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processing4/java/examples/Books/Nature of Code/chp6_agents/StayWithinCircle/Vehicle.pde

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// Wander
// Daniel Shiffman <http://www.shiffman.net>
// The Nature of Code
// The "Vehicle" class (for wandering)
class Vehicle {
PVector location;
PVector velocity;
PVector acceleration;
float r;
float maxspeed;
float maxforce;
Vehicle(float x, float y) {
acceleration = new PVector(0, 0);
velocity = new PVector(1,0);
velocity.mult(5);
location = new PVector(x, y);
r = 3;
maxspeed = 3;
maxforce = 0.15;
}
void run() {
update();
display();
}
// Method to update location
void update() {
// Update velocity
velocity.add(acceleration);
// Limit speed
velocity.limit(maxspeed);
location.add(velocity);
// Reset accelertion to 0 each cycle
acceleration.mult(0);
}
void boundaries() {
PVector desired = null;
// Predict location 25 (arbitrary choice) frames ahead
PVector predict = velocity.get();
predict.mult(25);
PVector futureLocation = PVector.add(location, predict);
float distance = PVector.dist(futureLocation,circleLocation);
if (distance > circleRadius) {
PVector toCenter = PVector.sub(circleLocation,location);
toCenter.normalize();
toCenter.mult(velocity.mag());
desired = PVector.add(velocity,toCenter);
desired.normalize();
desired.mult(maxspeed);
}
if (desired != null) {
PVector steer = PVector.sub(desired, velocity);
steer.limit(maxforce);
applyForce(steer);
}
fill(255,0,0);
ellipse(futureLocation.x,futureLocation.y,4,4);
}
void applyForce(PVector force) {
// We could add mass here if we want A = F / M
acceleration.add(force);
}
void display() {
// Draw a triangle rotated in the direction of velocity
float theta = velocity.heading2D() + radians(90);
fill(175);
stroke(0);
pushMatrix();
translate(location.x, location.y);
rotate(theta);
beginShape(TRIANGLES);
vertex(0, -r*2);
vertex(-r, r*2);
vertex(r, r*2);
endShape();
popMatrix();
}
}