Files
processing4/core/PFont.java
2004-11-10 18:10:33 +00:00

1257 lines
38 KiB
Java

/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
PFont - font object for text rendering
Part of the Processing project - http://processing.org
Copyright (c) 2004 Ben Fry & Casey Reas
Portions Copyright (c) 2001-04 Massachusetts Institute of Technology
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package processing.core;
import java.awt.*;
import java.io.*;
import java.lang.reflect.*;
import java.util.*;
/*
awful ascii (non)art for how this works
|
| height is the full used height of the image
|
| ..XX.. }
| ..XX.. }
| ...... }
| XXXX.. } topExtent (top y is baseline - topExtent)
| ..XX.. }
| ..XX.. } dotted areas are where the image data
| ..XX.. } is actually located for the character
+---XXXXXX---- } (it extends to the right & down for pow of 2 textures)
|
^^^^ leftExtent (amount to move over before drawing the image
^^^^^^^^^^^^^^ setWidth (width displaced by char)
*/
public class PFont implements PConstants {
//int firstChar = 33; // always
public int charCount;
public PImage images[];
// image width, a power of 2
// note! these will always be the same
public int twidth, theight;
// float versions of the above
//float twidthf, theightf;
// formerly iwidthf, iheightf.. but that's wrong
// actually should be mbox, the font size
float fwidth, fheight;
// mbox is just the font size (i.e. 48 for most vlw fonts)
public int mbox2; // next power of 2 over the max image size
public int mbox; // actual "font size" of source font
public int value[]; // char code
public int height[]; // height of the bitmap data
public int width[]; // width of bitmap data
public int setWidth[]; // width displaced by the char
public int topExtent[]; // offset for the top
public int leftExtent[]; // offset for the left
public int ascent;
public int descent;
// scaling, for convenience
public float size;
public float leading;
public int align;
public int space;
int ascii[]; // quick lookup for the ascii chars
boolean cached;
// used by the text() functions to avoid over-allocation of memory
private char textBuffer[] = new char[8 * 1024];
private char widthBuffer[] = new char[8 * 1024];
public PFont() { } // for PFontAI subclass and font builder
public PFont(InputStream input) throws IOException {
DataInputStream is = new DataInputStream(input);
// number of character images stored in this font
charCount = is.readInt();
// bit count is ignored since this is always 8
int numBits = is.readInt();
// this was formerly ignored, now it's the actual font size
mbox = is.readInt();
// this was formerly mboxY, the one that was used
// this will make new fonts downward compatible
mbox2 = is.readInt();
fwidth = mbox;
fheight = mbox;
// size for image ("texture") is next power of 2
// over the font size. for most vlw fonts, the size is 48
// so the next power of 2 is 64.
// double-check to make sure that mbox2 is a power of 2
// there was a bug in the old font generator that broke this
mbox2 = (int) Math.pow(2, Math.ceil(Math.log(mbox2) / Math.log(2)));
// size for the texture is stored in the font
twidth = theight = mbox2;
ascent = is.readInt(); // formerly baseHt (zero/ignored)
descent = is.readInt(); // formerly ignored struct padding
//System.out.println("found mbox = " + mbox);
//System.out.println("found ascent/descent = " + ascent + " " + descent);
// allocate enough space for the character info
value = new int[charCount];
height = new int[charCount];
width = new int[charCount];
setWidth = new int[charCount];
topExtent = new int[charCount];
leftExtent = new int[charCount];
ascii = new int[128];
for (int i = 0; i < 128; i++) ascii[i] = -1;
// read the information about the individual characters
for (int i = 0; i < charCount; i++) {
value[i] = is.readInt();
height[i] = is.readInt();
width[i] = is.readInt();
setWidth[i] = is.readInt();
topExtent[i] = is.readInt();
leftExtent[i] = is.readInt();
// pointer in the c version, ignored
is.readInt();
// cache locations of the ascii charset
if (value[i] < 128) ascii[value[i]] = i;
// the values for getAscent() and getDescent() from FontMetrics
// seem to be way too large.. perhaps they're the max?
// as such, use a more traditional marker for ascent/descent
if (value[i] == 'd') {
if (ascent == 0) ascent = topExtent[i];
}
if (value[i] == 'p') {
if (descent == 0) descent = -topExtent[i] + height[i];
}
}
// not a roman font, so throw an error and ask to re-build.
