mirror of
https://github.com/processing/processing4.git
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714 lines
31 KiB
Plaintext
714 lines
31 KiB
Plaintext
0211 core
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X remove bad cast in PGL
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X new keyEvent methods not firing
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X http://code.google.com/p/processing/issues/detail?id=1225
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X double check that new key and mouse events are being addressed correctly
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X restore deprecated versions of getFont() and getImage()
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X Android getBitmap() and getTypeface() will not be restored
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X http://code.google.com/p/processing/issues/detail?id=1223
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_ remove subsetting stuff from PFont?
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_ or use hint(ENABLE_FONT_SUBSETTING)?
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hint(OPENGL_ERRORS) should be the opposite to enable the reporting, no?
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_ fillMode(NONZERO) and fillMode(ODD) to replace sold(boolean)?
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keeping these public for now
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get/setNormal
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get/setTextureUV
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get/setFill
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get/setStroke
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-> perhaps these go into their own section?
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-> or have their own accessor that returns all params?
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trying to remember why primitive was changed to kind? (better name?)
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these aren't per-vertex:
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get/setStrokeWeight
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get/setAmbient
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get/setEmissive
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get/setShininess
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boolean isGL() -> now removed
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unapproved (made protected)
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static shape copying methods
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getTop, getBottom, etc
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void solid(boolean)
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void setParams()
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void setPath()
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clenaup
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colorCalc() methods added to PShape.. should just be used from PGraphics
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xml tweaks
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_ beginning slash in getChild() threw an NPE
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_ do we need a trim() method for XML? or enableWhiteSpace()? or?
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_ XML toString(0) means no indents or newlines
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_ but no way to remove indents and still have newlines...
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_ toString(-1)? a new method?
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_ format(2), format(4)... format() -> default to 2 params
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_ add loadType() and saveType()... get working with shapes, etc
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api to be fixed/removed
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_ remove PImage.delete() and friends from PImage, Movie, etc.
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_ delete()/dispose() being used in the movie
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_ buffer sink methods in movie
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_ 'newFrame' is 'available', and ready() is part of that
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_ make PShapeOpenGL a cache object
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_ createShape() with Java2D not ready to go
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_ loadShape() needs to live in PApplet
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_ loadPixels() implementation needs to be in PApplet, not PGraphics
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docs
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_ textureWrap() CLAMP and REPEAT now added
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_ begin/endContour()
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_ explain the new PGL interface
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_ implement callbacks for images and other loadXxxx() functions
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_ remove requestImage() and friends
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_ callback for requestImage()
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_ http://code.google.com/p/processing/issues/detail?id=641
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_ remove/update requestImage example
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PImage icon;
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void setup() {
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loadImage("icon.jpg", "iconLoaded");
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}
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void draw() {
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if (icon != null) {
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// do something
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}
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}
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// if this version is present, it'll be called
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void iconLoaded(PImage image) {
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icon = image;
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// filename can be ignored
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}
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// alternate version that can be used, and will be called if present
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void iconLoaded(PImage image, String filename) {
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icon = image;
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// filename can be ignored
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}
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_ wrap exceptions with die() and warn() methods
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_ this way, people can make use of exceptions if they would rather
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_ or shut them off if they don't want to
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_ also need to explain exception handling in general
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_ http://code.google.com/p/processing/issues/detail?id=183
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2.0 FINAL / constants/hints
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o bring PConstants back in line w/ previous 1.5 (can't renumber)
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o consider enable("mipmaps") instead of hint(ENABLE_MIPMAPS)
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X clean up PConstants and move things into PGraphics that needn't be available
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_ hint(DISABLE_LOADPIXELS) -> faster rendering in Java2D
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_ getGLProfiles stuff.. can't do getGL2(), not good x-platform
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docs (2.0)
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_ add notes about the new shader setup
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_ online is there but deprecated
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_ doesn't test net connection to see if 'online'
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_ only tests whether running inside an applet viewer (not relevant)
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_ remove 'online' from the docs
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_ createGraphics() with no renderer param to point to JAVA2D
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_ docs: P2D and P3D are now OpenGL variations
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_ shader support - make decisions, Andres email, etc
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_ setAntiAlias() should instead just use parent.smooth
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_ antialias -> smoothMode(), smoothQuality(), quality()
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_ NEAREST, BILINEAR, BICUBIC, or 0, 2, 4? (need 8x too, so maybe numbers)
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_ final decision on pg.setQuality(sketchQuality())
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_ should probably be setQuality(parent.sketchQuality())
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_ add reference/docs for urlEncode() and urlDecode()
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_ verify (and document) public access members of PApplet
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_ http://code.google.com/p/processing/issues/detail?id=83
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_ add explanation to the reference about using beginRecord() with fonts
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_ pdf.textMode(SHAPE)
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_ also set the font *after* the record has started
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_ maybe should instead make textMode(SHAPE) the norm?
