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processing4/java/examples/OpenGL/Form/SpaceJunk/SpaceJunk.pde
2012-07-20 20:24:58 +00:00

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/**
* Space Junk
* by Ira Greenberg.
* Zoom suggestion
* by Danny Greenberg.
*
* Rotating cubes in space using a custom Cube class.
* Color controlled by light sources. Move the mouse left
* and right to zoom.
*/
// Used for oveall rotation
float ang;
// Cube count-lower/raise to test P3D/OPENGL performance
int limit = 500;
// Array for all cubes
Cube[]cubes = new Cube[limit];
void setup() {
size(1024, 768, P3D);
background(0);
noStroke();
// Instantiate cubes, passing in random vals for size and postion
for (int i = 0; i< cubes.length; i++){
cubes[i] = new Cube(int(random(-10, 10)), int(random(-10, 10)),
int(random(-10, 10)), int(random(-140, 140)), int(random(-140, 140)),
int(random(-140, 140)));
}
}
void draw(){
background(0);
fill(200);
// Set up some different colored lights
pointLight(51, 102, 255, 65, 60, 100);
pointLight(200, 40, 60, -65, -60, -150);
// Raise overall light in scene
ambientLight(70, 70, 10);
// Center geometry in display windwow.
// you can change 3rd argument ('0')
// to move block group closer(+)/further(-)
translate(width/2, height/2, -200 + mouseX * 0.65);
// Rotate around y and x axes
rotateY(radians(ang));
rotateX(radians(ang));
// Draw cubes
for (int i = 0; i < cubes.length; i++){
cubes[i].drawCube();
}
// Used in rotate function calls above
ang++;
}