// that way can avoid a bunch of error checking hacks in here.
if ((ascent == 0) && (descent == 0)) {
throw new RuntimeException("Please use \"Create Font\" to " +
"re-create this font.");
}
images = new PImage[charCount];
for (int i = 0; i < charCount; i++) {
//int pixels[] = new int[64 * 64];
int pixels[] = new int[twidth * theight];
//images[i] = new PImage(pixels, 64, 64, ALPHA);
images[i] = new PImage(pixels, twidth, theight, ALPHA);
int bitmapSize = height[i] * width[i];
byte temp[] = new byte[bitmapSize];
is.readFully(temp);
// convert the bitmap to an alpha channel
int w = width[i];
int h = height[i];
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int valu = temp[y*w + x] & 0xff;
//images[i].pixels[y*64 + x] = valu;
images[i].pixels[y * twidth + x] = valu;
// the following makes javagl more happy..
// not sure what's going on
//(valu << 24) | (valu << 16) | (valu << 8) | valu; //0xffffff;
//System.out.print((images[i].pixels[y*64+x] > 128) ? "*" : ".");
}
//System.out.println();
}
//System.out.println();
}
cached = false;
resetSize();
//resetLeading(); // ??
space = OBJECT_SPACE;
align = ALIGN_LEFT;
}
//static boolean isSpace(int c) {
//return (Character.isWhitespace((char) c) ||
// (c == '\u00A0') || (c == '\u2007') || (c == '\u202F'));
//}
public void write(OutputStream output) throws IOException {
DataOutputStream os = new DataOutputStream(output);
os.writeInt(charCount);
os.writeInt(8); // numBits
os.writeInt(mbox); // formerly mboxX (was 64, now 48)
os.writeInt(mbox2); // formerly mboxY (was 64, still 64)
os.writeInt(ascent); // formerly baseHt (was ignored)
os.writeInt(descent); // formerly struct padding for c version
for (int i = 0; i < charCount; i++) {
os.writeInt(value[i]);
os.writeInt(height[i]);
os.writeInt(width[i]);
os.writeInt(setWidth[i]);
os.writeInt(topExtent[i]);
os.writeInt(leftExtent[i]);
os.writeInt(0); // padding
}
for (int i = 0; i < charCount; i++) {
//int bitmapSize = height[i] * width[i];
//byte bitmap[] = new byte[bitmapSize];
for (int y = 0; y < height[i]; y++) {
for (int x = 0; x < width[i]; x++) {
//os.write(images[i].pixels[y * width[i] + x] & 0xff);
os.write(images[i].pixels[y * mbox2 + x] & 0xff);
}
}
}
os.flush();
os.close(); // can/should i do this?
}
/**
* Get index for the char (convert from unicode to bagel charset).
* @return index into arrays or -1 if not found
*/
public int index(char c) {
// these chars required in all fonts
//if ((c >= 33) && (c <= 126)) {
//return c - 33;
//}
// quicker lookup for the ascii fellers
if (c < 128) return ascii[c];
// some other unicode char, hunt it out
return index_hunt(c, 0, value.length-1);
}
// whups, this used the p5 charset rather than what was inside the font
// meaning that old fonts would crash.. fixed for 0069
private int index_hunt(int c, int start, int stop) {
//System.err.println("checking between " + start + " and " + stop);
int pivot = (start + stop) / 2;
// if this is the char, then return it
if (c == value[pivot]) return pivot;
// char doesn't exist, otherwise would have been the pivot
//if (start == stop) return -1;
if (start >= stop) return -1;
// if it's in the lower half, continue searching that
if (c < value[pivot]) return index_hunt(c, start, pivot-1);
// if it's in the upper half, continue there
return index_hunt(c, pivot+1, stop);
}
public void space(int which) {
this.space = which;
if (space == SCREEN_SPACE) {
resetSize();
//resetLeading();
}
}
public void align(int which) {
this.align = which;
}
public float kern(char a, char b) {
return 0; // * size, but since zero..
