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processing4/java/examples/OpenGL/Performance/StaticParticlesImmediate/StaticParticlesImmediate.pde
2012-07-20 20:24:58 +00:00

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PImage sprite;
int npartTotal = 50000;
float partSize = 20;
PVector positions[];
int fcount, lastm;
float frate;
int fint = 3;
void setup() {
size(800, 600, P3D);
frameRate(60);
sprite = loadImage("sprite.png");
initPositions();
// Writing to the depth buffer is disabled to avoid rendering
// artifacts due to the fact that the particles are semi-transparent
// but not z-sorted.
hint(DISABLE_DEPTH_MASK);
}
void draw () {
background(0);
translate(width/2, height/2);
rotateY(frameCount * 0.01);
for (int n = 0; n < npartTotal; n++) {
drawParticle(positions[n]);
}
fcount += 1;
int m = millis();
if (m - lastm > 1000 * fint) {
frate = float(fcount) / fint;
fcount = 0;
lastm = m;
println("fps: " + frate);
}
}
void drawParticle(PVector center) {
beginShape(QUAD);
noStroke();
tint(255);
texture(sprite);
normal(0, 0, 1);
vertex(center.x - partSize/2, center.y - partSize/2, center.z, 0, 0);
vertex(center.x + partSize/2, center.y - partSize/2, center.z, sprite.width, 0);
vertex(center.x + partSize/2, center.y + partSize/2, center.z, sprite.width, sprite.height);
vertex(center.x - partSize/2, center.y + partSize/2, center.z, 0, sprite.height);
endShape();
}
void initPositions() {
positions = new PVector[npartTotal];
for (int n = 0; n < positions.length; n++) {
positions[n] = new PVector(random(-500, +500), random(-500, +500), random(-500, +500));
}
}