mirror of
https://github.com/processing/processing4.git
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75 lines
1.6 KiB
Plaintext
Executable File
75 lines
1.6 KiB
Plaintext
Executable File
/**
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* RGB Cube.
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*
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* The three primary colors of the additive color model are red, green, and blue.
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* This RGB color cube displays smooth transitions between these colors.
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*/
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float xmag, ymag = 0;
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float newXmag, newYmag = 0;
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void setup()
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{
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size(640, 360, P3D);
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noStroke();
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colorMode(RGB, 1);
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}
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void draw()
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{
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background(0.5);
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pushMatrix();
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translate(width/2, height/2, -30);
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newXmag = mouseX/float(width) * TWO_PI;
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newYmag = mouseY/float(height) * TWO_PI;
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float diff = xmag-newXmag;
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if (abs(diff) > 0.01) { xmag -= diff/4.0; }
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diff = ymag-newYmag;
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if (abs(diff) > 0.01) { ymag -= diff/4.0; }
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rotateX(-ymag);
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rotateY(-xmag);
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scale(90);
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beginShape(QUADS);
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fill(0, 1, 1); vertex(-1, 1, 1);
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fill(1, 1, 1); vertex( 1, 1, 1);
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fill(1, 0, 1); vertex( 1, -1, 1);
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fill(0, 0, 1); vertex(-1, -1, 1);
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fill(1, 1, 1); vertex( 1, 1, 1);
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fill(1, 1, 0); vertex( 1, 1, -1);
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fill(1, 0, 0); vertex( 1, -1, -1);
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fill(1, 0, 1); vertex( 1, -1, 1);
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fill(1, 1, 0); vertex( 1, 1, -1);
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fill(0, 1, 0); vertex(-1, 1, -1);
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fill(0, 0, 0); vertex(-1, -1, -1);
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fill(1, 0, 0); vertex( 1, -1, -1);
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fill(0, 1, 0); vertex(-1, 1, -1);
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fill(0, 1, 1); vertex(-1, 1, 1);
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fill(0, 0, 1); vertex(-1, -1, 1);
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fill(0, 0, 0); vertex(-1, -1, -1);
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fill(0, 1, 0); vertex(-1, 1, -1);
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fill(1, 1, 0); vertex( 1, 1, -1);
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fill(1, 1, 1); vertex( 1, 1, 1);
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fill(0, 1, 1); vertex(-1, 1, 1);
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fill(0, 0, 0); vertex(-1, -1, -1);
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fill(1, 0, 0); vertex( 1, -1, -1);
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fill(1, 0, 1); vertex( 1, -1, 1);
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fill(0, 0, 1); vertex(-1, -1, 1);
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endShape();
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popMatrix();
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}
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