}
public void resetSize() {
//size = 12;
size = mbox; // default size for the font
resetLeading(); // has to happen with the resize
}
public void size(float isize) {
size = isize;
}
public void resetLeading() {
// by trial & error, this seems close to illustrator
leading = (ascent() + descent()) * 1.275f;
}
public void leading(float ileading) {
leading = ileading;
}
public float ascent() {
return ((float)ascent / fheight) * size;
}
public float descent() {
return ((float)descent / fheight) * size;
}
public float width(char c) {
if (c == 32) return width('i');
int cc = index(c);
if (cc == -1) return 0;
return ((float)setWidth[cc] / fwidth) * size;
}
public float width(String str) {
int length = str.length();
if (length > widthBuffer.length) {
widthBuffer = new char[length + 10];
}
str.getChars(0, length, widthBuffer, 0);
float wide = 0;
//float pwide = 0;
int index = 0;
int start = 0;
while (index < length) {
if (widthBuffer[index] == '\n') {
wide = Math.max(wide, calcWidth(widthBuffer, start, index));
start = index+1;
}
index++;
}
//System.out.println(start + " " + length + " " + index);
if (start < length) {
wide = Math.max(wide, calcWidth(widthBuffer, start, index));
}
return wide;
}
private float calcWidth(char buffer[], int start, int stop) {
float wide = 0;
for (int i = start; i < stop; i++) {
wide += width(buffer[i]);
}
return wide;
}
public void text(char c, float x, float y, PGraphics parent) {
text(c, x, y, 0, parent);
}
public void text(char c, float x, float y, float z, PGraphics parent) {
//if (!valid) return;
//if (!exists(c)) return;
// eventually replace this with a table
// to convert the > 127 coded chars
//int glyph = c - 33;
int glyph = index(c);
if (glyph == -1) return;
if (!cached) {
// cache on first run, to ensure a graphics context exists
parent.cache(images);
cached = true;
}
if (space == OBJECT_SPACE) {
float high = (float) height[glyph] / fheight;
float bwidth = (float) width[glyph] / fwidth;
float lextent = (float) leftExtent[glyph] / fwidth;
float textent = (float) topExtent[glyph] / fheight;
int savedTextureMode = parent.textureMode;
boolean savedStroke = parent.stroke;
parent.textureMode = IMAGE_SPACE;
parent.drawing_text = true;
parent.stroke = false;
float x1 = x + lextent * size;
float y1 = y - textent * size;
float x2 = x1 + bwidth * size;
float y2 = y1 + high * size;
// this code was moved here (instead of using parent.image)
// because now images use tint() for their coloring, which
// internally is kind of a hack because it temporarily sets
// the fill color to the tint values when drawing text.
// rather than doubling up the hack with this hack, the code
// is just included here instead.
//System.out.println(x1 + " " + y1 + " " + x2 + " " + y2);
parent.beginShape(QUADS);
parent.texture(images[glyph]);
parent.vertex(x1, y1, z, 0, 0);
parent.vertex(x1, y2, z, 0, height[glyph]);
parent.vertex(x2, y2, z, width[glyph], height[glyph]);
parent.vertex(x2, y1, z, width[glyph], 0);
parent.endShape();
parent.textureMode = savedTextureMode;
parent.drawing_text = false;
parent.stroke = savedStroke;
} else { // SCREEN_SPACE
int xx = (int) x + leftExtent[glyph];;
int yy = (int) y - topExtent[glyph];
int x0 = 0;
int y0 = 0;
int w0 = width[glyph];
int h0 = height[glyph];
if ((xx >= parent.width) || (yy >= parent.height) ||
(xx + w0 < 0) || (yy + h0 < 0)) return;
if (xx < 0) {
x0 -= xx;
w0 += xx;
//System.out.println("x " + xx + " " + x0 + " " + w0);
xx = 0;
}
if (yy < 0) {
y0 -= yy;
h0 += yy;
//System.out.println("y " + yy + " " + y0 + " " + h0);
yy = 0;
}
if (xx + w0 > parent.width) {
//System.out.println("wide " + x0 + " " + w0);
w0 -= ((xx + w0) - parent.width);
}
if (yy + h0 > parent.height) {
h0 -= ((yy + h0) - parent.height);
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int pixels1[] = images[glyph].pixels;
int pixels2[] = parent.pixels;
for (int row = y0; row < y0 + h0; row++) {
for (int col = x0; col < x0 + w0; col++) {
int a1 = (fa * pixels1[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = pixels1[row * width[glyph] + col];
int p2 = pixels2[(yy + row-y0)*parent.width + (xx+col-x0)];
pixels2[(yy + row-y0)*parent.width + xx+col-x0] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
}
}
}
}
public void text(String str, float x, float y, PGraphics parent) {
text(str, x, y, 0, parent);
}
public void text(String str, float x, float y, float z, PGraphics parent) {
int length = str.length();
if (length > textBuffer.length) {
textBuffer = new char[length + 10];
}
str.getChars(0, length, textBuffer, 0);
int start = 0;
int index = 0;
while (index < length) {
if (textBuffer[index] == '\n') {
textLine(start, index, x, y, z, parent);
start = index + 1;
y += leading;
}
index++;
}
if (start < length) {
textLine(start, index, x, y, z, parent);
}
}
private void textLine(int start, int stop,
float x, float y, float z,
PGraphics parent) {
//float startX = x;
//int index = 0;
//char previous = 0;
if (align == ALIGN_CENTER) {
x -= calcWidth(textBuffer, start, stop) / 2f;
} else if (align == ALIGN_RIGHT) {
x -= calcWidth(textBuffer, start, stop);
}
for (int index = start; index < stop; index++) {
text(textBuffer[index], x, y, z, parent);
x += width(textBuffer[index]);
}
}
/**
* Same as below, just without a z coordinate.
