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processing4/javascript/examples/HTML5/Audio/blobb/blobb.pde
2011-06-18 19:37:00 +00:00

134 lines
2.4 KiB
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/**
* Blobbbs. Bouncy, noisy.<br />
*
* <audio>
* <source src="BD.wav" />
* <source src="BD.mp3" />
* </audio>
*/
Ball[] balls;
float maxSpeed = 0.5;
Audio audio;
void setup ()
{
size( 400, 300 );
}
void draw ()
{
background(75);
if ( balls != null )
{
for ( int i = 0; i < balls.length; i++ )
{
balls[i].update();
balls[i].draw();
}
}
}
// a ball class .. again.
class Ball
{
float px,py;
float dx,dy;
float rad;
float col;
float hitness;
Ball ()
{
rad = random(2,20);
px = rad + random(width-2*rad);
py = rad + random(height-2*rad);
dx = random(-maxSpeed,maxSpeed);
dy = random(-maxSpeed,maxSpeed);
colorMode(HSB);
col = color(random(255),200,150);
colorMode(RGB);
hitness = 50;
}
void update ()
{
px += dx;
py += dy;
hitness -= hitness/10;
if ( px-rad <= 0 || px+rad >= width )
{
dx *= -1;
playSound();
hitness = 10;
}
if ( py-rad <= 0 || py+rad >= height )
{
dy *= -1;
playSound();
hitness = 10;
}
}
void playSound ()
{
if ( audio != null )
{
audio.pause();
audio.currentTime = 0;
audio.play();
}
}
void draw ()
{
strokeWeight( hitness );
stroke(200);
fill(col);
ellipse( px, py, rad*2, rad*2 );
}
}
// called from JavaScript to set the Audio Element
void newAudio ( Audio a )
{
if ( audio == null )
{
audio = a;
balls = new Ball[10];
for ( int i = 0; i < balls.length; i++ )
{
balls[i] = new Ball();
}
}
}
// let Processing know about the HTMLAudioElement:
// http://dev.w3.org/html5/spec/the-iframe-element.html#the-audio-element
interface Audio
{
boolean muted;
float volume;
boolean loop;
boolean paused;
boolean ended;
String currentSrc;
float duration;
float currentTime;
void play();
void pause();
Audio cloneNode( boolean deep ); /*DOM*/
}