufferIndex == bufferLast) return 0;
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synchronized (buffer) {
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int length = bufferLast - bufferIndex;
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if (length > outgoing.length) length = outgoing.length;
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System.arraycopy(buffer, bufferIndex, outgoing, 0, length);
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bufferIndex += length;
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if (bufferIndex == bufferLast) {
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bufferIndex = 0; // rewind
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bufferLast = 0;
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}
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return length;
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}
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}
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/**
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* Reads from the serial port into a buffer of bytes up to and
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* including a particular character. If the character isn't in
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* the serial buffer, then 'null' is returned.
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*/
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public byte[] readBytesUntil(int interesting) {
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if (bufferIndex == bufferLast) return null;
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byte what = (byte)interesting;
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synchronized (buffer) {
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int found = -1;
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for (int k = bufferIndex; k < bufferLast; k++) {
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if (buffer[k] == what) {
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found = k;
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break;
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}
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}
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if (found == -1) return null;
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int length = found - bufferIndex + 1;
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byte outgoing[] = new byte[length];
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System.arraycopy(buffer, bufferIndex, outgoing, 0, length);
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bufferIndex = 0; // rewind
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bufferLast = 0;
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return outgoing;
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}
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}
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/**
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* Reads from the serial port into a buffer of bytes until a
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* particular character. If the character isn't in the serial
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* buffer, then 'null' is returned.
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*
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* If outgoing[] is not big enough, then -1 is returned,
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* and an error message is printed on the console.
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* If nothing is in the buffer, zero is returned.
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* If 'interesting' byte is not in the buffer, then 0 is returned.
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*/
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public int readBytesUntil(int interesting, byte outgoing[]) {
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if (bufferIndex == bufferLast) return 0;
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byte what = (byte)interesting;
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synchronized (buffer) {
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int found = -1;
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for (int k = bufferIndex; k < bufferLast; k++) {
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if (buffer[k] == what) {
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found = k;
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break;
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}
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}
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if (found == -1) return 0;
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int length = found - bufferIndex + 1;
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if (length > outgoing.length) {
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System.err.println("readBytesUntil() byte buffer is" +
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" too small for the " + length +
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" bytes up to and including char " + interesting);
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return -1;
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}
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//byte outgoing[] = new byte[length];
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System.arraycopy(buffer, bufferIndex, outgoing, 0, length);
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bufferIndex += length;
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if (bufferIndex == bufferLast) {
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bufferIndex = 0; // rewind
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bufferLast = 0;
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}
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return length;
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}
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}
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/**
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* Return whatever has been read from the serial port so far
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* as a String. It assumes that the incoming characters are ASCII.
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*
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* If you want to move Unicode data, you can first convert the
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* String to a byte stream in the representation of your choice
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* (i.e. UTF8 or two-byte Unicode data), and send it as a byte array.
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*/
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public String readString() {
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if (bufferIndex == bufferLast) return null;
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return new String(readBytes());
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}
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/**
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* Combination of readBytesUntil and readString. See caveats in
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* each function. Returns null if it still hasn't found what
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* you're looking for.
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*
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* If you want to move Unicode data, you can first convert the
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* String to a byte stream in the representation of your choice
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* (i.e. UTF8 or two-byte Unicode data), and send it as a byte array.
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*/
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public String readStringUntil(int interesting) {
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byte b[] = readBytesUntil(interesting);
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if (b == null) return null;
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return new String(b);
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}
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/**
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* This will handle both ints, bytes and chars transparently.
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*/
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public void write(int what) { // will also cover char
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try {
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output.write(what & 0xff); // for good measure do the &
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output.flush(); // hmm, not sure if a good idea
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} catch (Exception e) { // null pointer or serial port dead
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errorMessage("write", e);
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}
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}
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public void write(byte bytes[]) {
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try {
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output.write(bytes);
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output.flush(); // hmm, not sure if a good idea
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} catch (Exception e) { // null pointer or serial port dead
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//errorMessage("write", e);
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e.printStackTrace();
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}
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}
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/**
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* Write a String to the output. Note that this doesn't account
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* for Unicode (two bytes per char), nor will it send UTF8
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* characters.. It assumes that you mean to send a byte buffer
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* (most often the case for networking and serial i/o) and
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* will only use the bottom 8 bits of each char in the string.
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* (Meaning that internally it uses String.getBytes)
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*
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* If you want to move Unicode data, you can first convert the
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* String to a byte stream in the representation of your choice
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* (i.e. UTF8 or two-byte Unicode data), and send it as a byte array.
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*/
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public void write(String what) {
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write(what.getBytes());
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}
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/**
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* General error reporting, all corraled here just in case
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* I think of something slightly more intelligent to do.
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*/
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public void errorMessage(String where, Exception e) {
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parent.die("Error inside Client." + where + "()", e);
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//e.printStackTrace(System.err);
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}
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}
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