*/
public void text(String str, float x, float y,
float w, float h, PGraphics parent) {
text(str, x, y, 0, w, h, parent);
}
/**
* Draw text in a box that is constrained to a particular size.
* The current rectMode() determines what the coordinates mean
* (whether x1/y1/x2/y2 or x/y/w/h).
*
* Note that the x,y coords of the start of the box
* will align with the *ascent* of the text, not the baseline,
* as is the case for the other text() functions.
*/
public void text(String str, float boxX1, float boxY1, float boxZ,
float boxX2, float boxY2, PGraphics parent) {
float spaceWidth = width(' ');
float runningX = boxX1;
float currentY = boxY1;
float boxWidth = boxX2 - boxX1;
//float right = x + w;
float lineX = boxX1;
if (align == ALIGN_CENTER) {
lineX = lineX + boxWidth/2f;
} else if (align == ALIGN_RIGHT) {
lineX = boxX2;
}
// ala illustrator, the text itself must fit inside the box
currentY += ascent();
// if the box is already too small, tell em to f off
if (currentY > boxY2) return;
int length = str.length();
if (length > textBuffer.length) {
textBuffer = new char[length + 10];
}
str.getChars(0, length, textBuffer, 0);
int wordStart = 0;
int wordStop = 0;
int lineStart = 0;
int index = 0;
while (index < length) {
if ((textBuffer[index] == ' ') ||
(index == length-1)) {
// boundary of a word
float wordWidth = calcWidth(textBuffer, wordStart, index);
if (runningX + wordWidth > boxX2) {
if (runningX == boxX1) {
// if this is the first word, and its width is
// greater than the width of the text box,
// then break the word where at the max width,
// and send the rest of the word to the next line.
do {
index--;
if (index == wordStart) {
// not a single char will fit on this line. screw 'em.
return;
}
wordWidth = calcWidth(textBuffer, wordStart, index);
} while (wordWidth > boxWidth);
textLine(lineStart, index, lineX, currentY, boxZ, parent);
} else {
// next word is too big, output current line
// and advance to the next line
textLine(lineStart, wordStop, lineX, currentY, boxZ, parent);
// only increment index if a word wasn't broken inside the
// do/while loop above.. also, this is a while() loop too,
// because multiple spaces don't count for shit when they're
// at the end of a line like this.
index = wordStop; // back that ass up
while ((index < length) &&
(textBuffer[index] == ' ')) {
index++;
}
}
lineStart = index;
wordStart = index;
wordStop = index;
runningX = boxX1;
currentY += leading;
if (currentY > boxY2) return; // box is now full
} else {
runningX += wordWidth + spaceWidth;
// on to the next word
wordStop = index;
wordStart = index + 1;
}
} else if (textBuffer[index] == '\n') {
if (lineStart != index) { // if line is not empty
textLine(lineStart, index, lineX, currentY, boxZ, parent);
}
lineStart = index + 1;
wordStart = lineStart;
currentY += leading;
if (currentY > boxY2) return; // box is now full
}
index++;
}
if ((lineStart < length) &&
(lineStart != index)) { // if line is not empty
//System.out.println("line not empty " +
// new String(textBuffer, lineStart, index));
textLine(lineStart, index, lineX, currentY, boxZ, parent);
}
}
// .................................................................
/**
* Draw SCREEN_SPACE text on its left edge.
* This method is incomplete and should not be used.
