Files
processing4/java/examples/Topics/Simulate/SmokeParticleSystem/SmokeParticleSystem.pde
2011-09-16 05:00:28 +00:00

65 lines
1.8 KiB
Plaintext

/**
* Smoke Particle System
* by Daniel Shiffman.
*
* A basic smoke effect using a particle system. Each particle
* is rendered as an alpha masked image.
*/
// @pjs preload must be used to preload media if the program is
// running with Processing.js
/* @pjs preload="texture.gif"; */
ParticleSystem ps;
Random generator;
void setup() {
size(640, 360);
colorMode(RGB, 255, 255, 255, 100);
// Using a Java random number generator for Gaussian random numbers
generator = new Random();
// Create an alpha masked image to be applied as the particle's texture
PImage msk = loadImage("texture.gif");
PImage img = createImage(msk.width, msk.height, RGB);
for (int i = 0; i < img.pixels.length; i++) {
img.pixels[i] = color(255);
}
img.mask(msk);
ps = new ParticleSystem(0, new PVector(width/2, height-20), img);
smooth();
}
void draw() {
background(75);
// Calculate a "wind" force based on mouse horizontal position
float dx = (mouseX - width/2) / 1000.0;
PVector wind = new PVector(dx,0,0);
displayVector(wind,width/2,50,500);
ps.add_force(wind);
ps.run();
for (int i = 0; i < 2; i++) {
ps.addParticle();
}
}
void displayVector(PVector v, float x, float y, float scayl) {
pushMatrix();
float arrowsize = 4;
// Translate to location to render vector
translate(x,y);
stroke(255);
// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
rotate(v.heading2D());
// Calculate length of vector & scale it to be bigger or smaller if necessary
float len = v.mag()*scayl;
// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
line(0,0,len,0);
line(len,0,len-arrowsize,+arrowsize/2);
line(len,0,len-arrowsize,-arrowsize/2);
popMatrix();
}