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_ and people can change it to textMode(MODEL) if they want?
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_ http://dev.processing.org/bugs/show_bug.cgi?id=1535 (no gcode)
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_ fix regex documentation (assigned to Shiffman)
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_ http://code.google.com/p/processing/issues/detail?id=169
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_ OpenGL offscreen requires primary surface to be OpenGL
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_ can't really change the smoothing/options on offscreen
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rendering/performance/threading
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_ problems with 2D rendering speed
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_ volatile images
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_ http://www.javalobby.org/forums/thread.jspa?threadID=16840&tstart=0
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_ http://www.javalobby.org/forums/thread.jspa?threadID=16867&tstart=0
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_ http://www.gamedev.net/page/resources/_/technical/general-programming/java-games-active-rendering-r2418
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_ look into using BufferStrategy again to improve performance
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_ there are more improvements to be made ala issue #729
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_ make sure rendering is happening on the EDT
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_ (hopefully fixes flicker issues)
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_ change PApplet.java javadoc to reflect the change
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_ Update http://wiki.processing.org/w/Troubleshooting#Flicker
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_ http://code.google.com/p/processing/issues/detail?id=775
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_ thread() causes weird flickering
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_ http://code.google.com/p/processing/issues/detail?id=742
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_ Potential race condition when resizing sketches
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_ http://code.google.com/p/processing/issues/detail?id=697
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_ move requestFocusInWindow() to safter EDT place
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_ PUtil -> move match(), lots of other non-gui functions into own class
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_ and merge it in statically via the methods code
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_ check for what else inside PApplet should be static
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_ maybe catch RuntimeExceptions in the called sub-functions
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_ that way more stuff can be static w/o losing useful error handling
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_ (emitting errors when closest to source.. i.e. w/ the filename)
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_ sort out edge + 1 issue on stroke/fill for rectangles
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_ http://code.google.com/p/processing/issues/detail?id=509
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_ exactly how should pixel filling work with single pixel strokes?
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_ http://dev.processing.org/bugs/show_bug.cgi?id=1025 (no gcode)
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_ y2 position of rectangles not same as y2 position of lines
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_ happens when the rectangle is flipped on the x or y axis
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_ probably a hack that draws the "last" point differently
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_ add() to add things to lists, sum() for the math (sum is used less after all)
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_ add inputPath() and outputPath() -> sketch folder or sd card
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_ or should this just be a change to sketchPath() on Android?
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_ also because input/output won't be different (since not data folder)
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_ or should this be storagePath() etc?
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_ finish adding loadStrings(BufferedReader)
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_ decide if we want to keep this (and/or others?)
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_ port to android
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_ change how beginRecord() works.. passing around PApplet vs PGraphics is gross
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_ have to pass PApplet just to make the rendering work to both renderers
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_ should instead be a renderer that splits things out
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_ if save() returns boolean, does saveFrame()?
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_ also need to copy this over to android
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_ disable smoothing on noSmooth(), use hint to do 2x vs 4x smoothing
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2.0 / methods
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_ decision on registered methods
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_ remove registerPre() et al
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_ add register("pause", ...)
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_ size() should be resize(), so it can be overridden (ala pause())
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_ add PEvent
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_ size() and resize() and whatever?
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_ should be setSize(), but that's odd for image files
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_ -> resize() is fine with PImage and PGraphics...
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_ we may be inheriting the resize() from Java -> make it final?
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_ add resize().. make it call setSize().