*/
public void ltext(String str, float x, float y, PGraphics parent) {
float startY = y;
int index = 0;
char previous = 0;
int length = str.length();
if (length > textBuffer.length) {
textBuffer = new char[length + 10];
}
str.getChars(0, length, textBuffer, 0);
while (index < length) {
if (textBuffer[index] == '\n') {
y = startY;
x += leading;
previous = 0;
} else {
ltext(textBuffer[index], x, y, parent);
y -= width(textBuffer[index]);
if (previous != 0)
y -= kern(previous, textBuffer[index]);
previous = textBuffer[index];
}
index++;
}
}
/**
* Draw SCREEN_SPACE text on its left edge.
* This method is incomplete and should not be used.
*/
public void ltext(char c, float x, float y, PGraphics parent) {
int glyph = index(c);
if (glyph == -1) return;
// top-lefthand corner of the char
int sx = (int) x - topExtent[glyph];
int sy = (int) y - leftExtent[glyph];
// boundary of the character's pixel buffer to copy
int px = 0;
int py = 0;
int pw = width[glyph];
int ph = height[glyph];
// if the character is off the screen
if ((sx >= parent.width) || // top of letter past width
(sy - pw >= parent.height) ||
(sy + pw < 0) ||
(sx + ph < 0)) return;
if (sx < 0) { // if starting x is off screen
py -= sx;
ph += sx;
sx = 0;
}
if (sx + ph >= parent.width) {
ph -= ((sx + ph) - parent.width);
}
if (sy < pw) {
//int extra = pw - sy;
pw -= -1 + pw - sy;
//px -= sy;
//pw += sy;
//sy = 0;
}
if (sy >= parent.height) { // off bottom edge
int extra = 1 + sy - parent.height;
pw -= extra;
px += extra;
sy -= extra;
//pw -= ((sy + pw) - parent.height);
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int pixels1[] = images[glyph].pixels;
int pixels2[] = parent.pixels;
// loop over the source pixels in the character image
// row & col is the row and column of the source image
// (but they become col & row in the target image)
for (int row = py; row < py + ph; row++) {
for (int col = px; col < px + pw; col++) {
int a1 = (fa * pixels1[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = pixels1[row * width[glyph] + col];
try {
int index = (sy + px-col)*parent.width + (sx+row-py);
int p2 = pixels2[index];
pixels2[index] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("out of bounds " + sy + " " + px + " " + col);
}
}
}
}
// .................................................................
/**
* Draw SCREEN_SPACE text on its right edge.
* This method is incomplete and should not be used.
*/
public void rtext(String str, float x, float y, PGraphics parent) {
float startY = y;
int index = 0;
char previous = 0;
int length = str.length();
if (length > textBuffer.length) {
textBuffer = new char[length + 10];
}
str.getChars(0, length, textBuffer, 0);
while (index < length) {
if (textBuffer[index] == '\n') {
y = startY;
x += leading;
previous = 0;
} else {
rtext(textBuffer[index], x, y, parent);
y += width(textBuffer[index]);
if (previous != 0)
y += kern(previous, textBuffer[index]);
previous = textBuffer[index];
}
index++;
}
}
/**
* Draw SCREEN_SPACE text on its right edge.
* This method is incomplete and should not be used.
*/
public void rtext(char c, float x, float y, PGraphics parent) {
int glyph = index(c);
if (glyph == -1) return;
// starting point on the screen
int sx = (int) x + topExtent[glyph];
int sy = (int) y + leftExtent[glyph];
// boundary of the character's pixel buffer to copy
int px = 0;
int py = 0;
int pw = width[glyph];
int ph = height[glyph];
// if the character is off the screen
if ((sx - ph >= parent.width) || (sy >= parent.height) ||
(sy + pw < 0) || (sx < 0)) return;
// off the left of screen, cut off bottom of letter
if (sx < ph) {
//x0 -= xx; // chop that amount off of the image area to be copied
//w0 += xx; // and reduce the width by that (negative) amount
//py0 -= xx; // if x = -3, cut off 3 pixels from the bottom
//ph0 += xx;
ph -= (ph - sx) - 1;
//sx = 0;
}
// off the right of the screen, cut off top of the letter
if (sx >= parent.width) {
int extra = sx - (parent.width-1);
py += extra;
ph -= extra;
//sx = parent.width-1;
}
// off the top, cut off left edge of letter
if (sy < 0) {
int extra = -sy;
px += extra;
pw -= extra;
sy = 0;
}
// off the bottom, cut off right edge of letter
if (sy + pw >= parent.height-1) {
int extra = (sy + pw) - parent.height;
pw -= extra;
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int fpixels[] = images[glyph].pixels;
int spixels[] = parent.pixels;
// loop over the source pixels in the character image
// row & col is the row and column of the source image
// (but they become col & row in the target image)
for (int row = py; row < py + ph; row++) {
for (int col = px; col < px + pw; col++) {
int a1 = (fa * fpixels[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = fpixels[row * width[glyph] + col];
try {
//int index = (yy + x0-col)*parent.width + (xx+row-y0);
//int index = (sy + px-col)*parent.width + (sx+row-py);
int index = (sy + px+col)*parent.width + (sx-row);
int p2 = spixels[index];
// x coord is backwards
spixels[index] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("out of bounds " + sy + " " + px + " " + col);
}
}
}
}
// ....................................................................
