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processing4/android/examples/Demos/Performance/QuadRendering/QuadRendering.pde
2012-09-05 23:50:25 +00:00

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import processing.opengl.*;
public void setup() {
size(800, 600, OPENGL);
orientation(LANDSCAPE);
noStroke();
fill(0, 1);
}
public void draw() {
background(255);
for (int i = 0; i < 5000; i++) {
float x = random(width);
float y = random(height);
rect(x, y, 30, 30);
}
if (frameCount % 10 == 0) println(frameRate);
}