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_ also needs to do a redraw if noLoop() has been called
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_ the registered method for size() also needs to be called
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_ need to wrap mouse/key events for p5
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_ need a version that works with both android and desktop
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_ also need to interleave events properly (as per report)
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_ touch events.. can't do MouseEvent et al with Android
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_ http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
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_ http://www.html5rocks.com/en/mobile/touch.html
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_ decision: go with what looks like javascript/ios
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_ touchEvent(), gestureEvent()?
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2.0
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_ get() or copy()? for vectors, image, etc.
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_ PVector chaining -> Dan looking into this
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_ PNode.getChildren() shouldn't make a new array.. toArray() can do that
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_ toArray(), toArray(float[]), toVectorArray(), toVectorArray(PVector[])
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_ toColorArray(), toColorArray(float[])...
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_ remove blend(), add blendMode()
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_ fix blue-channel bias on blend() so that blendMode() will work in 2.0
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_ http://code.google.com/p/processing/issues/detail?id=475
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_ load/save methods.. is it save("blah.svg") or saveSVG("blah.svg")
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X also works that way with tables
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X decision: useExtension() or something like that
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_ how should stroke work w/ arcs?
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_ has an effect elliptical arc
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_ http://code.google.com/p/processing/issues/detail?id=130
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X decision: we should do pie, you can make the other kind w/o it
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_ add an additional parameter for the others
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_ http://code.google.com/p/processing/issues/detail?id=711
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_ require people to put things in the data folder
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_ make sure that loadXxxx() methods are used after init()
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_ nasty errors when loadImage/Font/createFont/etc used outside
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_ decision: add error messages where possible
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_ idea: set frameCount to -1 when setup not run yet?
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_ then set frameCount to 0 when setup() starts?
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_ PShape API to handle internal vertex stuff
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_ add deconstruct() method for paths
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_ toArray() and toVector()
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_ setVertex(0, x, y), setVertex(0, x, y, z)
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_ how much of com.benfry.* should go in?
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_ Table? StringIntPairs? JSON? MD5? Integrator? ColorIntegrator?
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_ decision: depends on if we can think of a good name
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_ if PShape3D, then is it PShape2D? or do you handle both the same?
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_ svg fonts
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_ would be nifty if we could convert on the fly to ttf for speed...
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_ http://code.google.com/p/processing/issues/detail?id=748
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_ check on DXFWriter, since it used to subclass P3D
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_ at least implement is3D?
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_ sleep time needs to be set *much* higher for dormant applets
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_ 10s should be fine--no need to keep spinning (bad for android too)
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_ just call interrupt() when it's time to get back to work
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_ add methods to PShape to apply all transformations in the tree
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_ need to clean up the hints in the reference/source
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vector
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_ PVector discussion with Dan
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_ jer and dan will look at their code, plus toxiclibs
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_ modify PVector to include better methods for chaining operations
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_ http://code.google.com/p/processing/issues/detail?id=218
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_ add screen(PVector), model(PVector) and world(PVector)?
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decisions to make
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_ possible addition for 'implementation' variable
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_ http://code.google.com/p/processing/issues/detail?id=281
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_ should map() actually constrain to the low and high values?
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_ or have an alternate version that does that? (boolean param at end?)
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_ decide whether to keep:
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_ public float textWidth(char[] chars, int start, int length)
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_ add version of math functions that use doubles?
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_ what other methods should work with doubles? all math functions?
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_ seems like internal (mostly static) things, but not graphics api
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_ add shuffle methods for arrays
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_ http://code.google.com/p/processing/issues/detail?id=229
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_ don't allow things inside begin/endShape() that aren't possible
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_ better lockout inside beginShape() to keep other things from happening
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_ don't allow you to draw stroked items unless stroke() is called
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_ don't allow beginShape() if shape is already set
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_ (otherwise will cause some very strange errors)
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_ http://code.google.com/p/processing/issues/detail?id=135
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_ make determination on shape(x,y,z,w,h,d) or no
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_ new PGraphics(... OutputStream)
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_ http://code.google.com/p/processing/issues/detail?id=246
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_ already added for PDF, just need to work out the API
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looping/events
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_ key and mouse events delivered out of order
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_ http://code.google.com/p/processing/issues/detail?id=79
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_ key/mouse events have concurrency problems with noLoop()
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_ http://code.google.com/p/processing/issues/detail?id=187
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_ need to say "no drawing inside mouse/key events w/ noLoop"
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_ redraw() doesn't work from within draw()
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_ http://code.google.com/p/processing/issues/detail?id=195
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stop() mess
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_ in PApplet.main(), windowClosing() should probably be calling 'exit()'
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_ or rather, we should never call System.exit(0), ja?