/**
* This is the union of the Mac Roman and Windows ANSI
* character sets. ISO Latin 1 would be Unicode characters
* 0x80 -> 0xFF, but in practice, it would seem that most
* designers using P5 would rather have the characters
* that they expect from their platform's fonts.
*
* This is more of an interim solution until a much better
* font solution can be determined. (i.e. create fonts on
* the fly from some sort of vector format).
*
* Not that I expect that to happen.
*/
static final char[] EXTRA_CHARS = {
0x0080, 0x0081, 0x0082, 0x0083, 0x0084, 0x0085, 0x0086, 0x0087,
0x0088, 0x0089, 0x008A, 0x008B, 0x008C, 0x008D, 0x008E, 0x008F,
0x0090, 0x0091, 0x0092, 0x0093, 0x0094, 0x0095, 0x0096, 0x0097,
0x0098, 0x0099, 0x009A, 0x009B, 0x009C, 0x009D, 0x009E, 0x009F,
0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7,
0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x00AF,
0x00B0, 0x00B1, 0x00B4, 0x00B5, 0x00B6, 0x00B7, 0x00B8, 0x00BA,
0x00BB, 0x00BF, 0x00C0, 0x00C1, 0x00C2, 0x00C3, 0x00C4, 0x00C5,
0x00C6, 0x00C7, 0x00C8, 0x00C9, 0x00CA, 0x00CB, 0x00CC, 0x00CD,
0x00CE, 0x00CF, 0x00D1, 0x00D2, 0x00D3, 0x00D4, 0x00D5, 0x00D6,
0x00D7, 0x00D8, 0x00D9, 0x00DA, 0x00DB, 0x00DC, 0x00DD, 0x00DF,
0x00E0, 0x00E1, 0x00E2, 0x00E3, 0x00E4, 0x00E5, 0x00E6, 0x00E7,
0x00E8, 0x00E9, 0x00EA, 0x00EB, 0x00EC, 0x00ED, 0x00EE, 0x00EF,
0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x00F5, 0x00F6, 0x00F7, 0x00F8,
0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD, 0x00FF, 0x0102, 0x0103,
0x0104, 0x0105, 0x0106, 0x0107, 0x010C, 0x010D, 0x010E, 0x010F,
0x0110, 0x0111, 0x0118, 0x0119, 0x011A, 0x011B, 0x0131, 0x0139,
0x013A, 0x013D, 0x013E, 0x0141, 0x0142, 0x0143, 0x0144, 0x0147,
0x0148, 0x0150, 0x0151, 0x0152, 0x0153, 0x0154, 0x0155, 0x0158,
0x0159, 0x015A, 0x015B, 0x015E, 0x015F, 0x0160, 0x0161, 0x0162,
0x0163, 0x0164, 0x0165, 0x016E, 0x016F, 0x0170, 0x0171, 0x0178,
0x0179, 0x017A, 0x017B, 0x017C, 0x017D, 0x017E, 0x0192, 0x02C6,
0x02C7, 0x02D8, 0x02D9, 0x02DA, 0x02DB, 0x02DC, 0x02DD, 0x03A9,
0x03C0, 0x2013, 0x2014, 0x2018, 0x2019, 0x201A, 0x201C, 0x201D,
0x201E, 0x2020, 0x2021, 0x2022, 0x2026, 0x2030, 0x2039, 0x203A,
0x2044, 0x20AC, 0x2122, 0x2202, 0x2206, 0x220F, 0x2211, 0x221A,
0x221E, 0x222B, 0x2248, 0x2260, 0x2264, 0x2265, 0x25CA, 0xF8FF,
0xFB01, 0xFB02
};
static char[] charset;
static {
charset = new char[126-33+1 + EXTRA_CHARS.length];
int index = 0;
for (int i = 33; i <= 126; i++) {
charset[index++] = (char)i;
}
for (int i = 0; i < EXTRA_CHARS.length; i++) {
charset[index++] = EXTRA_CHARS[i];
}
};
public PFont(String name, int size) {
this(new Font(name, Font.PLAIN, size), false, true);
}
public PFont(String name, int size, boolean smooth) {
this(new Font(name, Font.PLAIN, size), false, smooth);
}
public PFont(Font font, boolean all, boolean smooth) {
try {
this.charCount = all ? 65536 : charset.length;
this.mbox = font.getSize();
fwidth = fheight = mbox;
PImage bitmaps[] = new PImage[charCount];
// allocate enough space for the character info
value = new int[charCount];
height = new int[charCount];
width = new int[charCount];
setWidth = new int[charCount];
topExtent = new int[charCount];
leftExtent = new int[charCount];
ascii = new int[128];
for (int i = 0; i < 128; i++) ascii[i] = -1;
int mbox3 = mbox * 3;
/*
BufferedImage playground =
new BufferedImage(mbox3, mbox3, BufferedImage.TYPE_INT_RGB);
Graphics2D g = (Graphics2D) playground.getGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
smooth ?
