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71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
/**
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* Wormhole Demo Effect
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* by luis2048.
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*
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* A funnel-shaped hole sucking its texture to the middle.
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* The effect is accomplished like the tunnel effect but with
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* a 15 x 15 texture and static lookup table. The texture is shifted
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* and mapped to the static lookup table.
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*/
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PImage wormImg, wormTexture;
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int[] reg = new int[15];
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void setup() {
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size(640, 360, P2D);
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noSmooth();
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// Reference image used to transpose texture
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wormImg = loadImage("wormhole.png");
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wormImg.resize(width, height);
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wormImg.loadPixels();
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// Texture image array
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wormTexture = loadImage("texture.gif");
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wormTexture.loadPixels();
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}
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// Moves the bottom row of pixels to the top and shifting remaining pixels 1 over
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void shiftup() {
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for (int k = 0; k < 15; k++) {
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reg[k] = wormTexture.pixels[k];
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}
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for (int k = 15; k < 225; k++) {
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wormTexture.pixels[k-15] = wormTexture.pixels[k];
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}
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for (int k = 0; k < 15; k++) {
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wormTexture.pixels[k+210] = reg[k];
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}
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}
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// Moves left column of pixels to the right and shifting remaining pixels 1 over
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void shiftright() {
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for(int k = 0; k < 15; k++) {
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reg[k] = wormTexture.pixels[15*k+14];
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for(int i = 14;i > 0; i--) {
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wormTexture.pixels[15*k+i] = wormTexture.pixels[15*k+(i-1)];
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}
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wormTexture.pixels[15*k] = reg[k];
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}
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}
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void draw() {
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// Load pixel data array
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loadPixels();
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// Loop through all pixels
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for (int i = 0; i < pixels.length; i++){
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// Map texture to wormhole in a bit shift blue
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pixels[i] = wormTexture.pixels[constrain(wormImg.pixels[i] & 0xFF, 0, 224)];
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}
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updatePixels();
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shiftright();
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shiftup();
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}
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