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_ dispose() method in PApplet should be empty so ppl can override
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_ move that stuff to destroy()
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_ pause()/resume() need to work on the desktop side as well
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_ notify ddf when pause/resume implemented
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_ stop() not called in 1.5
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_ http://code.google.com/p/processing/issues/detail?id=636
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_ In reply to c#1, I noticed that dispose() is getting called. stop() isn't.
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_ static mode sketches seem to break ESC... noLoop() problem?
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_ need to find another way to get ESC on static mode
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_ b/c static mode sketches *do* finish because they have no draw()
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_ sort out destroy(), stop(), pause() et al
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_ ColorSelector should stop/pause when not visible
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_ right now it's doing a low-level looping
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_ start()/stop() perform like onPause()/onResume()
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_ all of which call pause() and resume()
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_ destroy() (from Applet) calls (our) dispose()
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_ destroy() shouldn't call exit()... change from lonnen
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_ calls ((PApplet)this).exit() instead of stop() (since stop is pause)
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_ notes
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_ exit() should do the actual exit
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_ if inside draw, let it finish the loop
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_ if not looping, need to do it immediately
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_ does stop() unwind the thread, or does the thread unwind call stop?
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_ browser will call start() and stop() methods
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_ need to figure out start/stop signals coming from the browser
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_ is it dispose/destroy?
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_ stop() not getting called
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_ http://code.google.com/p/processing/issues/detail?id=43
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_ major problem for libraries
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_ and start() is supposedly called by the applet viewer
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_ http://java.sun.com/j2se/1.4.2/docs/api/java/applet/Applet.html#start()
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_ need to track this stuff down a bit
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_ when closing a sketch via the close box, make sure stop() getting called
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X found a problem for release 0133
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_ test to see if it's working
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_ what's up with stop() vs exit()?
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_ need to get this straightened for p5 (i.e. bc has this problem)
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_ make sure the main() doesn't exit until the applet has finished
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_ i.e. problem with main calling itself multiple times in Alpheus
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_ if exit() (or stop) is called, then System.exit() gets called,
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_ even though the main() wants to keep going
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_ hitting ESC in a running noLoop()ed sketch won't close the sketch?
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o work through serial examples
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_ noloop ref even says that redraw will be called on resize, make sure it is
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_ focus not coming through, ESC no longer working(?)
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_ stop() not called in 1.5 when closing the sketch window
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_ http://code.google.com/p/processing/issues/detail?id=636
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_ hitting cmd-q when an applet is running quits p5 (on macosx)
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_ but cmd-q when running externally is ok because it just quits
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_ is there a way to catch cmd-q when running a sketch?
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_ so that it could avoid quitting if the sketch hasn't been stopped
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_ or if the sketch window is foremost
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_ maybe a hack where a new menubar is added?
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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CORE / PFont and text()
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_ what's the difference with ascent on loadFont vs. createFont?
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_ svg font support seems nice.. add PFontSVG
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_ font rotation (native font problem?) with natives?
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_ http://code.google.com/p/processing/issues/detail?id=692
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_ text position is quantized in JAVA2D
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_ text placement is ugly, seems like fractional metrics problem
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_ http://code.google.com/p/processing/issues/detail?id=99
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_ text(char c) with char 0 and undefined should print nothing
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_ perhaps also DEL or other nonprintables?
