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processing4/java/examples/Basics/Input/Easing/Easing.pde
2012-09-04 03:43:15 +00:00

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/**
* Easing.
*
* Move the mouse across the screen and the symbol will follow.
* Between drawing each frame of the animation, the program
* calculates the difference between the position of the
* symbol and the cursor. If the distance is larger than
* 1 pixel, the symbol moves part of the distance (0.05) from its
* current position toward the cursor.
*/
float x;
float y;
float easing = 0.05;
void setup() {
size(640, 360);
noStroke();
}
void draw() {
background(51);
float targetX = mouseX;
float dx = targetX - x;
if(abs(dx) > 1) {
x += dx * easing;
}
float targetY = mouseY;
float dy = targetY - y;
if(abs(dy) > 1) {
y += dy * easing;
}
ellipse(x, y, 66, 66);
}