RenderingHints.VALUE_ANTIALIAS_ON :
RenderingHints.VALUE_ANTIALIAS_OFF);
*/
Class bufferedImageClass =
Class.forName("java.awt.image.BufferedImage");
Constructor bufferedImageConstructor =
bufferedImageClass.getConstructor(new Class[] {
Integer.TYPE,
Integer.TYPE,
Integer.TYPE });
Field typeIntRgbField = bufferedImageClass.getField("TYPE_INT_RGB");
int typeIntRgb = typeIntRgbField.getInt(typeIntRgbField);
Object playground =
bufferedImageConstructor.newInstance(new Object[] {
new Integer(mbox3),
new Integer(mbox3),
new Integer(typeIntRgb) });
Class graphicsClass =
Class.forName("java.awt.Graphics2D");
Method getGraphicsMethod =
bufferedImageClass.getMethod("getGraphics", new Class[] { });
//Object g = getGraphicsMethod.invoke(playground, new Object[] { });
Graphics g = (Graphics)
getGraphicsMethod.invoke(playground, new Object[] { });
Class renderingHintsClass =
Class.forName("java.awt.RenderingHints");
Class renderingHintsKeyClass =
Class.forName("java.awt.RenderingHints$Key");
//PApplet.printarr(renderingHintsClass.getFields());
Field antialiasingKeyField =
renderingHintsClass.getDeclaredField("KEY_ANTIALIASING");
Object antialiasingKey =
antialiasingKeyField.get(renderingHintsClass);
Field antialiasField = smooth ?
renderingHintsClass.getField("VALUE_ANTIALIAS_ON") :
renderingHintsClass.getField("VALUE_ANTIALIAS_OFF");
Object antialiasState =
antialiasField.get(renderingHintsClass);
Method setRenderingHintMethod =
graphicsClass.getMethod("setRenderingHint",
new Class[] { renderingHintsKeyClass,
Object.class });
setRenderingHintMethod.invoke(g, new Object[] {
antialiasingKey,
antialiasState
});
g.setFont(font);
FontMetrics metrics = g.getFontMetrics();
Method canDisplayMethod = null;
Method getDataMethod = null;
Method getSamplesMethod = null;
int samples[] = new int[mbox3 * mbox3];
canDisplayMethod =
Font.class.getMethod("canDisplay", new Class[] { Character.TYPE });
getDataMethod =
bufferedImageClass.getMethod("getData", new Class[] { });
Class rasterClass = Class.forName("java.awt.image.Raster");
getSamplesMethod = rasterClass.getMethod("getSamples", new Class[] {
Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
// integer array type?