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_ book example 25-03
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_ accessors inside PFont need a lot of work
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_ improve font metrics
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_ http://java.sun.com/products/java-media/2D/reference/faqs/index.html#Q_How_do_I_obtain_font_metrics
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_ font encoding issues
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_ java seems to force straight windows encoding.. (problem for pi fonts)
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_ opentype/cff fonts don't work with live loading from the app
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_ many (all?) opentype fonts won't show up or aren't supported
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_ this may be only cff fonts that have trouble
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_ when encoding is not the standard encoding, problematic
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_ so sonata otf and sonata don't seem to have any chars at all
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_ text() with a z coordinate is now using translate, very slow
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X also puts up a weird error message about translate() in 2D mode
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_ make screen space fonts use get/set as well?
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_ too much to debug on their own
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_ unfortunately tint not set with setImpl, but...
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_ not having kerning really blows
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_ could this be pulled from the OpenType font stuff?
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_ it could be placed at the end of the file
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_ not having fractional widths on small fonts really blows
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_ screen space text looks crappy
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_ working with vector fonts?
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_ need to be able to handle shapes within shapes (reverse winding)
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_ ftgl: main code is in FTVectoriser
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_ uses gluTessBeginContour and gluTessEndContour
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_ and then does 5 step sizes for each curveto
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_ show an error when using a font character that isn't available
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_ maybe fall back on other characters instead?
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CORE / PGraphicsJava2D
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_ catch sun.dc.pr.PRException?
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_ http://code.google.com/p/processing/issues/detail?id=39
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CORE / PImage
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_ make loading images lighter, ala android
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_ require loadPixels to get 2D image data from images
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_ only load PImage pixels when necessary (faster for java2d)
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_ http://code.google.com/p/processing/issues/detail?id=60
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_ loadImage() should use the faster loading methods
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_ hint(DISABLE_IMAGE_CACHING)
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_ add a note to the loadImage() reference page
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_ figure out why 1024x768 image takes 3.5 seconds to load
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_ would using a BufferedImage work better?
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_ is the image actually a BufferedImage so PixelGrabber is a waste?
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_ work through loadPixels in PImage, how consistent do we need to be?
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_ with get() and set() methods, this gets really tricky (too slow)
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_ could optimize by keeping a java image around, but table for later
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_ it's too significant a change, and not enough time to test
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_ img.get() quirks
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_ http://code.google.com/p/processing/issues/detail?id=167
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_ image resizing is ugly (just use java2d?)
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_ also deal with copy()/blend() inaccuracies
|
|
_ http://code.google.com/p/processing/issues/detail?id=332
|
|
_ blend() bugs with identically-sized images
|
|
_ http://code.google.com/p/processing/issues/detail?id=285
|
|
_ transparency issue with JAVA2D
|
|
_ http://code.google.com/p/processing/issues/detail?id=182
|
|
_ copy(image with transparency) doesn't keep the transparency at start up
|
|
_ http://code.google.com/p/processing/issues/detail?id=601
|
|
_ accuracy problems make alpha channel go to FE with image.copy()
|
|
_ http://code.google.com/p/processing/issues/detail?id=219
|
|
_ improve blend() accuracy when using ADD
|
|
_ http://code.google.com/p/processing/issues/detail?id=133
|
|
_ includes code for a slow but more accurate mode
|
|
_ for a PGraphics2D, should its image cache object be the memoryimagesource?
|
|
_ loading lots of images is a problem, describe how to unload
|
|
_ is it possible? necessary to call delay(5) or something?
|
|
_ don't grab pixels of java2d images unless asked
|
|
_ this is the difference between a lot of loadPixels() and not
|
|
_ so important to have it in before beta if that's the change
|
|
_ http://code.google.com/p/processing/issues/detail?id=60
|
|
_ add ability to control jpeg compression level with save() and saveFrame()
|
|
_ or just write a better example for this one?
|
|
_ http://code.google.com/p/processing/issues/detail?id=58
|
|
_ should PImage smoothing not be turned on by default? handle this where?
