mirror of
https://github.com/processing/processing4.git
synced 2026-01-30 03:41:15 +01:00
265 lines
5.5 KiB
Plaintext
265 lines
5.5 KiB
Plaintext
/**
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* Smoke
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* by Glen Murphy.
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*
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* Drag the mouse across the image to move the particles.
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* Code has not been optimised and will run fairly slowly.
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*/
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int res = 2;
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int penSize = 30;
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int lwidth;
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int lheight;
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int pnum = 30000;
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vsquare[][] v;
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vbuffer[][] vbuf;
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particle[] p;
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int pcount = 0;
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int mouseXvel = 0;
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int mouseYvel = 0;
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int randomGust = 0;
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int randomGustMax;
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float randomGustX;
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float randomGustY;
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float randomGustSize;
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float randomGustXvel;
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float randomGustYvel;
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void setup()
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{
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size(200, 200);
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lwidth = width/res;
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lheight = height/res;
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v = new vsquare[lwidth+1][lheight+1];
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vbuf = new vbuffer[lwidth+1][lheight+1];
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p = new particle[pnum];
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noStroke();
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for(int i = 0; i < pnum; i++) {
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p[i] = new particle(random(width/2-20,width/2+20),random(height-20,height));
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}
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for(int i = 0; i <= lwidth; i++) {
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for(int u = 0; u <= lheight; u++) {
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v[i][u] = new vsquare(i*res,u*res);
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vbuf[i][u] = new vbuffer(i*res,u*res);
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}
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}
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}
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void draw()
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{
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background(#cccccc);
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int axvel = mouseX-pmouseX;
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int ayvel = mouseY-pmouseY;
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mouseXvel = (axvel != mouseXvel) ? axvel : 0;
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mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
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if(randomGust <= 0) {
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if(random(0,10)<1) {
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randomGustMax = (int)random(5,12);
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randomGust = randomGustMax;
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randomGustX = random(0,width);
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randomGustY = random(0,height-10);
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randomGustSize = random(0,50);
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if(randomGustX > width/2) {
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randomGustXvel = random(-8,0);
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} else {
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randomGustXvel = random(0,8);
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}
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randomGustYvel = random(-2,1);
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}
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randomGust--;
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}
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for(int i = 0; i < lwidth; i++) {
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for(int u = 0; u < lheight; u++) {
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vbuf[i][u].updatebuf(i,u);
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v[i][u].col = 0;
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}
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}
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for(int i = 0; i < pnum-1; i++) {
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p[i].updatepos();
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}
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for(int i = 0; i < lwidth; i++) {
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for(int u = 0; u < lheight; u++) {
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v[i][u].addbuffer(i, u);
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v[i][u].updatevels(mouseXvel, mouseYvel);
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v[i][u].display(i, u);
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}
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}
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randomGust = 0;
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}
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class particle
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{
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float x;
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float y;
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float xvel;
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float yvel;
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float temp;
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int pos;
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particle(float xIn, float yIn) {
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x = xIn;
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y = yIn;
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}
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void reposition() {
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x = width/2+random(-20,20);
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y = random(height-10,height);
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xvel = random(-1,1);
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yvel = random(-1,1);
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}
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void updatepos() {
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int vi = (int)(x/res);
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int vu = (int)(y/res);
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if(vi > 0 && vi < lwidth && vu > 0 && vu < lheight) {
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v[vi][vu].addcolour(2);
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float ax = (x%res)/res;
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float ay = (y%res)/res;
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xvel += (1-ax)*v[vi][vu].xvel*0.05;
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yvel += (1-ay)*v[vi][vu].yvel*0.05;
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xvel += ax*v[vi+1][vu].xvel*0.05;
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yvel += ax*v[vi+1][vu].yvel*0.05;
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xvel += ay*v[vi][vu+1].xvel*0.05;
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yvel += ay*v[vi][vu+1].yvel*0.05;
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v[vi][vu].yvel -= (1-ay)*0.003;
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v[vi+1][vu].yvel -= ax*0.003;
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if(v[vi][vu].yvel < 0) v[vi][vu].yvel *= 1.00025;
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x += xvel;
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y += yvel;
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}
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else {
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reposition();
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}
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if(random(0,400) < 1) {
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reposition();
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}
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xvel *= 0.6;
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yvel *= 0.6;
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}
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}
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class vbuffer
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{
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int x;
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int y;
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float xvel;
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float yvel;
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float pressurex = 0;
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float pressurey = 0;
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float pressure = 0;
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vbuffer(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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pressurex = 0;
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pressurey = 0;
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}
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void updatebuf(int i, int u) {
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if(i>0 && i<lwidth && u>0 && u<lheight) {
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pressurex = (v[i-1][u-1].xvel*0.5 + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5 - v[i+1][u-1].xvel*0.5 - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5);
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pressurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5);
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pressure = (pressurex + pressurey)*0.25;
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}
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}
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}
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class vsquare {
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int x;
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int y;
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float xvel;
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float yvel;
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float col;
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vsquare(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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}
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void addbuffer(int i, int u) {
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if(i>0 && i<lwidth && u>0 && u<lheight) {
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xvel += (vbuf[i-1][u-1].pressure*0.5
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+vbuf[i-1][u].pressure
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+vbuf[i-1][u+1].pressure*0.5
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-vbuf[i+1][u-1].pressure*0.5
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-vbuf[i+1][u].pressure
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-vbuf[i+1][u+1].pressure*0.5
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)*0.49;
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yvel += (vbuf[i-1][u-1].pressure*0.5
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+vbuf[i][u-1].pressure
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+vbuf[i+1][u-1].pressure*0.5
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-vbuf[i-1][u+1].pressure*0.5
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-vbuf[i][u+1].pressure
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-vbuf[i+1][u+1].pressure*0.5
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)*0.49;
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}
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}
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void updatevels(int mvelX, int mvelY) {
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float adj;
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float opp;
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float dist;
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float mod;
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if(mousePressed) {
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adj = x - mouseX;
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opp = y - mouseY;
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dist = sqrt(opp*opp + adj*adj);
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if(dist < penSize) {
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if(dist < 4) dist = penSize;
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mod = penSize/dist;
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xvel += mvelX*mod;
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yvel += mvelY*mod;
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}
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}
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if(randomGust > 0) {
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adj = x - randomGustX;
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opp = y - randomGustY;
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dist = sqrt(opp*opp + adj*adj);
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if(dist < randomGustSize) {
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if(dist < res*2) dist = randomGustSize;
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mod = randomGustSize/dist;
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xvel += (randomGustMax-randomGust)*randomGustXvel*mod;
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yvel += (randomGustMax-randomGust)*randomGustYvel*mod;
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}
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}
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xvel *= 0.99;
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yvel *= 0.98;
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}
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void addcolour(int amt) {
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col += amt;
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if(col > 196) col = 196;
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}
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void display(int i, int u) {
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float tcol = 0;
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if(i>0 && i<lwidth-1 && u>0 && u<lheight-1) {
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tcol = (+ v[i][u+1].col
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+ v[i+1][u].col
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+ v[i+1][u+1].col*0.5
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)*0.3;
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tcol = (int)(tcol+col*0.5);
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}
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fill(255-tcol, 255-tcol, 255-tcol);
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rect(x,y,res,res);
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col = 0;
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}
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}
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