//Array.class
samples.getClass()
});
//} catch (Exception e) {
//e.printStackTrace();
//return;
//}
//Array samples = Array.newInstance(Integer.TYPE, mbox3*mbox3);
int maxWidthHeight = 0;
int index = 0;
for (int i = 0; i < charCount; i++) {
char c = all ? (char)i : charset[i];
//if (!font.canDisplay(c)) { // skip chars not in the font
try {
Character ch = new Character(c);
Boolean canDisplay = (Boolean)
canDisplayMethod.invoke(font, new Object[] { ch });
if (canDisplay.booleanValue() == false) {
continue;
}
} catch (Exception e) {
e.printStackTrace();
return;
}
g.setColor(Color.white);
g.fillRect(0, 0, mbox3, mbox3);
g.setColor(Color.black);
g.drawString(String.valueOf(c), mbox, mbox * 2);
// grabs copy of the current data.. so no updates (do each time)
/*
Raster raster = playground.getData();
raster.getSamples(0, 0, mbox3, mbox3, 0, samples);
*/
Object raster = getDataMethod.invoke(playground, new Object[] {});
getSamplesMethod.invoke(raster, new Object[] {
new Integer(0),
new Integer(0),
new Integer(mbox3),
new Integer(mbox3),
new Integer(0),
samples
});
//int w = metrics.charWidth(c);
int minX = 1000, maxX = 0;
int minY = 1000, maxY = 0;
boolean pixelFound = false;
for (int y = 0; y < mbox3; y++) {
for (int x = 0; x < mbox3; x++) {
//int sample = raster.getSample(x, y, 0); // maybe?
int sample = samples[y * mbox3 + x] & 0xff;
// or int samples[] = raster.getPixel(x, y, null);
//if (sample == 0) { // or just not white? hmm
if (sample != 255) {
if (x < minX) minX = x;
if (y < minY) minY = y;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
pixelFound = true;
//System.out.println(x + " " + y + " = " + sample);
}
}
}
if (!pixelFound) {
//System.out.println("no pixels found in char " + ((char)i));
// this was dumb that it was set to 20 & 30, because for small
// fonts, those guys don't exist
minX = minY = 0; //20;
maxX = maxY = 0; //30;
// this will create a 1 pixel white (clear) character..
// maybe better to set one to -1 so nothing is added?
}
value[index] = c;
height[index] = (maxY - minY) + 1;
width[index] = (maxX - minX) + 1;
setWidth[index] = metrics.charWidth(c);
//System.out.println((char)c + " " + setWidth[index]);
// cache locations of the ascii charset
//if (value[i] < 128) ascii[value[i]] = i;
if (c < 128) ascii[c] = index;
// offset from vertical location of baseline
// of where the char was drawn (mbox*2)
topExtent[index] = mbox*2 - minY;
// offset from left of where coord was drawn
leftExtent[index] = minX - mbox;
if (c == 'd') {
ascent = topExtent[index];
}
if (c == 'p') {
descent = -topExtent[index] + height[index];
}
if (width[index] > maxWidthHeight) maxWidthHeight = width[index];
if (height[index] > maxWidthHeight) maxWidthHeight = height[index];
bitmaps[index] = new PImage(new int[width[index] * height[index]],
width[index], height[index], ALPHA);
for (int y = minY; y <= maxY; y++) {
for (int x = minX; x <= maxX; x++) {
int value = 255 - (samples[y * mbox3 + x] & 0xff);
//int value = 255 - raster.getSample(x, y, 0);
int pindex = (y - minY) * width[index] + (x - minX);
bitmaps[index].pixels[pindex] = value;
}
}
index++;
}
charCount = index;
// foreign font, so just make ascent the max topExtent
if ((ascent == 0) && (descent == 0)) {
for (int i = 0; i < charCount; i++) {
char cc = (char) value[i];
if (Character.isWhitespace(cc) ||
(cc == '\u00A0') || (cc == '\u2007') || (cc == '\u202F')) {
continue;
}
if (topExtent[i] > ascent) {
ascent = topExtent[i];
}
int d = -topExtent[i] + height[i];
if (d > descent) {
descent = d;
}
}
}
// size for image/texture is next power of 2 over largest char
mbox2 = (int)
Math.pow(2, Math.ceil(Math.log(maxWidthHeight) / Math.log(2)));
twidth = theight = mbox2;
// shove the smaller PImage data into textures of next-power-of-2 size,
// so that this font can be used immediately by p5.
images = new PImage[charCount];
for (int i = 0; i < charCount; i++) {
images[i] = new PImage(new int[mbox2*mbox2], mbox2, mbox2, ALPHA);
for (int y = 0; y < height[i]; y++) {
System.arraycopy(bitmaps[i].pixels, y*width[i],
images[i].pixels, y*mbox2,
width[i]);
}
bitmaps[i] = null;
}
} catch (Exception e) { // catch-all for reflection stuff
e.printStackTrace();
return;
}
}
}