|
|
_ http://code.google.com/p/processing/issues/detail?id=165
|
|
_ Semitransparent rect drawn over image not rendered correctly
|
|
_ http://code.google.com/p/processing/issues/detail?id=182
|
|
|
|
|
|
CORE / PShape
|
|
|
|
_ we can do hit testing (at least in 2D) now that we rely on java2d
|
|
_ for subclasses, make it easy to grab the structure of vertices
|
|
_ actually, just use PShape internally and this will be easier
|
|
_ for PShape, need to be able to set the origin (flash people)
|
|
|
|
|
|
CORE / PShapeSVG
|
|
|
|
_ implement support for SVG gradients from Inkscape
|
|
_ http://code.google.com/p/processing/issues/detail?id=1142
|
|
_ need to handle <!ENTITY tags in XML for SVG documents
|
|
_ get entity tags working in xml library for SVG
|
|
_ cover the svg changes in a future release
|
|
_ load PShape from a string object
|
|
_ http://code.google.com/p/processing/issues/detail?id=277
|
|
_ breaking up classes / figure out how to handle fonts subclass
|
|
_ when using get(), reset the bounds for the objects
|
|
_ otherwise it's always relative to the original document
|
|
_ support for text (shouldn't be too bad, use createFont)
|
|
_ implement text spans for svg output
|
|
_ try enabling blending modes
|
|
_ add better support for attributes buried in styles (support ai9/10/11)
|
|
_ test what happens when transparency is used with gradient fill
|
|
_ look into transformation issues... guessing this is probably wrong
|
|
_ this may be what's throwing off the radial radius transform
|
|
_ implement A and a (elliptical arcs)
|
|
_ http://code.google.com/p/processing/issues/detail?id=130
|
|
_ check for any other pieces of missing path api
|
|
_ multiple sets of coordinates after a command not supported
|
|
_ i.e. M with several coords means moveto followed by many linetos
|
|
_ also curveto with multiple sets of points is ignored
|
|
_ document somehow.. svg viewer will be discontinued
|
|
_ http://www.adobe.com/svg/eol.html
|
|
|
|
|
|
CORE / OpenGL (Andres)
|
|
|
|
_ hint(DISABLE_PERSPECTIVE_CORRECTED_STROKE)
|
|
_ textureWrap(CLAMP / REPEAT)
|
|
_ implement setImpl() instead of set() inside PGraphicsOpenGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=121
|
|
_ use glCopyPixels() or glReadPixels() instead of copy() method
|
|
_ http://code.google.com/p/processing/issues/detail?id=119
|
|
_ copy() does not update the screen with OpenGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=118
|
|
_ set() requires updatePixels() with OpenGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=89
|
|
_ first few frames of OpenGL sketches on Windows run slowly
|
|
_ http://code.google.com/p/processing/issues/detail?id=107
|
|
_ implement textMode(SHAPE) with OPENGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=738
|
|
_ Signature issue on contributed libraries affects unrelated opengl sketches
|
|
_ http://code.google.com/p/processing/issues/detail?id=261
|
|
_ simple NPE in OpenGL causes really large, not useful, stack trace
|
|
_ why is initPrimarySurface() public?
|
|
_ why is setFramerate() public? (also should be setFrameRate or just frameRate)
|
|
_ where did hintEnabled() come from?
|
|
_ remove 'params' from createImage (is it on loadImage too?)
|
|
_ OpenGL noSmooth() problems
|
|
_ http://code.google.com/p/processing/issues/detail?id=328
|
|
_ inconsistent anti-aliasing with OpenGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=217
|
|
_ OS X slow with FSEM enabled
|
|
_ http://code.google.com/p/processing/issues/detail?id=737
|
|
_ chopping out triangles in OpenGL (though it's only 2D drawing)
|
|
_ http://code.google.com/p/processing/issues/detail?id=193
|
|
_ get() with OPENGL is grabbing the wrong coords
|
|
_ http://code.google.com/p/processing/issues/detail?id=191
|
|
_ deal with issue of single pixel seam at the edge of textures
|
|
_ should vertexTexture() divide by width/height or width-1/height-1?
