Files
processing4/android/examples/Topics/Shaders/SepBlur/SepBlur.pde
2012-09-05 23:50:25 +00:00

48 lines
1.0 KiB
Plaintext

// Separable-blur shader (works by applying two successive passes
// in each direction of the image)
PShader blur;
PGraphics src;
PGraphics pass1, pass2;
void setup() {
size(200, 200, P2D);
orientation(LANDSCAPE);
blur = loadShader("blur.glsl");
blur.set("sigma", 5.0f);
src = createGraphics(width, height, P2D);
pass1 = createGraphics(width, height, P2D);
pass1.noSmooth();
pass2 = createGraphics(width, height, P2D);
pass2.noSmooth();
}
void draw() {
src.beginDraw();
src.background(0);
src.fill(255);
src.ellipse(width/2, height/2, 100, 100);
src.endDraw();
// Applying the blur shader along the vertical direction
blur.set("horizontalPass", 0);
pass1.beginDraw();
pass1.shader(blur);
pass1.image(src, 0, 0);
pass1.endDraw();
// Applying the blur shader along the horizontal direction
blur.set("horizontalPass", 1);
pass2.beginDraw();
pass2.shader(blur);
pass2.image(pass1, 0, 0);
pass2.endDraw();
image(pass2, 0, 0);
}