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processing4/java/examples/Topics/Shaders/GlossyFishEye/data/GlossyVert.glsl
2012-08-31 17:13:27 +00:00

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765 B
GLSL

// Copyright (C) 2007 Dave Griffiths
// Licence: GPLv2 (see COPYING)
// Fluxus Shader Library
// ---------------------
// Glossy Specular Reflection Shader
// A more controllable version of blinn shading,
// Useful for ceramic or fluids - from Advanced
// Renderman, thanks to Larry Gritz
uniform mat4 modelviewMatrix;
uniform mat4 projmodelviewMatrix;
uniform mat3 normalMatrix;
uniform vec4 lightPosition[8];
attribute vec4 inVertex;
attribute vec3 inNormal;
varying vec3 N;
varying vec3 P;
varying vec3 V;
varying vec3 L;
void main() {
N = normalize(normalMatrix * inNormal);
P = inVertex.xyz;
V = -vec3(modelviewMatrix * inVertex);
L = vec3(modelviewMatrix * (lightPosition[0] - inVertex));
gl_Position = projmodelviewMatrix * inVertex;
}