|
|
_ http://code.google.com/p/processing/issues/detail?id=76
|
|
_ lousy graphics cards cause background to flicker if background() not used
|
|
_ http://code.google.com/p/processing/issues/detail?id=146
|
|
_ OPENGL sketches flicker w/ Vista when background() not used inside draw()
|
|
_ Disabling Aero scheme sometimes prevents the problem
|
|
_ Updating graphics drivers may prevent the problem
|
|
_ textAlign(CENTER) with P3D and OPENGL produces messy result
|
|
_ probably rounding error with the images
|
|
_ http://code.google.com/p/processing/issues/detail?id=65
|
|
_ when turning smoothing on, internal lines of shapes are visible
|
|
_ add an edge flag when tesselating
|
|
_ mind the opengl tesselation flags
|
|
_ need to turn off smoothing for the interior of shapes
|
|
_ http://code.google.com/p/processing/issues/detail?id=53
|
|
_ strokeCap() and strokeJoin() for use with OPENGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=123
|
|
_ ellipse scaling method isn't great
|
|
_ http://code.google.com/p/processing/issues/detail?id=87
|
|
_ improve hint(ENABLE_DEPTH_SORT) to use proper painter's algo
|
|
_ http://code.google.com/p/processing/issues/detail?id=51
|
|
_ polygon z-order depth sorting with alpha in opengl
|
|
_ complete the implementation of hint() with proper implementation
|
|
_ gl alpha on images when flipped around backwards
|
|
_ will sorting based on depth help this? also ask simon for ideas
|
|
_ need to merge sorting/drawing of lines and triangles
|
|
_ lines will occlude tris and vice versa
|
|
_ will need to split each based on the other
|
|
_ sort issues will affect both
|
|
_ Stroking a rect() leaves off the upper right pixel
|
|
_ http://code.google.com/p/processing/issues/detail?id=67
|
|
_ implement a more efficient version of blend()
|
|
_ http://code.google.com/p/processing/issues/detail?id=120
|
|
_ Implement anisotropic filtering when using OPENGL
|
|
_ http://code.google.com/p/processing/issues/detail?id=502
|
|
_ Signature issue on contributed libraries affects unrelated opengl sketches
|
|
_ http://code.google.com/p/processing/issues/detail?id=261
|
|
_ remove matrixMode(), add a projection() method
|
|
_ remove screenBlend(), textureBlend() from PGraphics et al
|
|
_ have andres take over all current GL issues in the tracker
|
|
_ opengl applet problems with tabs - needs to handle stop() and start()
|
|
_ http://code.google.com/p/processing/issues/detail?id=196
|
|
_ stop() called between tabs/pages, start() may be called again
|
|
_ http://java.sun.com/docs/books/tutorial/deployment/applet/lifeCycle.html
|
|
_ really, stop() should just call noLoop() (and start re-enable if done)
|
|
_ and on android, start/stop can be used to save state information
|
|
_ need to fix opengl applets so that we can safely kill P3D
|
|
_ shared intf for 3D view data across PGraphicsOpenGL and PGraphicsAndroid3D
|
|
_ libraries have to do a lot of casting
|
|
_ opengl isn't drawing rectangles out to raw properly with fonts
|
|
_ when not in textMode(SHAPE) should have rects
|
|
|
|
|
|
CORE / Mac OS X
|
|
|
|
_ set the application name to sketch name (not processing.core.PApplet)
|
|
_ System.setProperty("com.apple.mrj.application.apple.menu.about.name", ...)
|
|
_ -Xdock:name=<application name>
|
|
_ -Xdock:icon=<path to icon file>
|
|
|
|
|
|
LIBRARIES / PGraphicsPDF
|
|
|
|
_ pdf not rendering unicode with beginRecord()
|
|
_ http://code.google.com/p/processing/issues/detail?id=90
|
|
_ beginRecord() doesn't use current settings of the sketch
|
|
_ sometimes reported as a bug, but probably not a good way to
|
|
_ consistently carry these over
|
|
_ pdf sketches exiting before writing has finished
|
|
_ people have to call exit() (so that dispose() is called in particular)
|
|
_ when using noLoop() and the PDF renderer, sketch should exit gracefully
|
|
_ because isDisplayable() returns false, there's no coming back from noLoop
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
LATER / Optimize
|
|
|
|
_ put a wrapper around InputStream returned by createInput
|
|
_ that actually has some notion of the length of its input
|
|
_ that way, methods could use the information when reading
|
|
_ loadBytes() needs optimization
|
|
_ don't bother using a buffering stream, just handle internally. gah!
|
|
_ can loadBytes() be improved by querying file size first?
|
|
_ background
|
|
_ this would require a new version of createInput(), which would query
|
|
_ the URL (or file) for an actual file size. the size is not always
|
|
_ available, so it can't be relied upon, but would help in some cases.
|
|
_ loadBytes() is used for images.. ouch
|
|
_ might be worth doing a test to see if it actually would help at all
|
|
_ before rewriting all of createInput()
|
|
|
|
|
|
LATER (post 2.0)
|
|
|
|
_ gui priorities
|
|
_ + Label
|
|
_ + Button
|
|
_ + Scrollbar/Slider
|
|
_ - Checkbox
|
|
_ - Radio
|
|
_ . List
|
|
_ . Textblock
|
|
_ \ Knob
|
|
_ \ Progress bar
|
|
_ \ Toggle
|
|
_ implement JSON class
|
|
_ http://www.xml.com/lpt/a/1658
|
|
_ http://www.json.org/java/
|
|
_ add shader support
|
|
_ createColor() instead of color()?
|
|
_ route all exceptions through PException and catch method
|
|
_ advanced users can override the method if they want
|
|
_ or you can set an option to have PExceptions be raised
|
|
_ decision: just copy & paste the serial/net code..
|
|
_ until we can find a more compelling example
|
|
_ actual shape api for things like rectangles and whatnot?
|
|
_ should we kill import xxxx syntax for libraries?
|
|
_ just give up and use a gui for it
|
|
_ cons: copy & paste breaks
|
|
_ pro: there's no guaranteed 1:1 between packages and single libraries
|
|
_ method of threading but queue an event to be run when safe
|
|
_ e.g. queueing items like mouse/keybd, but generic fxns
|
|
_ for begin/endRecord, use a piggyback mechanism
|
|
_ that way won't have to pass a PApplet around
|
|
_ this has a big impact on the SVG library
|
|
_ in fact, this maybe should be a library that does it
|
|
_ so that the file size can be much smaller
|
|
_ add setOutput() method across other renderers?
|
|
_ opengl.jar with eclipse
|
|
_ auto-extract native libs from opengl.jar
|
|
_ to remove java.library.path problems (!)
|
|
_ introduce calc()
|
|
_ semantics of this are just too tricky, especially when it's not clear
|
|
_ what's actually gained by the split--would have to do weird hacks
|
|
_ to get the accum buffer, etc. to work anyway
|
|
_ add some sort of unprojectX/Y/Z method (based on glu fxn)
|
|
_ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=OpenGL;action=display;num=1176483247
|
|
_ add a timer(obj, "functionname", 45) method
|
|
_ this can be used to schedule something to happen at a specific time
|
|
_ or import the swing timer (for actionPerformed)
|
|
_ also add interval("functionname", 40)
|
|
_ should fill(c) instead be fillColor(c)?
|
|
_ should color(123, 4, 99) instead be createColor()?
|
|
_ rounding errors on color conversion
|
|
_ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1)));
|
|
_ will return 127, instead of 128.
|
|
_ gray that's greater than the colorMode() can produce strange colors
|
|
_ http://dev.processing.org/bugs/show_bug.cgi?id=432 (no gcode)
|
|
_ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609
|
|
_ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891
|
|
_ add stroke() to type
|
|
_ more for doing outlines-only and that sort of business
|
|
_ gradients
|
|
_ use gradients in a class for the svg lib for now
|
|
_ don't add api to main p5 stuff (though maybe setPaint/noPaint api?)
|
|
_ gradient-painted lines and fills
|
|
_ java2d will do both line and fill, illusfarter only does fills
|
|
_ gradients not supported in java2d
|
|
_ http://dev.processing.org/bugs/show_bug.cgi?id=371 (no gcode)
|
|
_ bspline or nurbs (later, want to do the 3D/arch stuff correctly)
|
|
_ non-homogenous coloring for curve vertices
|
|
_ consider bringing back text/image using cache/names
|
|
_ exactly how pixel-filling works for strokes
|
|
_ http://processing.org/bugs/bugzilla/1025.html
|
|
_ deprecate loadPixels for 2.0? need to move away from it
|
|
_ mostly just change the examples to not use loadPixels() anymore
|
|
_ put a Hash<Something> class in there
|
|
_ will this work to sort by the values?
|
|
_ there was another concern as well..
|